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1994-07-29
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!gatech!gt-news!cae.cad.gatech.edu!cae.cad.gatech.edu!not-for-mail
From: chris@cad.gatech.edu (Chris McClellen)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Subject: Re: Some thoughts on the meaning of Doom
Date: 29 Jul 1994 10:44:34 -0400
Organization: Georgia Institute of Technology
Lines: 18
Distribution: usa
Message-ID: <31b4ki$dsi@cae.cad.gatech.edu>
References: <31abhj$off@news.u.washington.edu>
NNTP-Posting-Host: cae.cad.gatech.edu
Xref: cdrom.com comp.sys.ibm.pc.games.action:22620 alt.games.doom:24869 comp.sys.ibm.pc.games.misc:10001
In <31abhj$off@news.u.washington.edu> phsthpok@u.washington.edu (Daniel Pasco) writes:
>*YAWN*
>When I see my friends lean WAY over to the side of their seats trying to avoid
>an imp's fireball, the phrase "immersed" comes to mind. This may not fit the
>exact definition of VR, but any game good enough to coax a player to lean
>over to see if a monster is around a corner (and, sad to say, you probably
I agree. I have actually seen someone fall out of a chair trying to lean
to the left. Actuallly the chair tipped over. Too bad for the player
though, as he tried to manuver while he was tipping over. Basically,
the monsters gave him what, so he tipped over in vain. I thought
it was funny, and I know the player I was watching was deeply
embarassed.
Now, in death match mode, I wonder if I slide left and right alot if
I can make him dizzy by making him sway back and forth in his chair.... hmm