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1994-07-28
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!usc!nic-nac.CSU.net!csulb.edu!jeff
From: jeff@csulb.edu (Jeff Shih)
Newsgroups: alt.games.doom
Subject: Re: UARTS
Date: 29 Jul 1994 07:45:26 GMT
Organization: Cal State Long Beach
Lines: 37
Message-ID: <31ac2m$f6s@garuda.csulb.edu>
NNTP-Posting-Host: beach.csulb.edu
In article <1994Jul25.191224.2652@mprgate.mpr.ca>,
Scott Ashdown <ashdown@mpr.ca> wrote:
>In article <30s4kd$7io@woodstock.socs.uts.EDU.AU> jrwebste@socs.uts.EDU.AU (James Richard Webster) writes:
>
>>>>Could someone please explain what the difference is between a 8250 and a
>>>>16550 UART?
8250 is the old UART, 16550 is the new UART. 16550 can handle faster
speeds w/ no errors [w/ proper connections].
>this thread for info from someone who's more DOOM+serial literate than I am.
>
Just wanted to add a few things. Reguarding Anthony Suter's RMS program,
a UART is DEFINITELY needed for 3 players or more. The reason? You more
or less have 115,200 bps to be handlede by the main server, else playing
below 38400 on the three machines [38400 * 3 players = 115,200 bps] may
not work/ 19200 is about 5 FPS...
W/ 4 players, you need 2 computers w/ UARTS, which those 2 Cpus must have
UARTS. Im no expert, but I know some from my friend.
Id actually recommend a simulated network [RMS], as the serial port can
handle 115,200 while network cards may/may not go as fast, and serial
port playing is free.
>
>--
>Scott Ashdown
>Engineer, MPR Teltech Ltd.
>Burnaby, British Columbia, Canada.
>ashdown@mprgate.mpr.ca
-davew@qedbbs.com