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1994-07-28
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!europa.eng.gtefsd.com!emory!nntp.msstate.edu!saimiri.primate.wisc.edu!aplcenmp!jhunix.hcf.jhu.edu!jobone!lynx.unm.edu!mack.einet.com!mack.einet.com!not-for-mail
From: sda@mack.einet.com (Scott Amspoker)
Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Subject: Re: Some thoughts on the meaning of Doom
Date: 28 Jul 1994 19:21:58 -0600
Organization: Engineering International Inc.
Lines: 14
Message-ID: <319ljm$g17@mack.einet.com>
References: <2v8h49$8jc@agate.berkeley.edu> <axg708.65.2E34735F@cscgpo.anu.edu.au> <Ctn01t.M8D@cee.hw.ac.uk>
NNTP-Posting-Host: mack.rt66.com
Xref: cdrom.com comp.sys.ibm.pc.games.action:22578 alt.games.doom:24783 comp.sys.ibm.pc.games.misc:9979
In article <Ctn01t.M8D@cee.hw.ac.uk> mapleson@cee.hw.ac.uk (Ian CR Mapleson) writes:
>I wish people would stop calling these games VR this and VR that. They're
>*not*.
>
>For a system to be a virtual reality system, it *must* have head tracking
>and must be immersive.
*yawn*
--
Scott Amspoker |
Basis International | [X] None of the above
sda@rt66.com *or* |
scott@basis.com |