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1994-07-28
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Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!pipex!mantis!mantis!not-for-mail
From: Keith Wilkins <spike@nectech.demon.co.uk>
Newsgroups: alt.games.doom.announce,alt.games.doom
Subject: ANNOUNCE: Wacker (beta7) Doom texture editor
Date: 28 Jul 1994 16:10:31 +0100
Organization: Mantis Consultants Ltd, Cambridge. UK.
Lines: 48
Sender: tony@mantis.co.uk
Approved: doom@mantis.co.uk
Message-ID: <9407281418.AA03278@nectech.demon.co.uk>
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An updated version of wacker has been uploaded to the following
sites:
infant2.sphs.indiana.edu /pub/doom/incoming/wackerb7.zip
wuarchive.wustl.edu /pub/msdos_uploads/games/doomstuff/wackerb7.zip
ftp.uwp.edu /pub/incoming/id/wackerb7.zip
I had problems with ftp.uwp.edu last time, but I'll try again
Wacker beta7
-----------
For those of you who are asking what is wacker. It is a Doom
utility that allows wad manipulation and creation of NEW textures
for the doom environment. You can load and save any graphic
object within doom to a BMP file. It has facilities to cross
reference textures and patches. A batch mode allows wacker to
be run from command line bypassing the graphic front end.
This release is a bug fix of beta6 with some new functions added,
the major reason for release of beta7 is the bug fix:
* Several people have mailed me about having problems aligning
textures using the mouse+keys. If fixed this problem. It only
occurs with SOME mouse drivers that object to me changing the
upper limit of mouse movement and returning a mouse pointer
which was modulo 2. The movement code has been re-worked to
avoid this problem
* Barry@infant2 asked me to add some automation to texture making.
There is a new command LTB which will allow you to load a bitmap
in directly as a texture and automatically create the patch as
well. This is described in DOX.TXT under LTB.
* Some people complained about wacker not loading their textures
back in after they'd saved them. This is not a bug in wacker,
in older versions of wacker you have to enclose your patches
in P_START & P_END markers. I've now changed the code so that
if the patches are references by TEXTURE1 or TEXTURE1 then they
are automagically detected even if P_START & P_END are not
present.
Happy Dooming
Spike