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1994-07-28
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Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Path: cdrom.com!barrnet.net!agate!doc.ic.ac.uk!uknet!festival!hwcee!mapleson
From: mapleson@cee.hw.ac.uk (Ian CR Mapleson)
Subject: Re: Some thoughts on the meaning of Doom
Message-ID: <Ctn01t.M8D@cee.hw.ac.uk>
Sender: news@cee.hw.ac.uk (News Administrator)
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland
References: <1994Jul3.231139.14012@iglou.com> <2v8h49$8jc@agate.berkeley.edu> <axg708.65.2E34735F@cscgpo.anu.edu.au>
Date: Thu, 28 Jul 1994 06:15:28 GMT
Lines: 49
Xref: cdrom.com comp.sys.ibm.pc.games.action:22563 alt.games.doom:24752 comp.sys.ibm.pc.games.misc:9971
axg708@cscgpo.anu.edu.au (Ashraf Ghebranious) writes:
> To me all doom is and will every be is 3d Pacman with guns. This is a very
> simplistic view but the doom engines fails to offer VR in any form at all.
> Look at Under World. They made more of an attempt to capture VR despite the
> fact the graphics are poor in comparison. In fact, you can even say that doom
> is a souped up version of Wolfenstein 3D. Nothing new expect profits of course.
I wish people would stop calling these games VR this and VR that. They're
*not*.
For a system to be a virtual reality system, it *must* have head tracking
and must be immersive. Personally, I'd also make the qualification of
having a decent refresh rate, but that's just personal bias. But the first
two criteria are internationally accepted definitions.
I prefer to call things like Doom 'soft' VR.
Decent VR with graphics even that of the quality of Doom is some way off on
a workstation affordable to the majority of people reading this group.
Right now, you need something like a decebt SG platform to do good quality
VR graphics. I wouldn't want anything less than a Crimson.
I can't believe Division call their system VR. It has head tracking and is
immersive, but the graphics are crap and the frame rate sucks. It's like
playing Doom on an 386SX25 with no extra hardware (a clip of their system
was shown on TV last night. Pah! I'd heard about their systems before from
some other contacts).
Oh, whilst I'm on the subject, I have some info for you all.
A *BIG* dissapointent, in fact. It appears the main processor in the
SG/Nintendo game system (which is NOT called Project Reality) will be
running at a, IMHO, pathetic 80MHz. Yes, the graphics will be done by 64 bit
hardware ic's supplied by SG (grud knows what engine they'll use. Better
means bigger cost), but I had *hoped* that the main chip would at least be
an R4400. Doesn't seem to be the case. What a pity.
I await the info on what the system can actually *do* with some trepidation.
We shall see.
Ian.
PS. Source: New Scientist, last week's issue. I'll type out the article
when I can remember to bring it in.