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1994-07-28
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37 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!cat.cis.Brown.EDU!noc.near.net!news2.near.net!news.umass.edu!news.mtholyoke.edu!world!azog
From: azog@world.std.com (azog)
Subject: Re: A Few Questions About Deathmatch "Ethics"...
Message-ID: <Cto38s.442@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <accoladeCtKyyu.8pn@netcom.com> <CtLx9H.1y0E@austin.ibm.com> <318urg$6t4@agate.berkeley.edu>
Date: Thu, 28 Jul 1994 20:22:03 GMT
Lines: 26
cdamond@bigbang.Berkeley.EDU (Cory Dodt) writes:
>I love doing that. The people I play with are nice, but MAN are they dumb.
>In fact, the first time I ever deathmatched I was getting my ass kicked, as
>is a newbie's duty. They love the rocket launcher and I love to dodge it.
>So after being fragged a few times I finally dodged one but immediately
>talked, "GODDAMMIT! That's the sixth time in a row." I was out of his
>view, so when he came around the corner to see the body, I took his sorry
>ass out. This also works when you're in the same room as somebody and
>you can shout, "S__t" to make them think they got you.
Of course, all you need to do to verify a kill is to check the frag
counter. If it has not increased, he aint dead, and is most
liekly ambushing you...
And of course, when I kill someone, I leave the area FAST. Why?
The dead guy may be playing dead, and watching you before
coming back into the game, thusly giving him an advantage
of knowing your general area (oh, he went up the lift, did he?
theres only one way out!)
--
Billy D'Augustine azog@world.std.com
unjustifiable existance