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1994-07-28
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Path: cdrom.com!barrnet.net!decwrl!decwrl!purdue!news.bu.edu!y-tony
From: y-tony@bu.edu (Yan Lee)
Newsgroups: alt.games.doom,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc
Subject: Re: Doom is DEAD
Date: 26 Jul 1994 20:48:42 GMT
Organization: Boston University
Lines: 13
Message-ID: <313sra$g3@news.bu.edu>
References: <30eje6$ceu@nntp.ucs.ubc.ca> <30ergb$d7m@news.bu.edu> <16FF7EA19.GRUNLOH@vmd.cso.uiuc.edu> <30snqd$avj@news.umbc.edu>
NNTP-Posting-Host: acs3.bu.edu
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Xref: cdrom.com alt.games.doom:24742 comp.sys.ibm.pc.games.action:22553 comp.sys.ibm.pc.games.strategic:15502 comp.sys.ibm.pc.games.misc:9966
Gordan Miller (gmiller@midget.towson.edu) wrote:
[stuff about "strategy" and tactics" deleted]
I supposed I didn't mean that Doom was a completely mindless
game. It requires some sort of thinking. I should still give Doom some
credit. It is not easy to make arcade/strategy games, extremely
difficult indeed. Later on Id software may be able to make good
arcade/strategy games using the same graphics. So far the only
arcade/strategy out there is Bolo and unfortunately for you guys it's
only for the Mac OS.
Tony