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wad2rev.tea
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1994-08-15
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Hint: You MAY want to print this. :-)
Letter to all loyal Doom WAD reviewers,
1) Play each level completely through *at least* twice with no
cheating!! Give each author the courtesy of a thorough review.
A lot of work and time goes into each level.
After you are done, use Deu or another level editor to
locate every secret that you may not have found earlier.
Make note of the fact if you had to resort to such measures to
solve the level ;)
2) Remember:
Play the level through without the use of cheats (for
determining Play Information accuracy.) If you can't get
through on Ultra-Violent, swallow your ego (gg) and play
It on 'HMP' (be sure to give points for difficulty...)
3) Give perfect 10's GRUDGINGLY. Give'm a 9.8 if you think they
really deserve it, but remember - 10 is PERFECTION. Be sure
you back up your scoring with comments and examples.
4) Use the following sheet as a template for your review. You may
wish to do your review on paper first, but, it is always better
to place them in your computer to share with others. We are
trying to set a standard here, so, let's get at it.
5) Remember the REVIEW NUMBER and give each one a score. There
is a place at the end of this review for an overall text
summary.
6) Our STANDARD scoring will include the 0 - 100 number and the
one liner word for each review. This is how we want your
overall review to look:
NEMO.WAD - 94.3 - KEEPER
<Long Review File Here>
7) Upload all your reviews to infant2.sphs.indiana.edu
in the /pub/doom/incoming directory.
Make sure all your reviews are named like the following:
NEMO.TEA (Review files should always have
the TEA extension)
What does the TEA stand for? TEAm -- like wad-TEAm
If you want an example... go to infant2 and check the
/pub/doom/reviews/wad-team directory. This is where
all of our reviews will be held.
8) Have fun. Be safe. Use protection (yes, a shotgun will do).
Sincerely,
Your wad-team review leaders,
Bill Bessette (dsquid@liii.com)
Mike Gholson (mtg@csos.orst.edu)
-- Cut Here ---
WAD-TEAM -- REVIEW TEMPLATE -- UPLOAD THIS TO INFANT2.SPHS.INDIANA.EDU
IN DIRECTORY = /pub/doom/incoming
========================================================================
Review : <WADNAME.WAD>
Reviewed By : <Reviewer name & Email address>
Date of Review : ##/##/##
========================================================================
Title : <Title of wad - Filename & long title>
Author : <Author's name if provided>
Email Address : <Author's address if provided>
========================================================================
**Play Information**
Episode and Level # : <E2M5>
Single Player : <Yes/No>
Cooperative 2-4 Player : <Yes/No>
Deathmatch 2-4 Player : <Yes/No>
Difficulty Settings : <Yes/No>
New Sounds : <Yes/No> <TYPE -- Music, Sound Effects>
New Graphics : <Yes/No> <TYPE>
=========================================================================
=========================================================================
=== Scoring ===
===============
Scale each from 0.0 to 10.0... (Obviously, 0 is BAD -- 10 is EXCELLENT)
Aspect Grade Reviewer's Comments
=========================================================================
1) Theme: 10.0 Designer's success at establishing a
consistant theme. Does this level even
have a theme? What was your opinion of
the theme expressed? Themeless
"Hack-n-Slash" levels are okay, but,
they should be consistant.
2) Mood: 5.2 How well does the author establish and
maintain the mood through the use of
lighting, textures, and possibly music
and/or sound? Were there points at
which you could just not turn the
corner without being spooked? Were you
hesitant to walk into a room because of
the atmosphere? We are looking for the
overall "mood" of things here. A bad
example would be a level with no mood
and a very bland atmosphere to the level.
3) Architecture: 7.5 Level complexity. Levels with
simplistic, squarish rooms and halls
should be marked lower than designs
which encorporate complex archways,
sweeping stairs, and fantastic use of
raising/lowering floors. Technical
construction mistakes should be graded
in the next category.
4) Technical: 10.0 Mismatched textures, HOM effects, Moire,
Tutti-Frutti *all* should diminish the
technical excellence score. If you
deduct points here, be specific and
point out the problem spots to the
author. Also keep in mind that this is
the area that you might want to mention
things like "game play slows down when I
run through door 3, the walls in the
room are missing textures, etc etc."
5) Overall
Difficulty: 8.3 Reletive difficulty to complete the
level. Including enemies and puzzles.
Is it impossible? Is it just too hard?
Or is it just too easy? Let everyone,
here, know what this level's difficulty
rating is.
6) Non-enemy
Difficulty: 4.1 If there was NO