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- EMPEROR OF THE FADING SUNS - NOVA
-
- Nova Version 1.2 - This file last updated November 29, 1997
-
-
- What's new in this version of Nova?
-
- Nova Version 1.2
-
- It looks like version 1.1 didn't completely fix the Symbiot crash problem.
- This time I think we've really got it fixed. No need for details. It's a
- bit technical. Suffice to say, it was a careless error on my (Richard Wein)
- part. There are no other changes in 1.2.
-
- Nova Version 1.1
-
- Nova 1.1 differs very little from Nova 1.0. The main reason for this new
- version is to correct a problem which was causing the game to slow down and
- sometimes crash during the Symbiot move. It seems that giving static units
- (Guards, Artillery, Anti-Tank Guns and AA Guns) a movement allowance of
- zero was confusing the AI. To fix this, we have given all such units a
- movement allowance of 4. The other changes are mostly minor adjustments,
- some of which should have been in version 1.0 but were accidentally
- omitted.
-
- * Made Guards a "wheel" unit, and changed movement rating of all
- "wheel" units from zero to 4. They still can't move, but they can now
- be loaded onto Naval Transports. Note: since guards are no longer a
- foot unit, they can now be hit by direct fire and ranged space fire.
-
- * Increased the armor of Pestulator Artillery from 25 to 35.
-
- * Returned the armor and agility of the Assault Gun to their
- original values (60 and 3) and increased its indirect attack to 1/90.
-
- * Reduced the armor of SP Artillery and SP Anti-Air from 25 to
- 20. Also reduced the indirect attack of SP Artillery from 1/90 to
- 1/80.
-
- * Reduced the agility of the ASW Gunship from 9 to 6
-
- * Gave the Xyll Warbeast, which previously had no direct fire, a
- direct fire of 4/40 and reduced its cost to just 50 biochems. This
- makes the unit a lot more attractive. (An attractive Xyll?!)
-
- * Made Engineers a "required unit" for Guards. You still can't
- build Guards, but, if you disband them, you gain an Engineer!
-
- * Reduced the movement point costs for tread units in tree and
- mountain hexes to their original values. There is a peculiar bug which
- means that a mixed stack of foot and tread units is unable to enter
- some hexes. Increasing the movement point costs meant that this bug
- was being encountered more often. So we've undone that change.
-
- * Converted Scepters, Relics and Plague Bombs from hover units
- to tread, so they can't move on sea.
-
- * Converted Cargo pods from hover units to crawlers, and changed
- the movement costs for crawlers so they can only move one hex per turn
- off-road. (This doesn't affect PTS units which could only move one hex
- off-road anyway.) We did this to stop players using 1-point cargo pods
- for exploration and other non-cargo-like activities.
-
-
-
- Nova is not associated with or authorized by Segasoft Inc or Holistic
- Design Inc. Emperor of the Fading Suns, Fading Suns, and the Fading Suns
- Universe and its distinct characters, logos, and marks are trademarks of
- Holistic Design, Inc. SegaSoft and the SegaSoft logo are trademarks of
- SegaSoft Inc. (c) 1997 Holistic Design, Inc. All rights reserved.
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