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- // Res.dat
- // EFS Nova. Last modified by Richard Wein 25/10/97
- {
- "name" "Food" "sing" "Food" "price" "10" "desc" "Units consume 1 and cities consume up to 10 per turn."
- "name" "Energy" "sing" "Energy" "price" "10" "desc" "Used to produce other resources."
- "name" "Metal" "sing" "Metal" "price" "10" "desc" ""
- "name" "Trace" "sing" "Trace" "price" "20" "desc" "Used in production of composites and Electronics."
- "name" "Exotica" "sing" "Exotica" "price" "20" "desc" "Used in production of Biochems."
- "name" "Chemicals" "sing" "Chemical" "price" "30" "desc" "Used to create other resources."
- "name" "Biochems" "sing" "Biochem" "price" "85" "desc" "For genetically enhanced units and in Wetware production."
- "name" "Electronics" "sing" "Electronic" "price" "30" "desc" "Needed by many advanced units and in Monopol production."
- "name" "Ceramsteel" "sing" "Ceramsteel" "price" "75" "desc" "Required for large space craft and powered body armor."
- "name" "Wetware" "sing" "Wetware" "price" "135" "desc" "Meshes man and machine."
- "name" "Monopols" "sing" "Monopol" "price" "90" "desc" "Needed for energy weapons and hovercraft."
- "name" "Gems" "sing" "Gem" "price" "150" "desc" "A cash commodity and needed for Singularity production."
- "name" "Singularities" "sing" "Singularity" "price" "3000" "desc" "Needed for jump engines."
- }
-