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- Ys IV - The Dawn of Ys
- FAQ/Walkthrough v1.0
- by Deuce (deuce@scsn.net)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Welcome to the Ys IV FAQ/Walkthrough. Note that this is NOT meant for the
- Super Famicom version of Ys IV, "Mask of the Sun." This is solely for the
- original PC Engine CD version, which is probably one of the best action-RPGs
- ever made.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- TABLE OF CONTENTS
-
- I. Version History
- II. Credits
- III. General Tips
- IV. The Cast of Characters
- V. The Walkthrough
- 1. Prologue and Town of Minea
- 2. Town of Promalock
- 3. Village of Arieda/Abandoned Mine
- 4. Lava Pits of Nelgal and Slano Shrine
- 5. Selceta Forest and Town of Yupel
- 6. Earth Village of Laparo/Templar Castle
- 7. The Sinking Desert/Miyu Shrine
- 8. Water Village of Libra (aka "The Trouble with Tim")
- 9. The Selceta Flower
- 10. Return to Minea
- 11. Darm Tower
- 12. The Mountain Shrine
- 13. Rady's Temple
- 14. Moon Village of Serene/Romun Castle
- 15. Torie Shrine (aka "EscherSpace")
- 16. Lefance Shrine
- 17. The Forest and The Ritual
- 18. The Gold City
- 19. Zanria Tower
- 20. Lunes Tower
- 21. Shrine of the Sun
- 22. The Final Battle
- 23. Developer's Room
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- I. VERSION HISTORY
-
- 1.0 - First release. Complete walkthrough of the game from start to finish.
- Probably overlooked a few secrets and tricks. If I missed anything,
- Please let me know. Any and all submissions are welcome.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- II. CREDITS
-
- Falcom - http://www.falcom.com
- For making this spectacular game! Damn them for not releasing it in
- the United States though... :( This game is good enough to have been a
- real system-seller.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- III. GENERAL TIPS
-
- 1. Ys is very unique in its experience/level system in that a certain
- creature will not always give a specific amount of experience. The
- amount decreases geometrically whenever you gain a level. If, for
- instance, a creature gives you 40 experience points when killed, it will
- only give you 20 experience points once you reach the next level. When
- you gain yet another level, it will be reduced to 10, then to 5, then
- to 2, then to 1. The game always seems to round down in this regard.
-
- 2. Because of the experience system shown above, it is extremely difficult
- to overpower yourself. The game is very strictly paced, and in order to
- make your level unnaturally high, you would have to spend a large amount
- of time killing monsters that are only worth 3 or 5 experience points.
- This is tedious and boring, and it effectively prevents one from
- cheating in this manner, so to speak.
-
- 3. Can't beat a boss? Gain another level. Sometimes it makes all the
- difference in the world. Typically, you should be able to beat a boss
- if the experience point point value of the most common enemy in the area
- is 10 or less. Of course, at the beginning of the game, experience
- given is less, so make your own calculations there. If there are some
- monsters around which still give a decent amount experience points per
- kill, then go and kill some of them! Gaining levels doesn't really take
- that long.
-
- 4. When fighting weaker monsters in close combat, try not to attack them
- head on! You stand a good chance of taking damage if you do. Move up
- or down (or left or right, depending on the orientation) one "block" and
- attack. The creature will almost NEVER be able to harm you like this.
- Just watch out for the ones who change directions suddenly.
-
- 5. When fighting small enemies, particularly quick ones, set the game speed
- to "Slow." The Fast speed will sometimes allow you to pass THROUGH the
- creatures and thereby make them touch you from behind. This spells
- damage for you. And you don't want that, ever, right? Just be warned,
- sometimes the really quick enemies will be able to do this anyway.
-
- 6. There are a few discrepancies between the instruction manual and the
- game itself. The most notable of these is the "Rune Seed." The game
- itself clearly says "Rune Seed," while the manual says "Rune Shield."
- In cases like this, the text of the game always has the final say.
-
- 7. You will periodically hear the characters in the game make mention of
- the words "Akage no kenshi." If you're wondering what this actually
- means, it literally translates to "red-haired swordsman." :)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- IV. THE CAST OF CHARACTERS
-
- Adol Christin
- -------------
- The hero of the story, and a wandering adventurer. He and his erstwhile
- companion Dogi are returning to the land of Esteria after two long years of
- journeying and adventuring. Adol is the one resposible for saving the
- people of Esteria from Dark Fact, as well as saving the people of Ys from
- the reign of Lord Darm. The climax of this second battle is the one shown
- in the game's introduction.
-
- Lilia
- -----
- A young red-haired girl whom Adol met in Ys II. After he sought out a rare
- herb to cure her of a terminal illness, she developed an extreme crush on
- him, and never stops hoping that one day he will stay in Minea for good and
- be her husband.
-
- Carna
- -----
- An attractive young swordswoman, Adol meets her early in the game, being
- harassed by some soldiers of the Romun Army. She turns out to be a loyal
- friend and ally to Adol, though he sees very little of her throughout the
- course of the game. She manages to keep in touch with him through the use
- of her carrier pigeon, and she constantly offers him advice and the
- occasional item of use.
-
- Dogi
- ----
- Dogi's best friend, and fellow adventurer. The two have recently returned
- from the land of Dogi's birth, known as Felgana. He is more interested in
- catching up on old times with friends than Adol, as Adol is forever
- consumed by wanderlust. Dogi also has very little tolerance for alcohol,
- despite his rather large size. :)
-
- Leeza
- -----
- A blonde-haired girl who helps Adol recover from a near-death experience.
- She has deep emotional ties to the being known as Eldeel, and is sorely
- tormented by the changes in her old friend.
-
- Eldeel
- ------
- The last survivor of an ancient race of winged humanoids. Formerly a very
- good friend of Leeza, he has changed in recent times... and is definitely
- no longer the kind, caring soul he once was.
-
- Gadis
- -----
- The powerhouse of the Evil Ones, he is large and strong. He also has a
- very twisted sense of humor, and delights in humbling Adol whenever
- possible... also holds very extreme grudges. He doesn't take kindly to
- Adol's constant reappearances in the Evil Ones' plans.
-
- Bami
- ----
- This member of the three Evil Ones is a beautiful but evil sorceress.
- She weilds power of the forces of nature, and also possesses the ability
- to transform creatures and objects. She seems particularly entertained
- by using her powers to prey on those weaker than her, especially when
- they are helpless.
-
- Guruda
- ------
- The leader of the Evil Ones, this blue-haired swordsman is a calm,
- calculating man. He always waits for an opening before making a move,
- never giving away too much too soon. One to be respected, if not feared,
- for he is a very dangerous man. He proves to be Adol's greatest rival.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- V. THE WALKTHROUGH
-
- Be warned before you begin this, I have included a few spoilers here and
- there. A totally spoiler-free guide is a little more editing work than I
- have time for, plus if you need a walkthrough for a Japanese game, odds are
- you don't understand what's going on to begin with.
-
- Anyhow, I have attempted to make this as comprehensive as possible, from
- solving puzzles to using items to defeating bosses. It should allow you
- to complete the game with a marginal understanding of what's going on.
- Unfortunately, my Japanese is not as good as I'd like it to be, so this
- will be incomplete as far as story goes. If anyone wants to email me at
- deuce@scsn.net and give me full details of the plot, you are more than
- welcome. And so, without further adieu...
-
- 1. Prologue and Town of Minea
- The game opens with Dogi and Adol returning to Esteria after their
- adventure in the land of Felgana (see Ys III: Wanderers From Ys).
- After getting off of the boat, the two run into Goban, the thief from
- Ys I and II. After a moment or two of horseplay, the three continue on
- to the town, reminiscing. Goban explains that Minea has changed quite a
- lot since they were last there.
-
- When you get there, go explore around the town a bit. The people in the
- shops will recognize you. Go and visit Sara, the fortuneteller. She is
- in the building in the bottom left corner of the town. She will tell
- Adol about a land known as Selceta, and request that he journey there.
- Answer yes, then she will give you an item. Afterwards, go to the bar.
- Adol, Goban and Dogi will laugh it up for awhile, then the three will
- go to sleep at Goban's house. In the morning, Lilia will come knocking
- on the door, wanting to see Adol. Goban goes to wake him, only to find
- that he is missing...
-
- Elsewhere... cloaked figures stand around a strange altar, upon which
- an almost humanoid form sits. The flesh begins to form and congeal, but
- it falls apart and melts away. One of the cloaked figures orders the
- others away, and the three vanish. The introductory animation sequence
- begins to play.
-
- 2. Town of Promalock
- Adol awakens in the ship, which has journeyed to the town of Promalock.
- First item of business is to get outfitted, so put on that Cleria
- equipment and get going. Go around the town if you like. Once out-
- side, fight the monsters until you reach level 3. It shouldn't take
- more than a few minutes, since you have some of the most powerful items
- in the game. Follow the path and you will come across a couple of
- solders harassing an attractive young girl. She seems capable of
- taking care of herself, but one of the soldiers notices you and asks
- if you are friends with her. They prepare to attack, but the girl
- breaks free and the guards are knocked out shortly after. She gives a
- quick introduction, says her name is "Carna," and dashes off. Not a
- moment later, a shouted command of "Don't move!" is heard.
-
- An ugly, bald man comes out, with a slew of troops following him. As
- his conversation with the soldiers reveals, this is General Leo. He
- orders his soldiers to bring out the cannon, and he demonstrates its
- power on a nearby tree. You are taken prisoner, and your Cleria
- equipment is taken from you. If that weren't enough, you're dumped
- into a dark cell to boot! Inside there, talk to your cellmate. He
- will tell you his name is Duren, and after a short conversation, tell
- you to get some sleep. Go to the other bed to do so.
-
- A short while later, you will be awakened by the sounds of combat.
- Who should come bursting into the room but Carna! She says to keep
- quiet and that she's come to rescue them. Duren is a little too
- excited to keep quiet, so Carna hushes him and explains that she
- wants to destroy the Romuns' supply of tanks. Duren notices an
- armory nearby, and you grab some equipment from it. Unfortunately,
- an alarm is sounded, preventing Carna from accomplishing her mission.
- As the three of you prepare your escape, you are surrounded by
- soldiers, and Duren beats a hasty retreat, leaving you and Carna to
- fend for yourselves. I recommend wandering around the courtyard for
- awhile and attacking the soldiers. They're worth good experience and
- are easy to kill. Just remember, though... if Carna kills them, you
- don't get any experience for it. When ready, exit out the back gate
- and head southward.
-
- 3. Village of Arieda/Abandoned Mine
- As you approach the south path, some men will jump from the bushes and
- threaten you, mistaking you for a Romun Soldier, due to your equipment.
- Carna will come out and explain to them that you are a friend, and then
- they will let you pass. Inside the village of Arieda (that's
- Ah-ree-EH-dah) you will run into an old friend... Dr. Flair from Rance
- Village. Be sure to purchase an Herb from him, and go to upgrade your
- armor and weapon as well. Speak to the village elder in the northwest
- house and she will explain that her son, Lemnos, was taken prisoner
- inside the abandoned mine just to the north of the village. She will
- give you the key which will allow you to enter the cave.
-
- Inside there, your visibility is extremely limited. The lowest level
- holds nothing of value aside from an Herb. The higher level holds the
- boss and the Power Ring, an extremely valuable item. Unfortunately,
- the chest containing the Ring is locked, and you cannot get the key
- yet. To get to the chest, follow the left wall. To get to the boss,
- follow the right. When you reach the boss, you will be best off if you
- are at least level 4 or 5, and have full life with an Herb available.
-
- *** BOSS FIGHT ***
- The boss is a big spider with obnoxiously long reach on his legs. The
- pink blob which extends from his mouth is your target. You need to
- learn how to space yourself so that you hit him without getting hurt
- yourself. When you hit him, the blob will shift to the hindquarters.
- (Yuck.) Run down and to the left, then get behind him and attack the
- rear. It will shift back to the front. Go around the right side this
- time, and repeat the pattern. When you get him down low enough, he
- will double his speed. The only way to attack him at this point is to
- move up and down to hit the blob as it shifts. You NEED to be as
- healthy as possible by this point, because it will do a lot of damage,
- and it's impossible to avoid. Use the Herb and keep plugging away and
- the spider will collapse, revealing the injured form of Lemnos.
-
- Carna will rush in with one of the village fighters, and they will
- take Lemnos back to Arieda. Fight your way back out and go back to
- the village. Carna will rush off, much to Dr. Flair's chagrin. Buy
- another Herb and go after her. You will find her shortly afterward,
- lying on the ground. When you try to help her, a monster will come
- out from behind a rock and attack. Finish it off, then help her. She
- will ask you to accompany her, so head north into the nearby cave.
-
- 4. Lava Pits of Nelgal and Slano Shrine
- In the lava areas, you will be aided by Carna, who will follow you
- around and attack any creatures who come close. She's very powerful,
- and will kill most enemies in no more than two hits. Don't let her do
- your work for you, though. You don't get any experience for the
- creatures she kills. There's no free lunch here, buddy. You may come
- across a lavaspout that you cannot cross. There is no way to pass at
- the moment. When you get the Freeze magic later, you'll definitely
- want to come back here.
-
- Keep going through the area. It's totally linear, though it does not
- look like it, so there's no need to worry about getting lost. If
- Carna gets left behind, keep going. She'll automatically run in after
- you if she falls too far behind. You may want to get her "stuck" on a
- ledge so you can attack enemies without fear of her running in and
- stealing your experience points.
-
- Shortly, you will find a locked treasure chest. Bypass it for now,
- and keep heading north. There are two paths, the bottom one of which
- you cannot cross, as there's no bridge across the gap. Go to the top
- and cross, and you will obtain the Treasure Box Key. This will enable
- you to open the chest you found a short while ago. Inside of it is
- the Mattock.
-
- Now that you have the key, I suggest backtracking slightly. You can
- now go back into the abandoned mine outside of Arieda to pick up the
- Power Ring, which will prove very useful against what is to come.
- When you return, Carna will automatically be with you again. Also,
- restock at Arieda if you have to.
-
- Now, to keep going, go to the upper pathway again, and use the
- Mattock. The rocks will drop to the gap below, allowing you to cross
- to the other side. Once across, you will find a small temple. Go in
- here and continue fighting the creatures to keep your level up. Just
- remember to keep ahead of Carna so she doesn't kill them before you
- get a chance to. At the heart of the shrine, you will find a stone
- pillar. If you touch it, you will be transported to fight with the
- boss.
-
- *** BOSS FIGHT ***
- The boss is a suit of armor filled with glowing magma. It attacks
- primarily by tossing out axes at you, which have very slight homing
- capability and return to its hands. Your safest bet is to focus on
- avoiding these rather than trying to do damage. After it tosses its
- axes a few times, the lava will leave the suit and begin flowing
- slowly toward you on the floor. The armor itself will warp to your
- current location. This is your chance to get in plenty of hits. To
- make the most of the opportunity, try to keep as far away from the
- lava as possible when the armor warps. Once you have won, the
- spirit of Slano will grant you magic power, and give you the wand of
- Fire magic.
-
- Carna is nowhere to be seen... make your way back to the entrance
- and you will find her again, looking for you. A moment later, your
- reunion will be interrupted by three very vicious-looking characters,
- who refer to themselves as the "Evil Ones." The first is a large
- man, named Gadis. The second is a purple-haired sorceress by the
- name of Bami. And the third, their leader, is a thin, wiry man with
- blue hair, by the name of Guruda. Bami fires four magical blasts at
- the wall behind you, and monsters begin to form from the stone. The
- three leave you to be destroyed, but the creatures only pose a
- threat if you're REALLY careless.
-
- Once they're taken care of, go upstairs, and you will meet the Evil
- Ones again. Bami prepares to cast another spell to finish you off
- for good, but a sudden tremor in the ground stops her, and you all
- escape. They promise that you will all meet again. Once out of the
- temple, head to the right... a fresh pathway will open up, allowing
- you easy access back to Arieda.
-
- As you approach Arieda, Carna will pull out the Flute of Wind and
- play it. A small bird flies in and alights on a nearby rock. She
- gives you the flute and says that she will use this bird, Ruse (or
- Luse, or Ruusu, depending on how you want to romanize it), to keep in
- contact with you. Just use the flute near those rocks covered with
- white substance. What is the white substance? Take a guess... what
- are birds known to produce in great quantities, particularly on
- parked cars? But since there are no cars around here, parked or
- otherwise, the birds will have to make do with nicely conspicuous
- trees and rocks.
-
- Now, go back to Arieda and restock, as always. You may now speak to
- Lemnos in Dr. Flair's office, who will explain to you that he was
- transformed into that spider form by the Evil Ones you and Carna met
- earlier. Once you're ready, head back to the east and this time,
- head southeast from the cave, into the Selceta Forest.
-
- 5. Selceta Forest and Tree Village of Yupel
- The forest can be a bit confusing, as it has two levels and you must
- pass through trees to get from one to the other. You should practice
- using your Fire magic on the snakes and animated flowers that abound
- here. Also, don't forget that you can charge up your magic attack!
- Just hold down the I button until your lifemeter starts flashing
- white, and let go to fire the charged-up blast. Press the II button
- to cancel the attack.
-
- As you proceed, you will find a VERY large tree with a doorway at its
- base. Go inside and climb to the top to the village of Yupel. There
- is very little you can do in the village aside from journey to the
- upper levels, where there are more monsters. The creatures here are
- somewhat difficult. They are fast and tend to move in random
- directions. Don't be ashamed to use your Fire magic on them, as close
- combat is often inviting severe injury. In the first area, go to the
- right first, and you will see some of the story of the winged ones, as
- well as be given an orb which will be used later on in the story. At
- the end of the first area, there will be a Roda Tree Nut lying on the
- ground. Pick it up and use it if necessary. If you use it, go into
- the second area and return, then the nut will be there again.
-
- *** BOSS FIGHT ***
- At the end of the second area, you will find another pillar like in
- Slano's shrine, which will teleport you to fight the boss. This one's
- quite easy, and you should have no problems if you're level 11 or
- higher. It's a giant bird that fires sharpened feathers at you and
- periodically divebombs. Stay out of the direct center of the screen
- and pelt it with fireballs. When it flies in from the sides, go to
- the opposite side in the corner and fire some more. If it starts
- divebombing, stick to one of the upper corners, so it will be less
- likely to hit you. When you are victorious, the spirit of Talim will
- give you the Alter magic for your efforts. This will slowly consume
- your MP, and turn you into a monster for the duration. During this
- time, you may speak to monsters, are immune to damage, and you can
- also swim.
-
- Go back to the village and you will be guided to the elder's house,
- where you will be given the Ring of Roda (though the game says
- "Loda"). This ring is very valuable indeed, as it will slowly restore
- your magic points without the use of a Roda Tree Nut. Now, exit the
- village and once out of the tree, go to the left.
-
- You will shortly see a strange-looking creature that you cannot do
- any damage to. Speak to it in Alter form, and he will tell you his
- name is Robin. He asks that you find him the "Rune Seed." It's
- definitely in your best interest to do it for him. Remember to always
- equip the Ring of Roda when in Alter form, so that your MP level will
- not drop. Hop into the river, and swim around. You may notice a
- small island linked to the main land by a rope bridge. This is where
- you will find the Rune Seed. You will have to work your way around
- to get to it. Bring this back to Robin and he will move out of the
- way. Move to the spot behind where he sat and you will get the Broad
- Sword! This will be most useful. Remember Robin, as you will run
- into him later.
-
- Proceed further and you will overhear the Evil Ones talking about you.
- After they chat a bit, they will leave, and it's up to you to follow
- them. Take off your Alter magic at this point and head north. You
- will find yourself on a bridge. At the end is none other than Gadis
- himself. He will cut the rope bridge, and you will take a nasty fall,
- leaving you with one hit point.
-
- As you start to awaken, a pretty blonde girl will run in to help. She
- will treat your wound, healing you back up to 10 hit points, then she
- will leave. Sit tight for a few until your HP are back up to maximum,
- then keep going. You will see her again shortly. When you do, she
- will tell you this is her favorite place to relax, because she loves
- the view. She will eventually realize she has somewhere she has to
- go, and will leave. Follow her, and you will soon reach...
-
- 6. Earth Village of Laparo/Templar Castle
- This place is something of a welcome sight. You can restock your
- items as well as purchase better equipment. And you will need it, as
- a somewhat tougher area is up ahead. You can also talk to Leeza in
- her house at the northwest. You may want to fight a few creatures
- outside to raise your level a bit. Watch out for the piglike things
- that spit fire. Your magic will not harm them.
-
- From Laparo, head to the left and then up, and you will find yourself
- in a very large courtyard. There will be some very speedy armored
- enemies here who are also immune to magic and can do a good bit of
- damage to you if you're not careful. They are reasonably good for
- gaining experience though.
-
- At the north end of the courtyard (where is it written that all doors
- in RPGs must face south?), you will find the entrance to the castle.
- This place is a bit mazelike, and the enemies inside are dangerous,
- particularly those speedy blue spinning creatures. On the upside,
- you can gain a lot of experience here. Search around and you will
- a semi-long hallway with a staircase going down at the north end.
- Halfway through this hall, you will find a strange item on the
- ground. Once you proceed down the stairs, head to the right and you
- will claim the Shield Ring.
-
- *** BOSS FIGHT ***
- Eventually, you will run into Leeza again, who is calling out for
- help. A pair of tentacles creep into the room after her, then pull
- back. It's up to you to save the day again. Prepare your Herb and
- Shield Ring, and get ready to fight. You should be level 15 for
- this fight. Go into the next room and you will square off against a
- really strange creature. The tentacles will block your Fire shots,
- and you can only hit it when the body is outside of the "shell." It
- will also spit out three blobs from time to time, which can be
- killed easily with the Fire spell... but be careful, as they will
- launch projectiles at you, which can do extreme damage in the right
- conditions. If you're patient, though, you should be able to beat
- this creature without even wasting an Herb.
-
- When you're done, go back outside to talk to Leeza. She will notice
- the bandana that she used to bandage your wounds earlier. She
- thanks you for coming to help her, but says she cannot leave yet, as
- there is still something she has to do. She walks back into the
- room where the monster was, and you must follow. (Or else the plot
- cannot continue! *gasp*)
-
- You will find that Leeza has been taken prisoner by the Evil Ones,
- and Guruda demands that you hand over the magics of Fire and Alter.
- Having no other choice (and just being the sort of guy you are), you
- do so. Of course, Guruda seems to have no intention of fulfilling
- his end of the bargain, until Duren comes in. Remember the guy in
- the Romun Castle prison? Well, he evidently has a bit of a past
- with Guruda, and subdues him, allowing Leeza a chance to escape.
- The Evil Ones fall back, and you follow, Leeza and Duren tagging
- along behind.
-
- In the next room, you come face to face with Eldeel himself, who
- explains that part of the power he seeks is about to become his...
- he absorbs the energy from the statue behind him, and it shatters.
- He then uses this power on you, knocking you unconscious and nearly
- dead. Eldeel and the Evil Ones then leave, and Leeza and Duren
- taking you back to Laparo.
-
- You awaken in Leeza's house, where she and her father explain what
- Eldeel used to be like, and how he has changed. It seems all of
- Selceta is in danger from what he plans. They ask that you help
- them in their time of need. When you exit Leeza's house, go into
- the Elder's house, to the right. He will give you an item which will
- be used in the next area.
-
- Remember to equip your Power Ring, since you will have to rely solely
- on your physical strength to keep going. Now, go back toward the
- Templar Castle and you can go through the newly-opened gate on the
- right. Follow the path and you will come to...
-
- 7. The Sinking Desert/Miyu Shrine
- This place is a bit of a puzzle. The first item on the agenda is to
- attack the big iguana-like creatures to get experience, as they
- should be worth about 45 experience by the time you reach here. They
- are definitely worth killing. You can gain a level or two quickly by
- simply moving up and down the first island, causing the lizard to
- reappear again and again so you can kill it.
-
- Remember, the sands will drag you continually down the screen, so in
- order to cross from one island to another, you need to find the right
- place to start, so that the current will not carry you too far. In
- the first area, there is a treasure chest containing an Herb to the
- far right if you need it. In the first area, things are simple.
- Just keep moving downwards and you'll arrive at the "shore." Go to
- the right and you'll come across a great pyramid, which doesn't seem
- to have any available entrance.
-
- Duren is over by the pyramid, and he is also wondering how to get in.
- The pathway is hidden, and you must use the item that the village Elder
- in Laparo gave you. Go to the broken pillar in the top row, the second
- one from the left, face up, and use it. The pathway will open up.
- Duren will follow you inside.
-
- Once inside, there will be a multitude of slow-moving brown creatures
- with single blue eyes. Fight these and/or the lizards outside until
- you reach level 18. Then proceed to the center of the shrine. There
- is another pillar which will take you to fight the boss.
-
- *** BOSS FIGHT ***
- Prepare your Power Ring and Herb, of course. This guy is a piece of
- cake. Your only chance to do any significant damage is when his head
- and tail are both sticking up out of the sand. Attack the tail only,
- or else you'll get hurt. Move to the left and right over the tail to
- continuously do damage. Avoid the weird little projectiles that the
- mouth spits out, and be careful, as they will bolt at you whenever
- you are at a right angle to them. When he's diving in and out of the
- sand, stay as far to the top as you can and he should be completely
- unable to hurt you. When you're victorious (and you have to really
- be playing around not to be), Miyu's spirit will give you the magic
- of Warp, a very useful spell indeed.
-
- Exit the shrine to the right, and you will find another area of
- sinking sands, except this time you have to work against the flow.
- It may take a bit of practice, but if you take the time to gauge how
- far you can get, you can make it to the top easily. Along the left
- side, you will find a treasure chest containing the Topaz, an item
- useful for nothing more than selling later. Neat to have for a full
- inventory screen though. The exit is at the upper right corner.
-
- 8. Water Village of Libra (aka "The Trouble with Tim")
- This area will probably prove to be a stumbling block for most players
- their first time playing through the game. When you approach the
- village, you'll see a man running towards it in a panic. As you enter,
- you'll overhear him imploring the villagers to help him get back his
- grandson, a little boy named "Tim." Aside from listen to the peoples'
- heartfelt pleas for help, there's not really much you can do here. So
- it's time to go and save the kid.
-
- Before you go charging off, however, make a little detour. Use your
- "Warp" magic to teleport back to Promalock. It is the first item on
- the list. Select it, then choose "hai" (two Japanese characters).
- Once you get there, go to the weapons and armor shops to upgrade your
- equipment. You will definitely need it. After you're done shopping,
- teleport back to Arieda (second item on the list) and visit Dr. Flair's
- office to heal up and restock.
-
- Once you've done this, teleport back to Libra (last item on the list).
- Then, be prepared to do a lot of level-gaining. The upcoming boss,
- known as the "Ice Immurer" or "Ice Murmur," is quite tough. I would
- recommend working your way up to at least level 21 before attempting to
- tackle it. Use the brown creatures and the Godzilla-wannabe monsters
- to gain a level or two, then proceed north and fight the snowmen to
- gain the rest. There's a blue creature at the top of the mountain,
- which gives decent experience, but it's difficult to catch, and can
- also do a ton of damage to you in a hurry. You're better off sticking
- with the snowmen. Remember, NEVER stop moving in this area. There are
- some invisible enemies which can and will sneak up on you when you
- least expect it.
-
- Once you're powerful enough, climb to the top of the mountain and
- enter the cave on the left. The one on the right is a dead end and
- holds nothing of value. The doorway isn't far. Equip your Herb and
- Power Ring before entering. As you enter, you will see the old man
- (Jeff) pounding on a block of ice, inside of which is a little boy.
- He notices you and pleads for your help. Touch the ice three times and
- the creature will awaken. With a quick attack, it pushes the old man
- out of the room, leaving you to fight it alone.
-
- *** BOSS FIGHT ***
- This guy can be TOUGH. Defeating it will require a lot of patience on
- your part. If you try to rush things, you will never win. It splits
- into six pieces, only one of which can be damaged. This is the one
- with the dark blue figure. The rest will hurt you if you touch them.
- You will have few opportunities to do damage, and you must make each
- one count. When it merges, the part you can hit will always fly from
- the bottom right corner, giving you the opportunity to hit it as many
- as three or four times. As it spins, DO NOT GET CLOSE. Stay in the
- upper-left corner until it finished forming, then dash behind it to
- the upper-right. Look out for the blocks of ice it'll drop (just
- avoid the shadows), and move back to the left, in front of it, when
- the coast is clear. When it splits again, the part you can hit will
- usually go off toward you, giving you another (albeit riskier) chance
- to hit. Repeat and be as cautious as you can. Eventually, you will
- win. It is possible to kill it at level 21 without using the herb if
- you watch the pattern enough.
-
- Once the Ice Immurer is dead, Jeff will come back in and thank you, as
- will the boy, Tim. They tell you to go to the back, to the frozen
- village. Once they leave, head north and enter the open house (there
- is only one). You will speak to the child, who is the reincarnation
- of the sage, Enzo. He will detail to you further facts about Selceta's
- past. As you leave, the woman will give you another orb.
-
- 9. The Selceta Flower
- When you return to the village, all will seem well for a bit, then Tim
- will develop another problem... his legs turn to stone! (Tim is what
- is known as a "problem child.") In order to put things right, warp
- back to Arieda and go to Dr. Flair's office. Don't forget to restock
- if you need to, and answer "hai" (two Japanese characters) when you
- speak to him. You'll warp back to Libra automatically. When Flair
- surveys the damage, he concludes that the Selceta Flower could be used
- to fix the curse. He asks that you go to find it. Choose "hai" again.
- Now, remember that old guy who always kicked you out of his house in
- Libra Village? Leave the town, then come back in. Then go back to his
- house, and he will build a raft for you. Exit his house and head north
- to get on it.
-
- The raft is automatically guided, and will take you to your destination
- fairly quickly. Make sure to move around while travelling, otherwise
- the purple bird-creatures could sneak up on you and do some nasty
- damage to you. You'll stop off in a cave. Just get back on the raft,
- there's nothing to be done here... yet. You'll return here later.
-
- Once you finish your journey, you'll be in for a surprise. (You're
- going to love this one.) Shortly after, you will meet up with the Evil
- Ones again... Gadis will want to just kill you outright, but Bami has
- other ideas. She puts a curse on you of her own. Nice lady, eh?
- Anyhow, go up the hill to enter the cave. Fight the creatures for lots
- of easy experience! You can go up two or three levels in no time here.
-
- As you proceed, you will find the Selceta Flower and eventually come to
- a spring. Enter it and choose "hai" to heal and have the curse
- removed. Then go back out and head north, to the crack in the wall.
- Use the Mattock on it to break out of this prison. Then warp back to
- Libra! Dr. Flair will be most pleased to see you. You will warp back
- to Arieda to go to his lab automatically. Stock up and wait around.
- It will take a few minutes before the Elixir is ready. Enter and exit
- a few buildings. Eventually, you will see a man standing to the right
- of the north gate. Speak to him, then go talk to Flair again. Time
- to warp to Promalock! (I think he's just in this for the travel.) If
- you haven't already done so by warping back here, upgrade your weapons
- and armor, then head to the shipyard.
-
- 10. Return to Minea
- After arriving, you will soon run into Dogi. After he leaves, go to
- the weapons and armor shops to get better weapons. You should be able
- to afford it. Then head out to the field. Things will look quite
- different from how they did in Ys I. To the south, there is a second
- Roda Tree, where Lilia is. Talk to her, then head to the northeast, to
- Zeptic Village. In there, go into all of the houses. The one at the
- bottom-right holds Jeva, the old woman from Ys I. After talking to
- her, go to the southwest house, and talk to Luta Gemma's wife. Then,
- go to the northernmost house and talk to the village elder. Once you
- speak to him, you will find Luta in front of his home. Speak to him and
- he will give you the Silver Harmonica. Exit the village and go into the
- mine to the north.
-
- There are no monsters in the mine, so explore freely. There is a
- treasure chest on the second level which you can open. When you reach
- the room with the goddesses' statues, stand directly in front of one of
- them and use the Harmonica. The goddesses will then awaken and speak
- to you, and give you the Mask of Eyes. Immediately afterwards, someone
- will come in and tell you that Lilia has been captured by the Romun
- soldiers! Return to Zeptic Village, and Jeva will tell you that she
- was taken to Darm Tower... so head north!
-
- 11. Darm Tower
- This won't take nearly as long as it did the first time through. The
- only enemies will be Romun Soldiers, and they're not that strong. If
- you do get hurt, remember that you can recover HP on the outer decks.
- When you reach the long passage lined with statues, put on the Mask of
- Eyes and enter the hidden area. Once inside, switch to another item,
- since you can't see enemies while wearing the Mask. Get the contents
- of the treasure chest, then go back out and keep going upstairs. You
- will find a treasure chest containing a strange fruit. Save this for
- later. It will raise your level by one instantly when you eat it, so
- it's best to use it only at the end, when levels are harder to come
- by. Shortly after, your path upwards will be blocked by a collapsed
- stairway. Go back down to the hallway with the statues, and enter the
- hidden room. Inside there, use the Mattock on the crack in the wall.
- This will lead you to a shortcut to floor 23. Work your way through
- the maze of mirrors, and you will reach the very top of the tower
- itself.
-
- Atop the tower, you will find the captured Lilia, held by Gadis. As
- it turns out, he has taken control of Keith Fact, who attacks you.
- Don't worry... Fact will defeat you no matter what you do. He's not
- the real boss. You will be magically healed, then Gadis will step in
- to fight you himself.
-
- *** BOSS FIGHT ***
- At level 24, you're pretty well-equipped to defeat him. At level 25,
- it's a walk in the park. His attack patterns consist of drifting
- across the screen, shooting five fireballs in succession, charging
- up for a blast of four fireballs at once, a black beam of energy, and
- an attack with his sword. The ones you have to look out for are the
- beam and the charge-up attack. The charged attack will take about
- 90% of your life with one hit if all the fireballs hit you! Don't
- rush things. Take your time to learn his patterns, and you'll be
- fine. When you get him down to about 50 hit points, he'll start
- attacking three times in a row with his sword. Just keep moving and
- you should be able to avoid him.
-
- Once he's defeated, you'll get back your Fire magic! The Romun
- soldiers will run away, and then Dogi will come in to help, having
- heard what happened from Goban. Keith wakes up and apologizes. He
- says that somehow they controlled him because he was the descendant
- of a priest. The four of you leave the tower, to be greeted by Dr.
- Flair once more. He says that he finally has the Elixir ready to
- cure Tim. The two of you warp back together, and Tim is cured.
-
- 12. The Mountain Shrine
- All seems well, doesn't it? Tim's zipping around like a hummingbird
- on crack, and everyone is happy. However, his attention is taken by
- a strange little yellow creature. Curiously enough, one identical
- to the form you take when you used your missing Alter magic. The
- boy chases after the creature, and Dr. Flair asks that you go and
- look after him. After all, we can't have the townsfolk worrying
- even more.
-
- Exit the village, and head northwest. The floating eye creatures
- are tough to kill, and can do a lot of damage, but they're very slow
- and are worth a lot of experience. Gain a few levels here before
- proceeding. Enter the shrine when you feel you are ready.
-
- Once inside, Tim will lead you on a wild goose chase. He will show
- you how some flame traps work (and singe you in the process), and
- then run off again. There is a room FULL of these things coming
- up, so SAVE WHEN YOU ENTER IT! They can kill you in less than a
- split-second. The proper path is up the left passage, left until
- you are flush with the wall, then rush through the two horizontal
- tiles. You'll have to move diagonally up-right to get to the door
- unscathed. It takes practice, but it can be done.
-
- Eventually, Tim will lead you to a room with two teleporters. He
- will use the one on the left, but you must use the one on the RIGHT
- to catch him... keep moving until you see a room with an open door
- (NOT a stairwell) then proceed. You will end up in a very wide
- open area. Enter one of the doorways at the bottom, and stick to
- down and left when possible. You'll end up taking a rather nasty
- fall, and be trapped in the room with Tim and the creature. The
- door is locked. Fortunately, Dogi will come blasting into the
- room shortly, and lead you to the exit.
-
- Before you follow Tim and Dogi, however, head Right and then Down.
- You'll obtain the Heal Ring! A boss fight is coming up, and I
- would recomment being at least level 27 for this one. If you need
- to gain levels, an excellent opportunity is provided in the room
- just north of the Heal Ring. Before proceeding, heal up using the
- Heal Ring and prepare your Fire magic, as well as the Shield Ring.
- Use the Ring of Roda to recharge magic if necessary.
-
- *** BOSS FIGHT ***
- The boss may come as a bit of a shock...literally. He attacks with
- lightning, and has quite an aggressive pattern. He first attacks
- with a vertical lightning bolt. Time your attacks in between the
- bolts, and watch his hands to avoid getting jolted. Once you take
- him down far enough, the hands will separate and fire two separate
- bolts of lightning while the cloak wraps itself up. You cannot hurt
- it unless the cloak is open. The hands will exchange turns firing
- off blasts of blue magic. Just move slightly after it fires and you
- will not be hit. After both hands are done, get back in the center
- and attack once more. Once you learn the pattern, this guy is a
- piece of cake. After you win, you'll get your Alter magic back, as
- well as the Cleria Shield!
-
- By the way, if you go back to Arieda, Dr. Flair will have Elixir
- available for you to buy... it will restore your life to full
- automatically in the event that you are reduced to 0 HP. Such power
- doesn't come cheap, though. The cost is 30000 gold.
-
- 13. Rady's Temple
- Now that you have the Alter magic back in your possession, you can
- once again swim. Head back to Libra, and hop off the dock to swim
- north. Once out in the open, head slightly northeast to find a small
- island with a treasure chest. Inside that chest is the Battle Armor!
- Once done, go north again to go into the cave. This time, go toward
- the left, and go up to the dead-end wall with the symbol. Put on the
- Mask of Eyes and you will be able to get through. Take it off after
- you pass through the door. Once inside, remain in your Altered form.
- When you reach the first intersection, go down and swim through the
- corridors. You will eventually reach a dead-end with a treasure
- chest, which holds a key. This key will open the floodgates and allow
- you to access the formerly submerged areas. Backtrack and this time,
- head up at the first intersection. You will reach a door, and when
- you open it, you'll be washed up (literally). A bit embarassing, but
- it'll get the job done.
-
- Now, go exploring again. You may have noticed a submerged treasure
- chest before. Now you can reach it. In it sits the Timer Ring. It
- is definitely most useful. Now, you may want to take off the Alter
- magic and fight some monsters. There are several places around here
- that are good for gaining levels. I'll leave it to you to find them.
-
- When you're ready, go and fight the boss. The proper pathway is to
- the left of the wide submerged area with two small stairways which
- allow you to get in or out of the water on either side. It's just
- to the left of where you found the key.
-
- *** BOSS FIGHT ***
- As always, make sure you're stocked up with your Herb. I recommend
- level 30 for tackling this one. Equip the Shield Ring also, as
- you'll have to use your Fire magic, which the Power Ring doesn't
- affect. The boss follows a fairly simple pattern. The energy orbs
- it sends out will turn into waves of water that damage you. They're
- easy enough to avoid. You cannot hurt the armor in the middle until
- you destroy the two statues on the sides. Alternate between them and
- you should be able to destroy them in no time, while avoiding the
- water. Once it's gotten out of its shield, you can then attack it
- normally. It will fire multitudes of water projectiles at you, in
- some way or another. Most of these are easily avoided. If you MUST
- get hit (and sometimes it cannot be avoided) then run through the
- projectiles to take as little damage as possible. When the huge wave
- sends you back and forth across the screen, try to stay out of the
- armor's way, or else it'll do some nasty damage do you when it
- touches you. A little perseverence is all it takes. When you are
- victorious, the Freeze Magic will be your prize.
-
- *************************** SPECIAL ITEM ******************************
- The next thing you should do is head back to the lava pits. Remember
- that area with the lavaspout that you couldn't cross? Use the Freeze
- magic on it and you can pass. This will net you Samson's Shoes, a
- handy item. It slows your movement rate to a crawl, but any enemy
- (except bosses, of course) is killed in one hit. Very handy for
- gaining experience, and surviving some of the later areas.
- *************************** SPECIAL ITEM ******************************
-
- 14. Moon Village of Serene/Romun Castle
- Go back to the village of Libra, use your Alter magic, and hop off
- the dock. Swim to the right, then down to approach the waterfall.
- Once you fall, go to the right and attack the creatures here (use the
- Samson's Shoes) to gain experience. You can gain two or three levels
- here in no time. Follow the pathways north to the village of Serene.
- If you go east, you will find your pathway blocked by a large wall of
- rocks. There is an old woman named Banjo in the center of the
- village who can mix up a potion to blast away the rocks for you.
- Talk to her and she will tell you she needs "Kibie Powder" (That's
- kih-bee-ay) in order to make it. The only people known to have it
- are the Romuns. So, warp back to Arieda and head north to the castle.
-
- Once there, you will need to equip all that old weaponry you stole
- when escaping in order to get the guard to let you pass. Once inside
- you must go into the prison building, where you were held, and go
- upstairs. Talk to the soldier standing still in the lone hallway, and
- he will gripe to you about the "redheaded swordsman" for a bit, then
- recognize you, and run off to sound an alarm. Don't bother chasing him,
- you'll catch up to him later.
-
- Go back into the first building and you will be able to go upstairs
- now. As you pass through, you will overhear General Leo in his
- quarters, being in a particularly foul mood to one of his officers.
- He finally gives up and goes to sleep. Proceed upwards, and you
- will find the soldier who sounded the alarm. Chase him to the
- dead-end, and he will give you the key you need to unlock the door
- to the Kibie Powder. Go back downstairs and enter the formerly
- locked door, get the powder, and warp back to Serene.
-
- To get the Black Potion, use Badou's Ash and the Kibie Powder mixed.
- They are (from the left) the second and third items in the list that is
- presented to you. Once you have it, head to the wall of rocks and you
- will use the potion. It will hurt you severely, and an old woman will
- come up, warn you of the danger ahead, and give you the Talisman. When
- she leaves, sit tight for a few and heal back up. Then proceed up the
- road.
-
- 15. Torie Shrine (aka "EscherSpace")
- As you proceed onward, you will encounter a lava pit area much like the
- one you went through earlier. Attack the creatures outside the pyramid
- to gain levels. I would suggest level 34 or 35, as the boss is quite
- tough, and once inside, opportunities to gain experience are few and
- far between.
-
- When you reach the pillar and touch it, you will not be warped to the
- boss instantly, like you might be expecting. You will be warped into
- a very strange world. Beware of treasure boxes. Some of them are
- actually monsters, who can do a lot of damage to you. Test them with
- a blast of Fire or Freeze before approaching. If it goes through,
- the take what's inside. Otherwise, leave it be. They're not worth the
- trouble to fight. One of them will contain the Magic Ring. Make sure
- you get this before you fight the boss, or else you cannot go back and
- get it!
-
- These two areas are quite mazelike, and could give you some trouble.
- It is, unfortunately, impossible to make a map out of such a strange
- layout. The first is relatively simple. Step on one of the red tiles
- and you'll be warped to the green tile closest to it. This will also
- put you on the wall. (You'll see what I mean.) The tiles work in
- reverse as well. Find the Magic Ring here before proceeding to the
- really big tile. The second area is a bit tougher, and is more of a
- maze. The arrow tiles may only be crossed one way. So if you're
- going to use one, save first, so you can avoid having to retrace your
- steps. Work at it for awhile and you will get it. It's not as hard
- as it looks.
-
- *** BOSS FIGHT ***
- This boss is one of the tougher ones. Looking eerily similar to Darm,
- he attacks with incredible aggression. Have your Herb and Elixir
- prepared, as you very well may need both of them. You can only harm
- him when his cloak is red and he is solidified. Beware the vertical
- bolts of pink energy. They will drain your HP rapidly. He will also
- launch little blue energy pellets which do no damage, but serve to
- annoy the hell out of you and keep you from moving where you want to
- go. Avoid the attacks where possible, and keep plugging away at him,
- and you will eventually succeed. Level 34 makes for a tough fight,
- and level 35 is noticeably easier. Once you win, the spirit of Torie
- will give you the Seeker Magic.
-
- 16. Lefance Shrine
- Return to Serene and you'll find things quite different. Everything
- is destroyed, and there's no one here! The only living soul is an
- old woman where Banjo used to sit. Talk to her, and she will take an
- item from you... and then reveal who she really is. It might not be
- who you expect.
-
- Once she leaves, make use of the Seeker Magic that Torie gave you.
- It will reveal a hidden entrance, inside of which are the villagers.
- Banjo is still there, and will still make potions for you if you wish
- her to. The door on the upper left leads to Lefance Shrine. Talk
- to the woman and she will let you pass. Once there, go to the large
- statue in the center, and you will meet the spirit of Lefance
- himself. He will give you the Shield Magic, as well as give your
- magic a noticeable boost. You'll find your Fire and Freeze magics
- look considerably different. There are also three small poles with
- orbs sitting atop them. Looking into them will allow you to hear,
- once again, the three narratives detailing the story of Selceta.
- When you're done here, touch the glowing statue.
-
- 17. The Forest and The Ritual
- You will be transported into a forest. You'll find your Freeze magic
- works well against the enemies here. When you proceed, Duren will
- hop down in front of you and talk to you for a bit. To the north is
- a clearing filled with some tough enemies. Here is an excellent
- place to don Samson's Shoes and kill creatures for experience. At
- the gates, there is your friend Robin (the creature who gave you the
- Broad Sword earlier). Talk to him in Altered form. He will tell you
- that he is hungry, and ask that you find some food for him. Go down
- to the forest again, and pick up the seed you find at the root of a
- tree. Bring it back to Robin (still in Altered form), and he will
- start following you around and attacking enemies with you. If you
- change back to human form, he will sit still and you can proceed.
-
- *** BOSS FIGHT ***
- Inside the gates is a temple... and some familiar faces. Eldeel has
- the Mask of the Moon now, and he is no longer willing to entertain
- your interference. He sends Bami against you. She's actually not
- that tough. (I suppose her most dangerous attack was that annoying
- laugh.) You'd better be at level 36, or better yet, 37, before
- taking her on. She has three basic attacks. One she calls down
- lightning all over the screen. This is easy to avoid, as you have
- plenty of warning before it starts doing damage. She will also toss
- out three blasts of ice. These can be avoided by linear movement,
- so long as you don't let yourself get stuck in the corner. Her
- flamethrower attack is definitely her worst. It's impossible to
- completely avoid, so the best you can hope for is to cross through
- it when it's a straight line, directly in front of her. That way,
- you'll only take one hit.
-
- Once you've taken care of Bami, Eldeel will perform a ritual to
- raise the Gold City from the depths of the ground. Leeza is planned
- as his sacrifice, but something happens which stops him. Let's just
- say Guruda has a few surprises left in him after all. Afterwards,
- you and Leeza will go back to Laparo automatically.
-
- 18. The Gold City
- To get to the Gold City from Laparo, exit the town and head to the
- right. You'll see a pathway which wasn't there before. Go inside,
- and you'll run into Dogi. He will join you and help you fight your
- way through. Shortly after entering, you'll come upon a locked door.
- Dogi prepares to bash his way through, but is stopped by none other
- than General Leo of the Romun Army... and a cannon, plus a battalion
- of soldiers. After shoving you aside, he proceeds onward with his
- men. The pathways are somewhat convoluted, and it's easy to get a
- bit lost. When fighting, be careful. Most of the enemies here are
- immune to your magic. Fight where you can, and if you need to heal
- up, find a secluded corner and put on the Heal Ring. Dogi will stand
- guard for you, and easily kill any monsters that come your way. Your
- goal is the large open doorway at the back of the outside area.
-
- Once you reach here, you will come across Leo and his men again.
- They use the cannon to break through another door, but a pair of
- gargoyles come to life on either side of the door, destroying the
- cannon and the two soldiers who fired it. Leo proceeds on, undaunted.
-
- In the next area is one of the more obnoxious challenges in the game:
- the fire tiles, as I call them. Leo will repeatedly send groups of
- his men through the fire, each one getting a bit farther. Pay close
- attention to them, as they're showing the pattern. Once nearly all
- of his men are killed, he continues with the last of his troops and
- makes it through himself. And it's up to you to follow him. This
- part is quite tricky, and can take a while before you get the pattern
- down. Just ONE touch of those flames will kill you, and you also have
- to make sure Dogi is out of harm's way as well, or else he will be
- fried and you'll have to start over. It took me about ten tries to
- get it completed. The easiest pattern consists of starting on the
- right side, moving to the center, up the left side, center, then the
- right side again. You WILL have to be careful though, as some tiles
- will flare up twice before proceeding is safe.
-
- Once you've made it through, go to the next room. Leo will be there
- with his men and he will open a treasure chest. However, it does not
- seem to hold what he is searching for... several blue slime creatures
- rise from the floor and suck the Leo and the soldiers into the ground.
- It was a trap all along. One of them will also grab you as well.
- Dogi calls out your name, and you land in the basement with the other
- men. Leo leaves his men behind and runs off.
-
- At this point, you must proceed back to the room with the fire tiles
- and make your way through them again. Hey, you did it before, you can
- do it again, right? Besides, it's a lot easier when you don't have
- Dogi to worry about. In the next room, you will still have those blue
- slimes to contend with. You cannot kill them. They're rather fast,
- and move in a primarily random fashion. The only way to get past here
- is to use the Timer Ring and avoid them, making your way to the door
- on the far end of the room.
-
- In the next room, Leo is examining another treasure chest, situated on
- a raised block of stone with a pole at each corner. He opens it,
- laughing that he has finally found his treasure. Unfortunately, it is
- also empty. The eyes above the opposite door begin to glow, and Leo
- is consumed in a bolt of energy which knocks him into a corner of the
- room. When you talk to him, he says with his dying breath that he
- wonders why he was searching for something that didn't exist. He dies,
- and the doorway opens.
-
- As you proceed, it appears that it's a dead end. Dogi checks the wall,
- and breaks through a hollow portion, opening a path for you. As you
- enter, a rock falls from above, and Dogi shoves you aside, taking a
- rather nasty bump on the head.
-
- *************************** SPECIAL ITEM ******************************
- Any time after Leo is killed, you may go back to Romun Castle and look
- for his original equipment. It is the best equipment available in the
- game, but getting it can be a bit of a chore. It's in his room, but
- you cannot enter the tower without some way of sneaking by the guard.
- The old "wear-the-enemy-equipment" trick won't work here... you need
- something extra.
-
- What you need is an invisibility potion. In order to get this, you
- need to talk to Banjo, who is now in Arieda at the northeast corner of
- town. To obtain the Clear Potion which will make you temporarily
- invisible, you need the two leftmost items on her ingredients list.
- The second one, Batou's Ash, can be easily purchased. The first you
- may have a bit of a time with, since you may not remember where you got
- it originally. But after much searching, I've found out. If you don't
- have it, warp back to Promalock and head out of the town. Summon Ruse
- to the tree just outside the town, and he will bring you the item you
- need. Now head over to Banjo and get her to make that potion!
-
- Inside Romun Castle, use the item before you go up the stairs and the
- guard will not notice you. You will blink rapidly when invisible.
- Enjoy the newfound power.
- *************************** SPECIAL ITEM ******************************
-
- Dogi waves you off, declaring that he's all right and that you should
- go on ahead. In the next area, the creatures all all armored and are
- immune to magic, not to mention extremely fast. I recommend using
- Samson's Shoes throughout this place. Any creature you touch will be
- destroyed, and the safety factor makes it more than worth the tradeoff
- in speed. You can also use it to gain a few levels, as the creatures
- tend to attack relentlessly, giving you plenty of opportunity to gain
- experience.
-
- *** BOSS FIGHT ***
- Eventually, you will come across another large open doorway. Before
- entering, make sure you are level 39 or higher, in order to stand the
- best chance against what is to come. Within this place sit another
- two gargoyles like the ones that destroyed Leo's cannon. They will
- come to life and swoop to attack. They are only vulnerable to magic,
- so get it ready. Due to their speed, you should also use the Timer
- Ring, as it will buy you a lot of time and chances to attack safely
- that you normally would not have. They will float around, firing
- blue bolts of homing energy at you. To avoid these, move in a tight
- circle behind them, and they will be unable to track you. Five of
- these will typically be fired, then they will switch to a new attack.
- In the second attack, they will each go to one side of the room and
- fly up and down, spitting lasers horizontally. Stay at the very top
- or the very bottom and you will not be hit. When one is near the top
- of the screen, get underneath it and let loose with as many bolts of
- magic as you can muster. Be sure not to get too close. For the
- third attack, they will come together near the center of the screen
- and unleash a short burst of white energy which will damage anything
- not at the sides of the screen. After they are reduced to about 1/4
- their total hit points, they will begin firing off extra projectiles
- constantly. Don't be daunted by this, they're not homing and they're
- not hard to avoid. Keep pressing the attack. You should have plenty
- of life left to finish them off, particularly if you can save the
- Herb until now.
-
- When they're destroyed, go to the room at the back and open the
- treasure chest. Inside it is the key to the sealed door back where
- you left Dogi. Make your way back to that courtyard and enter the
- formerly locked door. You will find yourself back in Lefance Shrine.
- Talk to the statue again, and he will tell you that you must find
- Guruda and get back the Cleria Sword.
-
- 19. Zanria Tower
- Now, you must head to the upper left doorway, which will allow you to
- enter Zanria Tower. The blue horned creatures on the catwalks are
- worth rather good experience apiece, and are quite vulnerable to the
- Fire magic. Fight them and raise your experience level. Once you
- enter, it should look extremely familiar... namely, the Mountain
- Shrine that Tim led you through before. Notice all those holes in the
- walls where Dogi pounded his way through.
-
- You will be unable to escape this place. The Warp magic does not work
- here. To succeed here, you should go straight up, and then when you
- are warped to the wide open area, go through the bottom passage just
- to the right of the center. Continue straight and you will be warped
- to another familiar hallway, before a large door. The green creatures
- here are worth a TON of experience. However, you cannot hurt them
- without being injured yourself... unless you use the Shield Magic (not
- recommended) or the Samson's Shoes. Use them to raise your level to
- 45 or better, then enter the large door.
-
- *** BOSS FIGHT ***
- Before you step on the floor tile, prepare your Power Ring and your
- Shield Magic. You're going to come face to face with an old friend.
- Attack when he is in his solid, humanoid form and avoid the energy
- spheres which fly around. He's not that tough. You should have him
- down to virtually nothing by the time your magic runs out, so you can
- afford to take some damage near the end of the battle. Once you have
- won, make your way back to Lefance Shrine. You can now use the Warp
- Magic. You should have a ton of money by now, so go back to Arieda
- and stock up on everything you can, including an Elixir. Warp back
- to Lefance Shrine and go into the right-hand door this time, which
- will lead you to...
-
- 20. Lunes Tower
- This place is easier than it looks... the Samson's Shoes will serve
- you well here. You will have to work your way through a short but
- confusing maze, opening "hidden" passages with the Seeker magic.
- Watch your magic points, as the magic consumes 10 points with each
- use. Once you've made it past here, you will eventually find a
- Silver Bracelet in a treasure chest. By equipping this and touching
- a silver statue, you will be warped to the corresponding silver
- statue. Follow the pathway (it may take some work) and you will find
- a room very much like the one in which you fought the boss of Zanria
- Tower. There is no boss here, only the Gold Bracelet.
-
- Once you have the Gold Bracelet, you can warp using the gold statues
- as well. Eventually, you will find yourself confronted with a room
- full of sliding walls. This area is quite simple to pass through,
- and shouldn't take more than a couple of minutes to get through.
- After you have gotten out of here, you will find yourself in the
- upper courtyard. Now, it is time to fight Guruda himself.
-
- *** BOSS FIGHT ***
- For this fight, you should be level 46 or better. Equip your Power
- Ring and the Shield magic, and of course, the Herb. When he leaps,
- he will try to drop directly on you. If he does, you will be hurt.
- He will then hop up or down. Here is your best opportunity to do
- damage. He will warp across the screen, leaving golden scythes
- spinning in the air, which will fly at your current location. He
- will also sometimes launch eight at once, which will all attack at
- the same time. With the Shield magic, just ignore the hits (though
- try to avoid getting stomped on, to preserve your Shield magic) and
- press the attack. The scythes aren't too hard to avoid and don't
- do much damage. He should be down to around 25% life by the time
- you need to use the Herb. Finish him off and you will reclaim the
- Mask of Eyes (now the Mask of the Moon) as well as the Cleria Sword!
-
- Now, you may warp back to Lefance Shrine (or if you feel like giving
- your thumb and memory a workout, you can go it on foot), and speak
- to the statue of Lefance again. He congratulates you, and grants
- you more power. He says that he will transform the magical silver
- armor into gold equipment known as "El Doran." After the change is
- done, Adol's armor and weapons will glow.
-
- 21. Shrine of the Sun
- If you are NOT in possession of the full complement of healing
- items (Herb, Roda Tree Nut, Elixir), warp back to Arieda and stock
- up. Then warp back to Lefance Shrine and head to one of the upper
- doors. Just after going through this door, you should see that the
- doorway above is now open. Enter this room and step on the tile in
- the center. The spirits who have aided you throughout the adventure
- will take the Mask of Eyes from you and transform it into the Mask
- of the Moon. This item is absolutely crucial for you to proceed.
-
- The wall in front of you will open up in a big way and allow you
- passage. You MUST equip the Mask of the Moon before entering or you
- will be dead in less than two seconds! Your HP will drop like a
- rock without it. If you are not at maximum level, just inside is a
- good place to fix that. The floating slime creatures are worth
- substantial experience (90 exp at level 47, 45 at level 48). Be
- careful though, as the other enemies are quick and can do a lot of
- damage. These creatures are totally immune to your magic. Sit on
- the stairway with the Heal Ring equipped to heal if necessary. Once
- you have reached level 49, use the fruit you obtained in Darm Tower,
- and it will put you immediately at level 50, which is the maximum
- attainable in the game. (You DID save it until now, right?)
-
- This area is actually extremely short. You should have no trouble at
- all unless you REALLY screw up. When you get outside, the music will
- change and you must prepare to fight your final enemy.
-
- 22. The Final Battle
- Before you do anything atop the Shrine, use your Herb and Roda Tree
- Nut if your HP and MP are not at maximum. You will not be able to
- use either of them when you are in battle. You MUST have the El
- Doran armor, shield and sword equipped, or else you will not be able
- to do any damage. Leo's equipment will not cut it. You REALLY
- should be at level 50 by now. This boss really isn't that hard...
- I'd rank the Ice Immurer as being considerably harder.
-
- Stand directly in front of the tile just above the stairway. Equip
- your Power Ring, Shield Magic, El Doran equipment, and the Mask of
- the Moon. When you come out of the options menu, IMMEDIATELY step
- on, to avoid wasting precious magic points on the Shield spell.
-
- The boss has three forms, only the first two of which pose any real
- threat. For the first form, he will fly randomly about the area and
- launch bolts of energy at you. Don't worry too much about this,
- just chase him down, but avoid the bolts where possible. When he
- launches a barrage of small yellow blasts, try to stay near the
- center of him, so you can hit without being hit. The longer you can
- conserve your Shield energy, the better. He will periodically
- refill his energy, so you want to hit him hard and fast! The more
- he heals himself, the less powerful the healing. If you're quick,
- you can kill this form before he even manages to heal himself once.
- You can even end up with around 100 or so MP to spare for the second
- form... I did it on the first try, so can you.
-
- The second form is considerably different. Rather than just float
- around, he follows a more recognizable pattern. He will fire out
- balls of yellow energy, which will explode in all directions. Keep
- track of where they are before exploding, and you can easily avoid
- the shrapnel. He will sometimes fly toward the top of the platform
- and swing his sword, launching wide blasts of energy. He's very
- vulnerable when he does this, so move in to attack. The most
- damaging (though easier to avoid) attack is when he flies to the
- center of the room and calls down a firestorm. You can always see
- the shadows of the fireballs before they hit, so you shouldn't have
- much of a problem getting away from them. When he drops, try to be
- close to him, so you can get in a few good hits. Eventually, he'll
- go down. You should still have 120 or so HP by this point, WITHOUT
- having used the Elixir.
-
- The third form involves much more of a transformation, and is
- mindnumbingly easy. It's only dangerous if you're impatient. The
- three green orbs at his feet are his vulnerable spots. Only one
- will be open to attack at a time. This is easily judged by looking,
- as the vulnerable one has no flesh covering it. His one attack is
- a powerful beam of energy from his mouth, which he sweeps back and
- forth slowly. If you touch it, you'll take MAJOR damage. But if
- you're patient, he won't be able to hurt you at all. There are a
- couple of safe spots in the upper corners. Wait out the beam, and
- strike the orbs when possible. Each of the three orbs has its own
- individual lifebar, so you must kill each one in order to win.
- This effectively gives this form 1200 hitpoints(!), but you do a
- good bit of damage at this point. He will occasionally sweep the
- beam across very quickly, and also sweep twice rather than once...
- so be very careful of when you move in to strike. You should not
- have any trouble with him, though. If he were more aggressive,
- then there would be something to worry about.
-
- Once he's defeated, sit back and relax. Watch the glorious ending.
- You've earned it. Now see, why don't more companies make endings
- this cool? :)
-
- 23. Developer's Room
- Once the credits have rolled and the game is on its final screen
- (it should be pretty obvious when you see it), hold down RUN and
- press SELECT to reset. Now, go to the title screen and select
- "Continue." Instead of choosing a game to load, press the II
- button. A new, third option will appear here. Choose this to go
- to the Developer's Room.
-
- In this place, you get to talk to all of the developers of the
- game (though most of them take the form of monster's you've been
- fighting). If you check your Status and Item screens, you will
- also find that you are in possession of every single item and piece
- of equipment in the game! This is handy for letting you see what
- you may have missed. Although, if you followed all the given
- instructions in this walkthrough, you SHOULDN'T really have missed
- anything.
-
- The most notable thing is the Black Pearl on the top floor. By
- touching it, you can view all four of the animated sequences in the
- game, see the insides of the houses without the text boxes getting
- in the way. You can also view the images of people when they speak
- to you outside of houses as well.
-
- On the top floor, you will find Robin as well. Switch to your Alter
- form to speak to him, and he will give you a chance to restart the
- game, only this time you will be given the Gold and Silver Bracelets
- at the outset. The Silver will double the amount of experience you
- earn, while the Gold will double your money. Select "hai" to do
- restart the game with these.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Well, that's it. You've played through one of the finest action-RPGs ever
- to grace a home console system. I hope this walkthrough has proven useful.
- If you have anything to add, please email me at deuce@scsn.net and I will
- be glad to include it and credit you as well.