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- Team 47 Goman *cheat codes*
-
-
- - Secret Codes: -
-
- During gameplay, secret codes may be entered with the keyboard. All of the
- secret codes are activated by having the user hold down the (~) or F6 keys
- and then type one of the following codes.
- The (~) or F6 key acts as a "shift" key for entering codes, and it must be
- kept held down while you slowly type in the code. The code will be entered
- into gameplay once you release the (~) or F6 key.
-
- ~POWER Turns off Monster AI
- ~OWQUITIT Stops spores from targeting robot
- ~YOUPYRO User can play as monster for current level
- ~YOUTWIT Play as robot (used after ~YOUPYRO)
- ~WIPEOUT Kills current monster
- ~TRIPWIRE Kills current robot
- ~POWERUP Gives monster full energy
- ~POWERTIE Gives robot full energy
- ~TYPEWRITER Prints framerate to screen
-
-
- - Windows95 Run Command Line Parameters: -
-
- To use these options, you need to install GoMan then use the Win95 "run"
- command and enter in these numbers with a space after the EXE. Click on the
- Windows95 "Start" button, then click on "Run", then "Browse" to the
- directory that you installed GoMan in, choose the GOMAN.EXE & choose
- "Open". Type a space after the GOMAN.EXE portion and then type in your
- desired combination of the 6 numbers.
-
- Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full
- screen, detail on high, andfancy type transparency)
-
- The following are explanations for each of the 6 numbers:
-
- 1st: chooses the level.
-
- Number can be 0-6 for regular version, must be 1 for shareware version.
-
- 2nd: chooses the video mode.
-
- 1= 320 x 240 x 8 bit mode
-
- 2= 640 x 480 x 16 bit mode
-
- 7= 512 x 384 x 16 bit mode
-
- 3rd: chooses window size
-
- 1= small
- 2= medium
- 3= letter box
- 4= full screen
-
- 4th: chooses detail level
-
- 1= lowest ; smallest land, color key only
- 2= low ; small land, color key only
- 3= medium ; regular land, color key only
- 4= high ; larger land, alpha transparency, perspective correction
- 5= highest ; largest land, alpha transparency, perspective correction,
- lighting, bi-linear filtering
-
- * 4 & 5 are primarily for D3D cards.
-
- 5th: not in use
-
- This not in use, but it must must set to 1 if you want to use the 6th
- variable.
-
- 6th: chooses transparency & translucency type
-
- 0 = color key only
- 1 = Fancy type
- 2 = semi-fancy type*
- 3 = translucent type
- 4 = normal type
- 5 = alternative type transparency**
-
- *(This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus
- 5465 Laguna chips)
- **( This one will allow for GoMan transparency to work on the Cirrus Laguna
- "64" chip)
-
-