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- REALMS OF ARKANIA I
- BLADE OF DESTINY WALKTHROUGH
-
- At the beginning of the game you should stay in Thorwal and equip yourself. The best arms merchant is Grollo, the best
- merchant is Stoerrebrandt-Grassberg and Minna Musporeiken for Herbs. Wand spell #2 is very useful. As soon as you hear
- Hetman's announcement, head over to his office to accept the mission. Just ask the Hetman about payment and he gives you a
- writ for entry to Thorwal's armoury.
-
- EVENINGS
- In the evenings, an extended visit to the "Four Winds" tavern would be useful. You might hear the story of the Ship of the
- Dead.
-
- DUNGEON
- In the south west section of Thorwal, look for the fortress. To enter, bark at the young warrior guarding the gate and insist to
- see Master Dramosch.
-
- HEADING OUT
- After beating the bandits in Thorwal, travel to Felstyn. There you meet the man Hetman recommended, Isleif Olgardson. On
- the way to Felstyn you'll pass Angobodirtal, visit Beorn Hjallason. After meeting with Beorn and Isleif you may choose to
- follow the leads you get.
-
- TOURIST TIPS
- Carry a sufficient supply of rope, you may need to build a bridge.
- On the road from Rovamund to Nordvest you will come upon a body carrying and amulet guarding against the spell Ignifaxus.
-
- The marshes along the Bodir river are dangerous, you may lose equipment and you might catch "blue cough".
-
- Walking from Phexcaer to Hermits lake there is a possibility of an ambush by Orcs. The orc leader is wearing an amulet
- guarding against Transformation magic. Along the same route, some Gryphons will bar the way. The solution to their riddle
- is WHEEL.
-
- The march from Daspota to Rybon is interrupted by a meeting, a dying adventuress tells you the location of the Daspota
- treasure. It is on the road from Rybon to Thoss. Following the road further, you will meet harpies and they give you
- information about some abandoned ruins inhabited by the Dark Mage who is in possession of a segment of the Map.
-
- There is an abandoned Inn by the road from daspota to Ottarje, where you can pause to rest, be prepared for a fight as the
- cellars are inhabited by the undead.
-
- There is a path branching off the road between Ottarje and Skjal, leading towards a cave inhabited by spiders, plus followers
- of the Spider demon MACTAN. On the route from Ottarje to Orvil, explore the Wolf's Lair, also on this route is the Druid
- Gorah's forest clearing (Umbrik Sevenstones in Orvil tells you about this). When you arrive Gorah is in the middle of
- summoning a creature. Don't bother attacking with missiles. You will have to melee with the wolves. The faster the victory
- the better, his forces are reinforced by Harpies and a sabre toothed tiger if you don't make quick work of it and if that is not
- enough he summons a demon. Once you have won, search his cabin. Seek out the rune-bone Umbrik Sevenstones desires, get
- the rest of the treasure.
-
- On the riverwalk from Thoss to Liskor your characters will notice an Orcish monolith on the opposite bank of the river.
- Cross over by raft and destroy the idol. The gods will look favourably upon this and it will increase your chances of a
- miracle.
-
- The mountain path from Felsteyn to Orkanger is dangerous, your characters are attacked by brigands. You do however, have
- a chance to turn the situation around and ambush the brigands in their camp as well. Near the end of the road is a cave
- occupied by Goblins.
-
- There is a route not shown on the map between Skellen to Phexcaer. There isn't a path branching of the route, so you are
- forced to keep going until the end. There isn't a sign of human civilisation beside a Temple of Firun, but you are compensated
- for by an any amount of breakneck climbs, opportunities to get lost and a vast highland moor offering ample opportunity to
- lose valuable pieces of equipment. The highlight is the meeting with an elf woman who leaves your characters with the
- recipe for a healing potion. Along the way, you will stumble upon a cave housing an Orcish scouting party. The cave contains
- important information. Also, the route to Hyggelik's ruins start along this way, but until the characters find enough map
- pieces, they won't be aware of its existence.
-
- Along the road from Orvil to Rovik, you come upon a wolf pack attacking a flock of sheep, and find evidence of the dark
- druid Gorah.
-
- Passing by Hermit's lake, you will walk into a dangerous swamp, where you may lose time and equipment. On the bright
- side, this route gives you the chance to meet the Unicorn and to climb to the top of a rock needle where a vision grants
- tremendous amount of information. Beware this is a dangerous climb.
-
- WHERE ARE THE MAP PIECES?
-
- The first map piece you should look for is in Angobodirtal. Abusive treatment of Beorn Hjallasson will result in a map
- fragment.
-
- Isleif Olgardson lives in Felstyn and will give you a map piece.
-
- Ragna Firunjasdotter in Vidsland will part with a map piece only after a polite request to look at it.
-
- Yasma Thinmarsdotter used to live in Clanegh, but has since moved to Thoss. She once owned a map fragment, but it was
- stolen by a dark mage. She will tell your characters the exact location of his fortress.
-
- Umbrik Sevenstones is a Druid from Orvil. He will send the characters on a quest and upon completion, will present the
- characters with a letter of introduction to Tiomar Swafnildson in Brendhil. Presenting Tiolmar with this letter will result in
- your characters receiving a map fragment.
-
- Eliane Windenbek lives in Varnhome and will send the characters on a quest. When you complete the quest you'll get a map
- fragment.
-
- Jurge Thorfinson is a resident of Skjal. When you visit him, he will send you to Thorwal to ge a letter of introduction from
- the Hetman. When you give him the letter he gives you a map fragment.
-
- Treborn Kollberg is a travelling merchant willing to sell a map fragment. Should the characters decline to purchase it they
- can visit him in Clanegh.
-
- The Unicorn can be found near Hermit's Lake. Upon meeting this creature, keep calm and under no circumstances draw your
- weapons. The Unicorn may reappear after one week, delivering a randomly chosen map fragment.
-
- After you collect all the map fragments, you should travel from Skelellen to Phexcaer because along the way you will
- discover and Orc's cave. Inside you will find an important document. After receiving the document, travel from Vilnhome to
- Phexcaer and your characters will lead directly to the ruins housing the sword.
-
- The final part of the mission requires the team to return to Phexcaer and march north to Hermit's Lake. About halfway along
- the route, they will come across a gigantic Orcish army camp. Here they have to choose a champion and hope the gods are
- smiling on them this day
-
- FINISH