home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Secret Service 52a
/
SSERVCD_52A.iso
/
UTILS
/
PATCHES
/
VH2.ZIP
/
vh2readme.txt
< prev
Wrap
Text File
|
1997-10-04
|
2KB
|
49 lines
This is the beta 1 release of VH2 (Verite Hexen II). It requires a Rendition Verite-based
graphics card (such as the Canopus Total 3D, Sierra Screamin' 3D, Intergraph Intense 3D 100,
or Creative Labs 3D Blaster PCI).
To install VH2, just copy the vh2.exe program into the directory where you installed the
full retail version of Hexen II.
Notes:
This release of VH2 will only work with the version 1.09, full retail release of Hexen II.
If you have the Hexen II demo, you will need to wait a few days for the next release of the
demo from Activision. That will be followed shortly (within just a few days) by a VH2 beta
release that will support it. If you have not yet patched your retail release of Hexen II
to version 1.09, you can download the patch from
http://www.activision.com/games/action/hexenII/index.html
VH2 requires Verite Windows 95 drivers which support RRedline. If you do not already have
drivers from your card manufacturer that support RRedline, check their web site. If they
are not yet available, they should be soon. In the meantime, try checking some of the
end-user Rendition web sites (such as http://www.users.wineasy.se/bjornt/bt3d.html). Note
that drivers obtained from one of these sites are not supported by Rendition or any Verite-
based graphics card manufacturer. They are provided for test purposes only; use them at
your own risk...
VH2 will only run on a 16-bit desktop display setting.
Available video modes are determined based on available video memory. Windowed modes
must take into account the video memory gobbled up by the desktop. It is therefore
possible to get a different mode table if you run the game from a different sized desktop.
Video mode numbers will not, therefore, be consistent from run to run if you change your
desktop size. So don't be surprised if your _vid_default_mode_win doesn't set the mode
you think it should...
New command line variable(s)
============================
r_antialias: will antialias one or more of the world, objects, and particles (like in
GLHexen2)
1 = world
2 = objects
4 = particles
add one or more of these together to antialias any combination. For example:
r_antialias 5
would antialias the world and particles
Please submit bug reports to webmaster@rendition.com