home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Quake 2 Mission Packs Collection
/
Commando.rar
/
Commando
/
commando.txt
next >
Wrap
Text File
|
1998-04-12
|
9KB
|
199 lines
====================================================================
Commando A Quake 2 level by G Cleaver
====================================================================
CAUTION: Unusual installation!!! See instructions below. Do not place
the new pak0.pak file into your Quake2/baseq2 directory.
====================================================================
Filename : commando.zip
Version : 1.0; 10-4-98
Author : Garry Cleaver
E-mail : garryc@apexcomp.co.uk
Description : Single player Quake2 level
====================================================================
The Story:
Simple - Stogg have taken over your army base and imprisoned you. You must
disable the new chemical production facility and stop the strogg launching
the bio-weapons at earth cities.
====================================================================
* Boilerplate information *
single player : Yes
cooperative : Yes
deathmatch : Sorry, this level just wouldn't work as a DM level
difficulty settings : Yes
demos replaced : None
new graphics : Yes, some new textures
new sounds : Yes
new monsters/weapons : No
new Code : No
music : No track pre-selected
* construction *
base : new level from scratch
editor(s) used : Qeradient 0.41
build time : About 70 hours
compile time : On a P300 w/ 64 Megs RAM
25 mins
known Bugs : Some
====================================================================
* installation *
Due to the use of some new sounds and textures, the easiest way to package
this level was in .pak form. The new .bps, .wal, and .wav files are all in
the pak file.
If you're using Winzip, simply extract the pak file into your c:\driveand it will
set up the "Quake2/commando" subdirectory. Or, if you're using a zip
utility that doesn't support a directory structure, you can create a
subdirectory called "/commando" directly under your Quake2 directory and extract
the .pak file into that directory. Then, type "quake2 +set game commando +map commando"
at the command line to start the level.
====================================================================
* Credits *
- id for an awesome game!
- Paul Taylor from AWOQ2(http://www.quake2.com/awoq2/) and Ellusion from
Lotus Look(http://www.planetquake.com/lotus/) for beta testing and running two
of the best Quake2 level review sites out there.
- All the other Quake2 review sites who pimped Gib Me Liberty:
Akuma's SPQ(http://www.btinternet.com/~akuma/index1.htm) - the most under-rated
and useful level review and resource site out there.
SPQ2 Level Heaven(http://www.planetquake.com/spq2/) - the Grandaddy of review sites!
Crashes SPQ2(http://www.quake2.com/crash/)
Talon's Strike(http://www.planetquake.com/talon/)
- Some good editing sites who's examples helped me along the way:
Quake Workshop2(http://www.quake2.com/qworkshop/)
LevelEd(http://www.planetquake.com/leveled/news.shtml)
Rust(http://www.binarydreams.com/rust/) - Too bad Fishman doesn't answer e-mail
- Team Epochalypse(http://www.planetquake.com/epoch/)
- Clan Napalm Killers(http://www.napalmkillers.com/)
=====================================================================
* Additional babbling *
I welcome any feedback on my levels.
For those of you that have some knowledge on the history of space travel,
you probably figured out where the name came from after playing the level.
I'm curious how many people will figure it out and how many will have no
clue ... guess I'll never know.
No critique on my writing style please. I don't pretend to be an author. I only
hope that the story was interesting enough that you got some idea of the plot.
This level is intended as the start of a two to three level series, although
it stands on it's own quite nicely. We'll see if I ever get around to finishing
the series and bringing Cooter and Jeb their new toy back.
Once again, I found myself creating a Quake2 level using Worldcraft with
no Quake2 support. Fortunately, the only surface attribute that I really had
to edit was the ladder, so it was just a matter of cut and paste.
I tried using Qoole to start out the level but found myself switching back
to Worldcraft after I realized that the learning curve just wasn't worth it.
As unhappy as I am with the lack of support, I am a slave to Worldcraft's ease
of use.
This is the first level I've done in which I finally realized how powerful
a tool Worldcraft's clipping function is. It probably saved me several hours
in the creation of this level. For those of you who don't use it, learn.
I was worried when I started work on this level that the architecture would be too
bland. The concept was to have what appeared to be a hastily constructed base
simply for the processing of gold ore. This doesn't lend itself to a lot of grand
architecture but it's funny how you can make even the simplest hallways look good
with just the right lighting and a few well placed brushes. Atmosphere is
everything.
* Secrets *
There is only one secret in this level. Go into the dark mine by the machine
and shoot against the far wall to open up a small cavern with the quad in it.
=====================================================================
* legal stuff *
This level is copyright 1998 by Garry Cleaver. Permission to use,
copy and distribute unedited copies of this file (commando.zip)
is hereby granted, provided that no fee is charged for the use or
availability of this file (other than the normal connection costs for
on-line services, if applicable). The above copyright notice and this
permission notice must be left intact in all copies of this file.
By using this file, you have agreed to the terms and conditions
set forth in this document. If you do not wish to abide by these
terms, you must delete this file from any and all storage devices
(regardless of the specific media involved) immediately.
Commercial distribution of this file, in whole or in part, requires
prior agreement with the author. Commercial distribution includes any
means by which the user has to pay either for the support (e.g. book,
newsletter or CD-ROM) or for the file itself. Unauthorized commercial
distribution is prohibited.
If you wish to commercially distribute (see definition above for the
explanation of "commercial distribution") this file, note:
(1) This file contains intellectual property (including, but not
limited to, textures and other artwork) owned solely by Id Software
(http://www.idsoftware.com), and is subject to any and all
copyrights held by them. This author does not have the
authority to grant usage of Id's copyright, and, by granting
permission to use this level in a commercial release, does
not waive their rights thereby. By commercially distributing
this file without the express written consent of Id Software,
the publisher faces the risk of potential legal action from Id
Software and has been so advised by this author.
(2) Permission is granted by this author for the one-time commercial
distribution of this file if all of the following conditions are
met and agreed to by the publisher:
(a) The author is notified by email or conventional mail PRIOR
to the file's inclusion on ANY commercial release.
(b) The author is provided with one (1) "contributor's copy" of
the finished product upon it's release. This copy is to be
mailed to the author using the shipping address specified by
the author in his/her reply to the publisher's initial email
notification, and is to be provided at no cost to the author.
(c) The author's file (including this copyright notice) is not to
be modified in any way, and shall be distributed as the author
intended.
(d) The author recognizes that copyrighted material is present
in the file and is aware that said material is not copyrighted
or copyrightable by the author. The author also recognizes that
this file is a Permitted Derivative Work when freely distributed,
and that, by commercially redistributing the file, the publisher
agrees to bear the entire legal burden, should it become necessary.
(e) The author retains all copyrights to this work both prior
to and subsequent to the commercial release of this file.
(3) By requesting a shipping address from the author, the publisher
signifies acceptance of, and agrees to abide by, these conditions.
By returning a valid shipping address to the publisher, the author
thereby grants the publisher one-time usage of the author's copyrighted
work for commercial purposes.
=====================================================================
* Where to get this level *
ftp.cdrom.com and it's mirror sites