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Controller.ini
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INI File
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1998-03-14
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2KB
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106 lines
;;; Controller.ini - keyboard and joystick mappings for Panzer Commander
;
; Not a good idea to change these by hand, all strings are matched in the program source.
;
[KEYBOARD]
;
THROTTLE_UP = K_UP
THROTTLE_DOWN = K_DOWN
STEER_LEFT = K_LEFT
STEER_RIGHT = K_RIGHT
APPLY_BRAKE = K_DEL
REVERSE = K_END
NEXT_WAYPOINT = K_P
MATCH_VIEWH = K_D
VIEW_LEFT = K_NUM1
VIEW_RIGHT = K_NUM3
VIEW_UP = K_NUM7
VIEW_DOWN = K_NUM9
ZOOM_IN_VIEW = K_ADD
ZOOM_OUT_VIEW = K_SUB
EXT_VIEW = K_F1
CUP_VIEW = K_F2
BINOCULAR_VIEW = K_F3
BUTTONED_VIEW = K_F4
DRIVER_VIEW = K_F5
GUNNER_VIEW = K_F6
GUNNER_TELEVIEW = K_F7
MG_VIEW = K_F8
TRAVERSE_LEFT = K_NUM4
TRAVERSE_RIGHT = K_NUM6
TRAVERSE_UP = K_NUM2
TRAVERSE_DOWN = K_NUM8
NEXT_TARGET = K_TAB
PREVIOUS_TARGET = K_CAPLK
NEAREST_TARGET = K_N
SIGHT_TARGET = K_S
TRACK_TARGET = K_T
RG_FINDER_UP = K_PGUP
RG_FINDER_DOWN = K_PGDN
CENTER_WEAPON = K_NUM5
CENTER_VIEW = K_C
TOGGLE_ORDNANCE = K_G
FIRE_MAIN_GUN = K_SPACE
FIRE_COAX_MG = K_LCTL
SELECT_FORMATION = K_F
THROTTLE_0 = K_Tilde
THROTTLE_1 = K_1
THROTTLE_2 = K_2
THROTTLE_3 = K_3
THROTTLE_4 = K_4
THROTTLE_5 = K_5
THROTTLE_6 = K_6
THROTTLE_7 = K_7
THROTTLE_8 = K_8
THROTTLE_9 = K_9
THROTTLE_10 = K_0
HOLD_FIRE = K_H
ENGAGE_ENEMY = K_E
WAIT_HERE = K_W
TOGGLE_RADAR = K_M
SWITCH_VEHICLE_VIEW = K_V
RETURN_VIEW = K_R
EXIT = K_ESC
;
[JOYSTICK]
;
STEER = J_AXIS_X
THROTTLE = J_AXIS_Z
ELEVATE = J_AXIS_Y
TRAVERSE = J_AXIS_R
FIRE_MAIN_GUN = J_BTN_0
TOGGLE_ORDNANCE = J_BTN_1
NEXT_TARGET = J_BTN_2
TRACK_TARGET = J_BTN_3
REVERSE = J_BTN_4
APPLY_BRAKE = J_AXIS_~
NEXT_WAYPOINT = J_AXIS_~
ZOOM_IN_VIEW = J_AXIS_~
ZOOM_OUT_VIEW = J_AXIS_~
EXT_VIEW = J_AXIS_~
CUP_VIEW = J_AXIS_~
BINOCULAR_VIEW = J_AXIS_~
BUTTONED_VIEW = J_AXIS_~
DRIVER_VIEW = J_AXIS_~
GUNNER_VIEW = J_AXIS_~
GUNNER_TELEVIEW = J_AXIS_~
MG_VIEW = J_AXIS_~
PREVIOUS_TARGET = J_AXIS_~
NEAREST_TARGET = J_AXIS_~
SIGHT_TARGET = J_AXIS_~
CENTER_WEAPON = J_AXIS_~
CENTER_VIEW = J_AXIS_~
FIRE_COAX_MG = J_AXIS_~
TOGGLE_RADAR = J_AXIS_~
SWITCH_VEHICLE_VIEW = J_AXIS_~
RETURN_VIEW = J_AXIS_~
ASSIGN_TARGET_1 = J_AXIS_~
ASSIGN_TARGET_2 = J_AXIS_~
ASSIGN_TARGET_3 = J_AXIS_~
ASSIGN_TARGET_4 = J_AXIS_~
SELECT_FORMATION = J_AXIS_~
HOLD_FIRE = J_AXIS_~
ENGAGE_ENEMY = J_AXIS_~
WAIT_HERE = J_AXIS_~
EXIT = J_AXIS_~