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Text File  |  1998-05-13  |  31KB  |  938 lines

  1. /********************************************************************
  2. /
  3. /  Filename: LangFile1.txt
  4. /
  5. /  Date:     980402
  6. /
  7. /
  8. /--------------------------------------------------------------------
  9. /               COPYRIGHT (c) 1998 MICROPROSE SOFTWARE
  10. /********************************************************************
  11.  
  12. / NOTE:  The tabs are formatted to Notepad defaults and may look strange
  13. /        in some viewers
  14.  
  15. S_XCOM        "X-COM"
  16.  
  17. S_DOLLARS    "$%s"
  18.  
  19.  
  20. S_SUREQUIT        "Are you sure you want to quit?"
  21. S_SURENEWGAME    "Are you sure?  Your current game will be discarded if you start a new game."
  22.  
  23. S_MAINMENUSIMPLE  "GAME[100](Load Game[120]_Game Configuration[140]_Quit[160])"
  24.  
  25. S_MAINMENU  "GAME[100](New Game[110]_Load Game[120]_Save Game[130]_Game Configuration[140]_Pause[150]_Quit[160])_SCREENS[200](CSD[210]_Equip Ships[230]_Research[240]_Bases[250]_Equipment and Personnel[281]_Status Reports ->[220](Income Report[221]_Finance Report[222]_Alien Activity Report[223]_X-COM Activity Report[224]_Outpost Report[225]_Player Status Report[226]))_UFOpedia[800](_X-COM Ships[801]_Ship Weapons[802]_Technologies[803]_Ship Equipment[804]_X-COM Base Modules[805]_Alien Operations[806]_Alien Ships[807]_Alien Bases[808]_Probes and Mines[809])"
  26.  
  27. S_CSDMENU_OPTIONS   "Options...[200](Toggle Object Names[210]Toggle Sensors[220])"
  28.  
  29. S_VERSION    "Version"
  30.  
  31. S_OK            "OK"
  32. S_CANCEL        "CANCEL"
  33. S_EXIT            "EXIT"
  34. S_YES            "YES"
  35. S_NO            "NO"
  36. S_BACK            "BACK"
  37. S_ABORT            "ABORT"
  38. S_LAUNCH        "LAUNCH"
  39. S_NEXT            "Next"
  40. S_PREV            "Previous"
  41. S_OK5SECS        "OK (5-SECS)"
  42. S_NONE            "NONE"
  43. S_NA            "N/A"
  44. S_MORE            "More"
  45. S_CONTINUE        "Continue"
  46. S_EXITSCREEN    "Exit Screen" 
  47.  
  48. S_CSD_STATUSREPORTS    "Status Reports"
  49. S_CSD_SHIPDESIGN    "Ships"
  50. S_CSD_RESEARCH        "Research"
  51. S_CSD_DATABANK        "UFOpedia"
  52. S_CSD_EQUIPSHIP        "Equip Ship"
  53. S_CSD_EQUIPPERS        "Equipment and Personnel"
  54. S_CSD_BASES        "Bases"
  55. S_CSD_VIEW        "Zoom Map"
  56. S_CSD_PANCONTROL    "Pan Map"
  57. S_CSD_LAUNCHPROBE    "Launch Probe"
  58. S_CSD_LAUNCHMISSION    "Launch Mission"
  59. S_CSD_SCALETIME        "Time Passage"
  60. S_CSD_CLOSEPANEL    "Close Panel"
  61. S_CSD_MINIMAP        "Frontier Map"
  62.  
  63. S_CSD_CHOOSESHIPCAP        "Launch Mission"
  64.  
  65. / Table header, the ~ character should remain before each column
  66. S_CSD_CHOOSESHIPTAB        "SHIP                   ~PILOT                   ~STATUS"
  67.  
  68. S_CSD_CHOOSEBASE        "Select Base"
  69. S_CSD_CHOOSEPROBE        "Select Probe"
  70. S_CSD_CHOOSEPROBECAP    "Launch Probe"
  71. S_CSD_CHOOSEPROBETAB    "PROBE                       ~AVAILABLE"
  72.  
  73. S_CSD_INCOME_REPORT            "Income Report"
  74. S_CSD_FINANCE_REPORT        "Finance Report"
  75. S_CSD_ALIEN_REPORT            "Alien Activity Report"
  76. S_CSD_XCOM_REPORT            "X-COM Activity Report"
  77. S_CSD_PROBE_REPORT            "Probe Report"
  78. S_CSD_OUTPOST_REPORT        "Outpost Report"
  79.  
  80. S_CSD_VIEWGAMEMSG            "View Messages"
  81.  
  82.  
  83.  
  84. S_EP_PROCESSEQUIP                "Equipment Mode"
  85. S_EP_PROCESSPERS                "Pilot Mode"
  86.  
  87.  
  88.  
  89.  
  90. S_ROOKIE        "Rookie"
  91. S_ENSIGN        "Ensign"
  92. S_LIEUTENANT    "Lieutenant"
  93. S_LIEUTCMDR        "Lt. Commander"
  94. S_COMMANDER        "Commander"
  95.  
  96. S_ROOKIEABBR        "Rookie"
  97. S_ENSIGNABBR        "Ensign"
  98. S_LIEUTENANTABBR    "Lt."
  99. S_LIEUTCMDRABBR        "Lt. Cmdr."
  100. S_COMMANDERABBR        "Cmdr."
  101.  
  102.  
  103.  
  104. S_INTERCEPTORONE    "X-1A 'Lightning II'"
  105.  
  106. S_LASERCANNON        "Laser Cannon"
  107. S_HEAVYLASER        "Heavy Laser"
  108. S_XWINDERLAUNCHER    "X-Winder Missile Launcher"
  109. S_XWINDERMISSILE    "X-Winder Missile"
  110. S_PARALLAXTPLNCR    "Parallax Torpedo Launcher"
  111. S_PARALLAXTORPEDO    "Parallax Torpedo"
  112. S_ELERIUMTORPLNCR    "Elerium Torpedo Launcher"
  113. S_ELERIUMTORPEDO    "Elerium Torpedo"
  114. S_PLASMACANNON        "Plasma Pulse Cannon"
  115. S_PSIBLASTER        "Psi Blaster"
  116.  
  117.  
  118.  
  119. / Equipment
  120. ARMOR_TYPE_1        "Standard Armor"
  121. ENGINE_TYPE_1        "Conversion Drive"
  122. FREIGHTER            "Cybermove Systems Starhaul Freighter"
  123. HULL_TYPE_1            "X-1A 'Lightning II' Interceptor"
  124. SRTGTG_SYSTEM_1        "Standard Targeting System"
  125. SHIELD_TYPE_1        "Deflector Shields"
  126. SENSOR_PROBE        "Sensor Probe"
  127. VTR_CTL_THRSTR        "Vector Control Thrusters"
  128.  
  129.  
  130. /  Text for the set difficulty screen
  131. S_S1_SETDIFFICULTY        "Select Difficulty"
  132. S_S1_BEGINNER            "BEGINNER"
  133. S_S1_EXPERIENCED        "EXPERIENCED"
  134. S_S1_VETERAN            "VETERAN"
  135. S_S1_GENIUS                "GENIUS"
  136. S_S1_SUPERHUMAN            "SUPERHUMAN"
  137.  
  138.  
  139. / Three letter abbreviations for the months of the year
  140. S_MONTH_ABREV_JAN        "Jan"
  141. S_MONTH_ABREV_FEB        "Feb"
  142. S_MONTH_ABREV_MAR        "Mar"
  143. S_MONTH_ABREV_APR        "Apr"
  144. S_MONTH_ABREV_MAY        "May"
  145. S_MONTH_ABREV_JUN        "Jun"
  146. S_MONTH_ABREV_JUL        "Jul"
  147. S_MONTH_ABREV_AUG        "Aug"
  148. S_MONTH_ABREV_SEP        "Sep"
  149. S_MONTH_ABREV_OCT        "Oct"
  150. S_MONTH_ABREV_NOV        "Nov"
  151. S_MONTH_ABREV_DEC        "Dec"
  152.  
  153. / One letter abbreviations for the months of the year
  154. S_MONTH_ABREV_JAN2        "J"
  155. S_MONTH_ABREV_FEB2        "F"
  156. S_MONTH_ABREV_MAR2        "M"
  157. S_MONTH_ABREV_APR2        "A"
  158. S_MONTH_ABREV_MAY2        "M"
  159. S_MONTH_ABREV_JUN2        "J"
  160. S_MONTH_ABREV_JUL2        "J"
  161. S_MONTH_ABREV_AUG2        "A"
  162. S_MONTH_ABREV_SEP2        "S"
  163. S_MONTH_ABREV_OCT2        "O"
  164. S_MONTH_ABREV_NOV2        "N"
  165. S_MONTH_ABREV_DEC2        "D"
  166.  
  167. S_DAY_MONDAY            "Monday"
  168. S_DAY_TUESDAY            "Tuesday"
  169. S_DAY_WEDNESDAY            "Wednesday"
  170. S_DAY_THURSDAY            "Thursday"
  171. S_DAY_FRIDAY            "Friday"
  172. S_DAY_SATURDAY            "Saturday"
  173. S_DAY_SUNDAY            "Sunday"
  174.  
  175. /  Strings used by CSD details info
  176. /
  177. S_S3_OBJECT                "OBJECT:"
  178. S_S3_CLASS                "CLASS:"
  179. S_S3_OWNER                "OWNER:"
  180. S_S3_STAR                "STAR"
  181. S_S3_SHIP                "SHIP"
  182. S_S3_PLANET                "PLANET"
  183. S_S3_ASTEROIDS            "ASTEROID FIELD"
  184. S_S3_PROBE                "PROBE"
  185. S_S3_XCOMBASE            "X-COM BASE"
  186. S_S3_ALIENBASE            "ALIEN BASE"
  187. S_S3_ALIENINSTALLATION        "ALIEN INSTALLATION"
  188. S_S3_HUMANINSTALLATION        "HUMAN INSTALLATION"
  189. S_S3_OUTPOST                "OUTPOST"
  190. S_S3_OPP                "ORE PROCESSING PLANT"
  191. S_S3_ALIENS                "ALIENS"
  192. S_S3_FREIGHTER            "HUMAN FREIGHTER"
  193. S_S3_ALIENFREIGHTER        "ALIEN FREIGHTER"
  194. S_S3_INT1                "'X-1A LIGHTNING II'"
  195. S_S3_ALIENINT1            "'WRAITH' SAUCER"
  196.  
  197.  
  198.  
  199. S_SC_RED_GIANT            "RED GIANT"
  200. S_SC_BLUE_GIANT            "BLUE GIANT"
  201. S_SC_BLACK_HOLE            "BLACK HOLE"
  202. S_SC_WHITE_DWARF        "WHITE DWARF"
  203. S_SC_BLUE                "BLUE"
  204. S_SC_WHITE                "WHITE"
  205. S_SC_YELLOW                "YELLOW"
  206. S_SC_ORANGE                "ORANGE"
  207. S_SC_RED_DWARF            "RED DWARF"
  208.  
  209.  
  210.  
  211. / Message Box strings
  212. S_MBS9_OBJECTDETAILS    "--- Object Details ---"
  213. S_MBS9_OBJECT            "OBJECT"
  214. S_MBS9_CLASS            "CLASS"
  215. S_MBS9_OWNER            "OWNER"
  216. S_MBS9_NAME                "NAME"
  217. S_MBS9_DESCRIPTION        "DESCRIPTION"
  218. S_MBS9_SYSTEM            "STAR SYSTEM"
  219. S_MBS9_PLANET            "PLANET"
  220. S_MBS9_ASTEROID            "ASTEROID FIELD"
  221. S_MBS9_HUMANSHIP        "SHIP" 
  222. S_MBS9_PROBE            "PROBE" 
  223. S_MBS9_OWNERNONE        "NO OWNER"
  224. S_MBS9_PLANETS            "PLANET INFORMATION"
  225. S_MBS9_ORBIT            "ORBIT"
  226. S_MBS9_NAME                "NAME"
  227. S_MBS9_OPPOUTPOST        "OUTPOST/OPP"
  228. S_MBS9_STATUS            "STATUS"
  229. S_MBS9_OUTPOST            "OUTPOST"
  230. S_MBS9_OPP                "OPP"
  231. S_MBS9_OPERATIONAL        "OPERATIONAL"
  232. S_MBS9_DAMAGED            "DAMAGED"
  233.  
  234.  
  235.  
  236. S2_PLACEBASE            "Choose Location for Base"
  237.  
  238. / %s is a comma delimited string containing a number of dollars (ie 1,000,000)
  239. S2_COST                    "Cost: $%s"
  240. S2_FUNDS                    "Current Funds: $%s"
  241.  
  242. S_S2_BASENAME            "Enter a Name For Your Base."
  243.  
  244.  
  245. / Real-time cockpit strings
  246. S_COCKPIT1                "Beam Weapons Off-line"
  247. S_COCKPIT2                "Weapon Recharge at 25%" 
  248. S_COCKPIT3                "Weapon Recharge at 50%"
  249. S_COCKPIT4                "Weapon recharge at 75%"
  250. S_COCKPIT5                "Weapon recharge at 100%"
  251. S_COCKPIT6                "Shields down"
  252. S_COCKPIT7                "Shields up"
  253. S_COCKPIT8                "Shield recharge at 25%"
  254. S_COCKPIT9                "Shield recharge at 50%"
  255. S_COCKPIT10                "Shield recharge at 100%"
  256. S_COCKPIT11                "Throttle at 100%"
  257. S_COCKPIT12                "Throttle at 0%"
  258. S_COCKPIT13                "Throttle at %d%"
  259. S_COCKPIT14                "Cloaking Device activated"
  260. S_COCKPIT15                "Cloaking Device deactivated"
  261. S_COCKPIT16                "Insufficient power available to activate cloak"
  262. S_COCKPIT17                "Tractor Beam activated"
  263. S_COCKPIT18                "Tractor Beam deactivated"
  264. S_COCKPIT19                "Insufficient power available to activate Tractor Beam"
  265. S_COCKPIT20                "Target engaged"
  266. S_COCKPIT21                "Target escaped"
  267. S_COCKPIT22                "Hyperdrive activated. Counting down to hyperjump..."
  268. S_COCKPIT23                "Hyperjump aborted"
  269. S_COCKPIT24                "Under Repair"
  270. S_COCKPIT25                "Destroyed"
  271. S_COCKPIT26                "ECM"
  272.  
  273. / %d is a simple number
  274. S_COCKPIT27                "SHIELDS %d%"
  275. S_COCKPIT28                "ARMOR %d%"
  276. S_COCKPIT29                "HULL %d%"
  277.  
  278. S_COCKPIT30                "No information available"
  279. S_COCKPIT31                "Fire at Will!"
  280. S_COCKPIT32                "Attack my target"
  281. S_COCKPIT33                "Ignore my target"
  282. S_COCKPIT34                "Evasive!"
  283. S_COCKPIT35                "Retreat!"
  284. S_COCKPIT36                "Status report"
  285. S_COCKPIT37                "Targeting system will ignore base modules"
  286. S_COCKPIT38                "Targeting system will include base modules"
  287. S_COCKPIT39                "Weapons linked"
  288. S_COCKPIT40                "Weapons unlinked"
  289. S_COCKPIT41                "%s under repair"
  290. S_COCKPIT42                "%s destroyed"
  291. S_COCKPIT43                "Shield generator damaged. Recharge at 50% efficiency"
  292. S_COCKPIT44                "Shield generator inoperative. Repairs underway"
  293. S_COCKPIT45                "Shield generator destroyed"
  294. S_COCKPIT46                "Maneuvering system damaged"
  295. S_COCKPIT47                "Maneuvering system inoperative. Repairs underway"
  296. S_COCKPIT48                "Targeting/Sensors damaged"
  297. S_COCKPIT49                "Targeting/Sensors inoperative. Repairs underway"
  298. S_COCKPIT50                "Targeting/Sensors destroyed"
  299. S_COCKPIT51                "Main engines damaged"
  300. S_COCKPIT52                "Main engines damaged. Repairs underway"
  301. S_COCKPIT53                "Main engines destroyed"
  302. S_COCKPIT54                "Hyperdrive damaged. Repairs underway"
  303. S_COCKPIT55                "Tractor Beam damaged. Repairs underway"
  304. S_COCKPIT56                "Cloaking Device damaged.  Repairs underway"
  305. S_COCKPIT57                "Vector Control Thrusters damaged. Repairs underway"
  306. S_COCKPIT58                "Vector Control Thrusters destroyed"
  307. S_COCKPIT59                "Ship Damage Control Computer destroyed"
  308. S_COCKPIT60                "ECM Pod damaged. Repairs underway"
  309. S_COCKPIT61                "%s damaged. Repairs underway"
  310. S_COCKPIT62                "%s destroyed"                
  311.  
  312. ; Base Module Descriptions
  313.  
  314. S_INTTYPE1                "X-COM Lightning II"
  315. S_XCOMFREIGHTER            "X-COM Freighter"
  316. S_OUTPOSTFREIGHTER        "Outpost Freighter"
  317. S_ALIENTYPE1            "Alien Wraith"
  318. S_ALIENFREIGHTER        "Alien Freighter"
  319.  
  320.  
  321.  
  322. ;Input 
  323. SI_KTITLE                "Keyboard Configuration"
  324. SI_KACTION                "Press a Key"
  325. SI_JTITLE                "Joystick Configuration"
  326. SI_JACTION                "Press a Button"
  327.  
  328. SI_WARNCONFIRM            "Warning"
  329. SI_CONFIRM                "%s has already been assigned to %s. Do you want to continue?"
  330. SI_A1                    "Roll Right"
  331. SI_A2                    "Roll Left"
  332. SI_A3                    "Up"
  333. SI_A4                    "Down"
  334. SI_A5                    "Left"
  335. SI_A6                    "Right"
  336. SI_A7                    "Slide Left"
  337. SI_A8                    "Slide Right"
  338. SI_A9                    "Slide Up"
  339. SI_A10                    "Slide Down"
  340. SI_A11                    "Default MFD Mode"
  341. SI_A12                    "Link Weapons"
  342. SI_A13                    "Fire Beam Weapon"
  343. SI_A14                    "Fire Missile Weapon"
  344. SI_A15                    "Tractor Beam"
  345. SI_A16                    "Cycle Next Target"
  346. SI_A17                    "Cycle Previous Target"
  347. SI_A18                    "Find Closest Target"
  348. SI_A19                    "Include Base Modules"
  349. SI_A20                    "Balance Shields"
  350. SI_A21                    "Adjust Shield Power"
  351. SI_A22                    "Adjust Beam Power"
  352. SI_A23                    "Increase Throttle"
  353. SI_A24                    "Decrease Throttle"
  354. SI_A25                    "Max Throttle"
  355. SI_A26                    "Zero Throttle"
  356. SI_A27                    "Reverse Throttle"
  357. SI_A28                    "Hyperspace"
  358. SI_A29                    "Match Speed of Target"
  359. SI_A30                    "Repeat Message"
  360. SI_A31                    "Cloak"
  361. SI_A32                    "Next MFD Mode"
  362. SI_A33                    "Previous MFD Mode"
  363. SI_A34                    "ECM Jammer"
  364. SI_A35                    "Pause"
  365. SI_A36                    "Cockpit Forward View"
  366. SI_A37                    "Full Front View"
  367. SI_A38                    "Cockpit Left View"
  368. SI_A39                    "Cockpit Right View"
  369. SI_A40                    "Cockpit Rear Left View"
  370. SI_A41                    "Cockpit Rear Right View"
  371. SI_A42                    "Auto Chase View"
  372. SI_A43                    "Manual Chase View"
  373. SI_A44                    "Chase Camera Left"
  374. SI_A45                    "Chase Camera Right"
  375. SI_A46                    "Chase Camera Up"
  376. SI_A47                    "Chase Camera Down"
  377. SI_A48                    "Chase Camera Zoom In"
  378. SI_A49                    "Chase Camera Zoom Out"
  379. SI_A50                    "Chase Camera Reset"
  380. SI_A51                    "Letterbox View"
  381. SI_A52                    "Wingman Communications"
  382. SI_A53                    "Taunt Communications"
  383. SI_A54                    "Cycle Beam Weapon"
  384. SI_A55                    "Select Target In Sight"
  385. SI_A56                    "Transfer Power to Beams"
  386. SI_A57                    "Transfer Power to Shields"
  387. SI_A58                    "Cycle Missile Weapons"
  388. SI_A59                    "Afterburners"
  389.                 
  390. SI_A61                    "Fire At Will (all wingmen)"
  391. SI_A62                    "Attack My Target (all wingmen)"
  392. SI_A63                    "Ignore My Target (all wingmen)"
  393. SI_A64                    "Evasive Maneuvers (all wingmen)"
  394. SI_A65                    "Retreat (all wingmen)"
  395. SI_A66                    "Play Taunt 1"
  396. SI_A67                    "Play Taunt 2"
  397. SI_A68                    "Play Taunt 3"
  398. SI_A69                    "Play Taunt 4"
  399. SI_A70                    "Play Taunt 5"
  400.  
  401.  
  402.  
  403. S_RTPAUSED                "PAUSED"
  404.  
  405. S_KEY1                    "Esc"
  406. S_KEY2                    "1"
  407. S_KEY3                    "2"
  408. S_KEY4                    "3"
  409. S_KEY5                    "4"
  410. S_KEY6                    "5"
  411. S_KEY7                    "6"
  412. S_KEY8                    "7"
  413. S_KEY9                    "8"
  414. S_KEY10                    "9"
  415. S_KEY11                    "0"
  416. S_KEY12                    "-"
  417. S_KEY13                    "="
  418. S_KEY14                    "Backspace"
  419. S_KEY15                    "Tab"
  420. S_KEY16                    "Q"
  421. S_KEY17                    "W"
  422. S_KEY18                    "E"
  423. S_KEY19                    "R"
  424. S_KEY20                    "T"
  425. S_KEY21                    "Y"
  426. S_KEY22                    "U"
  427. S_KEY23                    "I"
  428. S_KEY24                    "O"
  429. S_KEY25                    "P"
  430. S_KEY26                    "["
  431. S_KEY27                    "]"
  432. S_KEY28                    "Enter"
  433. S_KEY29                    "Left Control"
  434. S_KEY30                    "A"
  435. S_KEY31                    "S"
  436. S_KEY32                    "D"
  437. S_KEY33                    "F"
  438. S_KEY34                    "G"
  439. S_KEY35                    "H"
  440. S_KEY36                    "J"
  441. S_KEY37                    "K"
  442. S_KEY38                    "L"
  443. S_KEY39                    ":"
  444. S_KEY40                    "'"
  445. S_KEY41                    "`"
  446. S_KEY42                    "Left Shift"
  447. S_KEY43                    "\"
  448. S_KEY44                    "Z"
  449. S_KEY45                    "X"
  450. S_KEY46                    "C"
  451. S_KEY47                    "V"
  452. S_KEY48                    "B"
  453. S_KEY49                    "N"
  454. S_KEY50                    "M"
  455. S_KEY51                    ","
  456. S_KEY52                    "."
  457. S_KEY53                    "/"
  458. S_KEY54                    "Right Shift"
  459. S_KEY55                    "Numpad *"
  460. S_KEY56                    "Left Alt"
  461. S_KEY57                    "Space"
  462. S_KEY58                    "Caps Lock"
  463. S_KEY59                    "F1"
  464. S_KEY60                    "F2"
  465. S_KEY61                    "F3"
  466. S_KEY62                    "F4"
  467. S_KEY63                    "F5"
  468. S_KEY64                    "F6"
  469. S_KEY65                    "F7"
  470. S_KEY66                    "F8"
  471. S_KEY67                    "F9"
  472. S_KEY68                    "F10"
  473. S_KEY69                    "NumLock"
  474. S_KEY70                    "ScrollLock"
  475. S_KEY71                    "Numpad 7"
  476. S_KEY72                    "Numpad 8"
  477. S_KEY73                    "Numpad 9"
  478. S_KEY74                    "Numpad -"
  479. S_KEY75                    "Numpad 4"
  480. S_KEY76                    "Numpad 5"
  481. S_KEY77                    "Numpad 6"
  482. S_KEY78                    "Numpad +"
  483. S_KEY79                    "Numpad 1"
  484. S_KEY80                    "Numpad 2"
  485. S_KEY81                    "Numpad 3"
  486. S_KEY82                    "Numpad 0"
  487. S_KEY83                    "Numpad ."
  488. S_KEY84                    ""
  489. S_KEY85                    ""
  490. S_KEY86                    ""
  491. S_KEY87                    "F11"
  492. S_KEY88                    "F12"
  493. S_KEY89                    ""
  494. S_KEY90                    ""
  495. S_KEY91                    ""
  496. S_KEY92                    ""
  497. S_KEY93                    ""
  498. S_KEY94                    ""
  499. S_KEY95                    ""
  500. S_KEY96                    ""
  501. S_KEY97                    ""
  502. S_KEY98                    ""
  503. S_KEY99                    ""
  504. S_KEY100                "F13"
  505. S_KEY101                "F14"
  506. S_KEY102                "F15"
  507. S_KEY103                ""
  508. S_KEY104                ""
  509. S_KEY105                ""
  510. S_KEY106                ""
  511. S_KEY107                ""
  512. S_KEY108                ""
  513. S_KEY109                ""                    
  514. S_KEY110                    ""
  515. S_KEY111                    ""
  516. S_KEY112                    ""
  517. S_KEY113                    ""
  518. S_KEY114                    ""
  519. S_KEY115                    ""
  520. S_KEY116                    ""
  521. S_KEY117                    ""
  522. S_KEY118                    ""
  523. S_KEY119                    ""
  524. S_KEY120                    ""
  525. S_KEY121                    ""
  526. S_KEY122                    ""
  527. S_KEY123                    ""
  528. S_KEY124                    ""
  529. S_KEY125                    ""
  530. S_KEY126                    ""
  531. S_KEY127                    ""
  532. S_KEY128                    ""
  533. S_KEY129                    ""
  534. S_KEY130                    ""
  535. S_KEY131                    ""
  536. S_KEY132                    ""
  537. S_KEY133                    ""
  538. S_KEY134                    ""
  539. S_KEY135                    ""
  540. S_KEY136                    ""
  541. S_KEY137                    ""
  542. S_KEY138                    ""
  543. S_KEY139                    ""
  544. S_KEY140                    ""
  545. S_KEY141                    ""
  546. S_KEY142                    ""
  547. S_KEY143                    ""
  548. S_KEY144                    ""
  549. S_KEY145                    ""
  550. S_KEY146                    ""
  551. S_KEY147                    ""
  552. S_KEY148                    ""
  553. S_KEY149                    ""
  554. S_KEY150                    ""
  555. S_KEY151                    ""
  556. S_KEY152                    ""
  557. S_KEY153                    ""
  558. S_KEY154                    ""
  559. S_KEY155                    ""
  560. S_KEY156                    "Numpad Enter"
  561. S_KEY157                    "Right Control"
  562. S_KEY158                    ""
  563. S_KEY159                    ""
  564. S_KEY160                    ""
  565. S_KEY161                    ""
  566. S_KEY162                    ""
  567. S_KEY163                    ""
  568. S_KEY164                    ""
  569. S_KEY165                    ""
  570. S_KEY166                    ""
  571. S_KEY167                    ""
  572. S_KEY168                    ""
  573. S_KEY169                    ""
  574. S_KEY170                    ""
  575. S_KEY171                    ""
  576. S_KEY172                    ""
  577. S_KEY173                    ""
  578. S_KEY174                    ""
  579. S_KEY175                    ""
  580. S_KEY176                    ""
  581. S_KEY177                    ""
  582. S_KEY178                    ""
  583. S_KEY179                    ""
  584. S_KEY180                    ""
  585. S_KEY181                    "Numpad /"
  586. S_KEY182                    ""
  587. S_KEY183                    "SysRq"
  588. S_KEY184                    "Right Alt"
  589. S_KEY185                    ""
  590. S_KEY186                    ""
  591. S_KEY187                    ""
  592. S_KEY188                    ""
  593. S_KEY189                    ""
  594. S_KEY190                    ""
  595. S_KEY191                    ""
  596. S_KEY192                    ""
  597. S_KEY193                    ""
  598. S_KEY194                    ""
  599. S_KEY195                    ""
  600. S_KEY196                    ""
  601. S_KEY197                    ""
  602. S_KEY198                    ""
  603. S_KEY199                    "Home"
  604. S_KEY200                "Up arrow"
  605. S_KEY201                "Page Up"
  606. S_KEY202                ""
  607. S_KEY203                "Left arrow"
  608. S_KEY204                ""
  609. S_KEY205                "Right arrow"
  610. S_KEY206                ""
  611. S_KEY207                "End"
  612. S_KEY208                "Down arrow"
  613. S_KEY209                "Page Down"                    
  614. S_KEY210                    "Insert"
  615. S_KEY211                    "Delete"
  616. S_KEY212                    ""
  617. S_KEY213                    ""
  618. S_KEY214                    ""
  619. S_KEY215                    ""
  620. S_KEY216                    ""
  621. S_KEY217                    ""
  622. S_KEY218                    ""
  623. S_KEY219                    "Left Windows Key"
  624. S_KEY220                    "Right Windows Key"
  625. S_KEY221                    "AppMenu Key"
  626. S_KEY222                    ""
  627. S_KEY223                    ""
  628. S_KEY224                    ""
  629. S_KEY225                    ""
  630. S_KEY226                    ""
  631. S_KEY227                    ""
  632. S_KEY228                    ""
  633. S_KEY229                    ""
  634. S_KEY230                    ""
  635. S_KEY231                    ""
  636. S_KEY232                    ""
  637. S_KEY233                    ""
  638. S_KEY234                    ""
  639. S_KEY235                    ""
  640. S_KEY236                    ""
  641. S_KEY237                    ""
  642. S_KEY238                    ""
  643. S_KEY239                    ""
  644. S_KEY240                    ""
  645. S_KEY241                    ""
  646. S_KEY242                    ""
  647. S_KEY243                    ""
  648. S_KEY244                    ""
  649. S_KEY245                    ""
  650. S_KEY246                    ""
  651. S_KEY247                    ""
  652. S_KEY248                    ""
  653. S_KEY249                    ""
  654. S_KEY250                    ""
  655. S_KEY251                    ""
  656. S_KEY252                    ""
  657. S_KEY253                    ""
  658. S_KEY254                    ""
  659. S_KEY255                    ""
  660.  
  661. DATABANK_CATEGORY1    "X-COM SHIPS AND INSTALLATIONS"
  662. DATABANK_CATEGORY2    "WEAPONS"
  663. DATABANK_CATEGORY3    "TECHNOLOGIES"
  664. DATABANK_CATEGORY4    "EQUIPMENT"
  665. DATABANK_CATEGORY5    "X-COM BASE MODULES"
  666. DATABANK_CATEGORY6    "ALIENS AND ALIEN OPERATIONS"
  667. DATABANK_CATEGORY7    "ALIEN SHIPS AND INSTALLATIONS"
  668. DATABANK_CATEGORY8    "ALIEN BASE COMPONENTS"
  669. DATABANK_CATEGORY9    "PROBES AND MINES"
  670.  
  671.  
  672.  
  673. S_SELECTNEWDEST                "Select New Destination"
  674. S_RETBASE                    "Return to Base"
  675. S_CENTERSITE                "Center on Site"
  676. S_IGNORE                    "Ignore"
  677. S_PATROL                    "Patrol Current Location"
  678. S_ATTACKSQUAD                "Attack Alien Fleet"
  679. S_ATTACKBASE                "Attack Alien Base"
  680. S_ATTACKOUTPOST                "Attack Alien Outpost"
  681. S_ATTACKOPP                    "Attack Alien OPP"
  682. S_ATTACKPROBE                "Attack Alien Probe"
  683.  
  684. S_LAUNCHFROMBASE            "Launch ships from which base?"
  685. S_LAUNCHPROBEFROMBASE        "Launch probe from which base?"
  686. S_DEFENDSQUAD                "Defend Fleet"
  687. S_DEFENDBASE                "Defend Base"
  688. S_DEFENDOUTPOST                "Defend Outpost"
  689. S_DEFENDOPP                    "Defend OPP"
  690. S_DEFENDPROBE                "Defend Probe"
  691.  
  692. S_ABORTMISSION                "Abort Mission?"
  693.  
  694. /  %d is a simple number
  695. S_MISSIONSKILLS                "MISSIONS: %d    KILLS: % d"
  696.  
  697.  
  698. S_ALLOCATERESEARCH            "Allocate Research"
  699. S_VIEWUFOPEDIA                "View UFOPedia"
  700. S_VIEWBASE                    "View Base"
  701.  
  702. / %d is a simple number
  703. S_FREIGHTER_PLAN            "Freighter %d Plan"
  704.  
  705.  
  706. S_AEREON                    "Aereon"
  707. S_ETHEREAL                    "Ethereal"
  708. S_MUTON                        "Muton"
  709. S_PSILORD                    "Psilord"
  710. S_SECTOID                    "Sectoid"
  711.  
  712. S_HULLTYPE_FREIGHTER            "HUMAN FREIGHTER"
  713. S_HULLTYPE_INT1                    "'X-1A LIGHTNING II'"
  714. S_HULLTYPE_ALIENINT1            "'WRAITH' SAUCER"
  715.  
  716. ; Damage strings used by gShipInfo::GetDamageDescription
  717. S_DAMAGE_FUNCTIONAL                "Fully Functional"
  718. S_DAMAGE_DAMAGE                    "Damaged"
  719. S_DAMAGE_CRITICAL                "Critically Damaged"
  720.  
  721.  
  722. S_AIFLIGHTPLAN                    "Alien Fleet"
  723.  
  724. S_ALIEN                            "Alien"
  725.  
  726. S_HELP_STOPSHOWING                "Don't Show Help Wizards"
  727.  
  728. / Strings generated by the AI on creation
  729. S_PROBE_TO_BLACKHOLE            "One of our probes has vanished into ~a black hole and been destroyed!!!"
  730.  
  731. / %d is a simple number
  732. S_ALIENBASENAME                    "Alien Base %d"
  733. S_ALIENPROBE                    "Alien Probe"
  734.  
  735. S_ALIENOUTPOST                    "Alien Outpost"
  736.  
  737. S_HIREESCORT                    "Hire Escort"
  738.  
  739. S_PROCEEDTOLAST                    "LAST KNOWN LOCATION"
  740.  
  741.  
  742.  
  743. / %s is the base name
  744. S_BASENOSHIPS                    "No ships available at '%s' "
  745.  
  746. S_CHOOSEPROBEBASE                "Select Probe"
  747. S_CHOOSESHIP                    "Select Ship(s)"
  748. S_CHOOSEPROBEDEST                "Set probe destination."
  749. S_SELECTCSDTARGET                "Set new destination."
  750. S_SELECTMISSIONTARG                "Set mission destination."
  751. S_PROBEVERIFY                    "Launch Probe?"
  752. S_MISSIONVERIFY                    "Launch Mission?"
  753.  
  754. /  Fleet name has arrived at destination name ( Outpost 1, Alpha Centauri, etc )
  755. S_FLEETARRIVED                    "%s has arrived at %s.  What are your orders?"
  756. S_FLEETARRIVED2                    "%s has arrived at its destination.  What are your orders?"
  757. S_FLEETARRIVED_OPP                "%s has arrived at %s, OPP %d.  What are your orders?"
  758.  
  759. S_DESTINATION                    "Destination: "
  760. S_ENGAGED                        "Engaged in Combat"
  761. S_PATROLLING                    "Patrolling Area"
  762. S_DEEPSPACE                        "Deep Space"
  763. S_LOC_OPP                        "%s, OPP %d"
  764.  
  765. / %s is the name of the fleet
  766. S_READYFORCOMBAT                "%s is within attack range of the alien fleet.  What are your orders?"
  767. S_ALERT                            "A L E R T"
  768.  
  769. S_ALIENSATTACKING                "An alien fleet has engaged "
  770.  
  771.  
  772. / OUTPSOT NAME in the SYSTEM NAME system
  773. S_ALIENSATTACK_OUTPOST            "the %s Outpost in the %s system!  ~~Our reputation and funding are on the line if we don't respond!"
  774. S_ALIENSATTACK_OPP                "an OPP in the %s system!  ~~We must respond or risk reprisals from %s!"
  775.  
  776. S_ALIENSATTACK_PROBE            "one of our probes near the %s system!"
  777.  
  778.  
  779. S_ALIENSATTACK_FREIGHT            "~~The aliens appear to be attempting to cut off our supply lines!"
  780.  
  781. S_LAUNCHDEFENSE                    "LAUNCH DEFENSE MISSION?"
  782.  
  783. / %s is alien fleet name
  784. S_ALIENSIGHTED_1                "ALIEN VESSELS DETECTED!~  ~ORDERS?"
  785. S_ALIENSIGHTED_2                "%s has been reacquired!~  ~ORDERS?"
  786. S_ALIENSIGHTED_3                "%s has lost sensor contact with %s! ~  ~ORDERS?"
  787.  
  788.  
  789. S_EP_TREASURY                    "CURRENT TREASURY"
  790.  
  791. S_EP_TREASURY2                    "$%s"
  792.  
  793.  
  794. /  %s is comma delimited number
  795. S_EP_CURRENTORDER2                "$%s"
  796.  
  797.  
  798. /  CSD strings
  799. /
  800. S_CSD_ATTACKINPROG                "Attack in progress"
  801. S_CSD_OCCUPIEDBY                "occupied by"
  802. S_CSD_NOOUTPOST                    "No Outpost"
  803. S_CSD_OPP                        "OPP %d"
  804. S_CSD_KILOMETERS                "%d Kilometers"
  805. S_CSD_XCOMSQUAD                    "X-COM SQUADRON"
  806. S_CSD_ALIENSQUAD                "ALIEN SQUADRON"
  807. S_CSD_PIRATESQUAD                "PIRATE SQUADRON"
  808. S_CSD_NAME                        "NAME:"
  809. S_CSD_YOU                        "X-COM!"
  810. S_CSD_THEALIENS                    "THE ALIENS!"
  811. S_CSD_SHIP                        "SHIP"
  812. S_CSD_ALIENSHIP                    "ALIEN SHIP"
  813. S_CSD_XCOMPROBE                    "X-COM Probe"
  814. S_CSD_ALIENPROBE                "ALIEN Probe"
  815. S_CSD_XCOMBASE                    "X-COM Base %d"
  816. S_CSD_INITBASEBUILT                "INITIAL BASE BUILT"
  817. S_CSD_INITBASEBUILT2            "Your first base has been built in the Frontier.~nDouble click the base to enter the Bases Screen."
  818. S_CSD_NOBASES                    "You have no bases!"
  819. S_CSD_NOPROBES                    "No probes available"
  820. S_CSD_READY                        "Ready"
  821. S_CSD_OUT                        "OUT"
  822. S_CSD_NOSHIPS                    "No ships are assigned to this base"
  823. S_CSD_NOSHIPSLAUNCH                "No ships are ready for launch"
  824. S_CSD_ALIENSQUAD2                "Alien Squadron %d"
  825. S_CSD_XCOMFLEET                    "X-COM Fleet #%d"
  826. S_CSD_WHICHONE                    "WHICH ONE?"
  827. S_CSD_WHICHONE2                    "Which ship do you want to fly on this mission?"
  828. S_CSD_SHIPCHOOSETABLE            "Ship Name                   ~Pilot"
  829.  
  830. / ... in our PROBE TYPE probe near SYSTEM NAME are drained
  831. S_CSD_PROBEEXPIRED                "The power cells in our %s probe near %s are drained. The probe is now off-line."
  832.  
  833.  
  834. S_STRMGR_PLACEHOLDER            "Position 1700ish"
  835.  
  836.  
  837. S_STOCK_INT1                "Factory Loaded 'Lightning II' Interceptor"
  838.  
  839.  
  840. S_GAMEPAUSED                "Game Paused" 
  841. S_UNPAUSE                    "Resume Game" 
  842.  
  843.  
  844.  
  845. /************************************************************************************
  846. /************************************************************************************
  847. /************************************************************************************
  848. /************************************************************************************
  849. /    Help Wizard text Resource (English Language Version)
  850. /     Copyright 1997/1998 MicroProse Software
  851. /    Most Recent Modifications: 2/17/98
  852. /    All Rights Reserved
  853. /************************************************************************************
  854. /------------------------------------------------------------------------------------------------------------------------------
  855. / Edit at your own risk.  The item headers are case specific!
  856. /  ~ in text entries represent a new line in text flow.
  857. /------------------------------------------------------------------------------------------------------------------------------
  858.  
  859. /------------------------------------------------------------------------------------------------------------------------------
  860. / The following two entries appear in the title bar of the Help Wizard and Screen Tour windows
  861. / (respectively). %s in the Screen Tour title bar is the name of the screen.
  862. /------------------------------------------------------------------------------------------------------------------------------
  863.  
  864. WIZARD_GENERAL_TITLE    "X-COM Interceptor Help Wizard"
  865. TOUR_GENERAL_TITLE    "%s Interface Tour"
  866. TOUR_BTN                "Screen Tour"
  867.  
  868. /************************************************************************************
  869. /------------------------------------------------------------------------------------------------------------------------------
  870. / Text for Main Help Wizards - the ones that come up when the player first goes to the screens.
  871. /------------------------------------------------------------------------------------------------------------------------------
  872. /************************************************************************************
  873.  
  874. WIZARD_CSD_TITLE        "Campaign Strategic Display (CSD)"
  875. WIZARD_CSD_TEXT        "This is the Campaign Strategic Display (or 'CSD' for short). This is your main link to all X-COM operations in the Frontier. The Campaign Map shows the star systems in the area, as well as all objects in sensor range of your bases and the corporate Outpost systems you are protecting. The view on the Campaign Map can be scrolled by using the pan ball controller or instantly re-centered by using the Navigation Map cross-hairs. Other screen controls include buttons to access many of the other game screens in the game, as well as controls for launching intercept missions and probes, and an interface for adjusting the speed of time passage within the game."
  876.  
  877. WIZARD_BASE_TITLE        "Bases Screen"
  878. WIZARD_BASE_TEXT        "This is the Bases Screen. From here, you can monitor, expand, and maintain all X-COM bases in the Frontier. The fully-rotatable Base View shows you a 3D model of the currently-selected base which allows you to inspect the base's configuration at a glance. At your discretion, the Base View can display the damage status of each base module and a schematic showing the base's armament and defenses. The Bases Screen has controls for building new bases, adding new base structures to current bases, and accessing a detailed base status report for the base. There are also controls that allow you to access the Equipment and Personnel Screen and the Equip Ship Screen."
  879.  
  880. WIZARD_SHIPS_TITLE        "Equip Ship Screen"
  881. WIZARD_SHIPS_TEXT        "This is the Equip Ship Screen. This screen has all the controls you need to turn your factory-built interceptors into super-powerful, customized killing machines. The menu at the bottom of the screen lists all the ships at the currently selected base. When a ship is selected, it is displayed in the Ship View. By toggling the switch below the Ship View, you can highlight all the weapon and equipment hard points on the displayed interceptor. By clicking individual hard point displays, you can select a new weapon or piece of equipment to mount on that hard point from a menu of items available in the base's Cargo Modules. The Equip Ship Screen also provides controls for assigning pilots to interceptors and saving your favorite equipment and weapon load-out options as default interceptor configurations."
  882.  
  883. WIZARD_RESEARCH_TITLE    "Research Screen"
  884. WIZARD_RESEARCH_TEXT    "All of the scientific research in 'Interceptor' is performed on Earth by scientists at the Galactic Science Corps, or GSC. Once the research is completed, it is stored in the data banks on Earth for retrieval by X-COM bases in the Frontier. ~Research data is downloaded to Frontier bases via Downlink Modules - high-speed data collection devices, three of which can be installed on each X-COM base. The Downlinks retrieve the data transmissions from Earth and store the information in the UFOpedia when the transmission is complete. ~The Research Screen shows you a list of all research topics in the Earth data banks along with a short description of each. Other screen controls and displays allow you to assign research topics to individual bases - or all bases as a group - and to monitor the progress of the download and the Downlinks at each facility. ~Research is the key to staying one step ahead of the aliens. If you haven't started researching yet, you should get started right away!"
  885.  
  886. WIZARD_EQ-PERS_TITLE    "Equipment and Personnel Screen"
  887. WIZARD_EQ-PERS_TEXT    "The Equipment and Personnel Screen provides all the necessary controls and displays to keep your bases stocked with equipment and your interceptors manned with pilots. This screen has two modes - Equipment mode and Pilot mode. In Equipment mode, the main menu at the bottom of the screen lists all the ships, weapons, and other equipment available for purchase. Also accessible in this mode is the Manufacture List, which displays a menu of all the custom ships, weapons, and equipment that can be manufactured by the corporate Outposts in the Frontier. In Pilot mode, the main menu lists all the pilots who are available for recruitment. All equipment and personnel ordered, manufactured, and/or recruited are shipped to your current base via freighter from the nearest available corporate Outpost. Other functions of the Equipment and Personnel Screen include the ability to sack pilots, sell equipment, and transfer personnel and equipment from one X-COM base to another."
  888.  
  889. WIZARD_PROD-MGR_TITLE    "Production Manager"
  890. WIZARD_PROD-MGR_TEXT    "The more advanced weapons and equipment in 'Interceptor' are not stocked at your Outposts - they must be custom-manufactured. When you place a manufacture order from the Equipment and Personnel Screen, the items you select are added to the Production Manager queue in the sequence they are ordered. On this screen, you can set the priority of individual items to suit your needs. Increasing the priority of a manufacturing project increases the percentage of the available manufacturing workforce at your Outposts who are working on that project. The higher the priority, the faster the project is completed. You can also cancel production orders from the Production Manager Screen."
  891.  
  892.  
  893.  
  894.  
  895. S_HUMAN                        "Human"
  896.  
  897.  
  898. /  Correction - moved from above
  899. S_SHIPSTATUS                    "Ship Status"
  900.  
  901. S_CSD_MUSTSELECTSHIP    "You must select at least one ship."
  902.  
  903. //  correction!  Moved from above
  904. S_CSD_CHOOSESHIP        "Ships docked at %s. Select a maximum of 5 to launch."
  905.  
  906. S_DIFFICULTYLEVEL        "Difficulty Level"
  907. S_DATE                    "Date"
  908. S_TIME                    "Time"
  909. S_LOAD_TREASURY                "Treasury"
  910.  
  911.  
  912. SI_A60                "Radio Silence"    
  913. SI_A71                "Eject"
  914.  
  915. / alien sighted size descr
  916. S_SMALL            "SMALL"
  917. S_MEDIUM        "MEDIUM"
  918. S_LARGE            "LARGE"
  919.  
  920. S_CSD_PLAYER_REPORT            "Player Report"
  921.  
  922. S_CLOSE            "Close"
  923.  
  924. S_CSD_INTERCPORDERS        "Interceptor Orders"
  925. S_GATLASER            "Gatling Laser"
  926.  
  927. T1_TECH_FLT            "Tech Level %d"
  928. T1_ORBIT_FLT            "Orbital Ring %d"
  929. T1_TINY_SIZE_FLT        "Tiny Planet"
  930. T1_SMALL_SIZE_FLT        "Small Planet"
  931. T1_MEDIUM_SIZE_FLT        "Medium Planet"
  932. T1_LARGE_SIZE_FLT        "Large Planet"
  933. T1_HUGE_SIZE_FLT        "Huge Planet"
  934.  
  935. T1_XCOMBASE            "X-COM Base"
  936. T1_ALIENBASE            "ALIEN Base"
  937.