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Amiga Format 43
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af043a.adf
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BULL6.LHA
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structs.i
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1992-12-15
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1KB
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41 lines
********************************************************************************
* oo oo *
* \( )/ Bullfrog Demo \( )/ *
* ^ ^^ ^ Structures ^ ^^ ^ *
********************************************************************************
*COLLECTABLE OBJECTS
OBJ_ON equ 0 ;does the object exist
OBJ_STATUS equ 0 ;what state is it in
OBJ_TO_DRAW equ 2 ;Where to get all the x y and frame in one move
OBJ_X equ 2 ;where on the screen is it
OBJ_Y equ 4 ;y version of above
OBJ_FRAME equ 6 ;what is the frame being displayed
OBJ_SIZE equ 8 ;how big is each object.
********************************************************************************
*Bad Guys
BAD_ON equ 0 ;does the bad guy exist
BAD_STATE equ 0 ;and if so what type of guy is he
BAD_TO_DRAW equ 2 ;get x,y and frame is one easy go
BAD_XY equ 2 ;so we can get x and y together
BAD_X equ 2 ;bad guys x position
BAD_Y equ 4 ;bad guys y position
BAD_FRAME equ 6 ;current animation frame
BAD_DELAY equ 8 ;delay between changes in animation
BAD_SIZE equ 10 ;how much memory each bad guy takes
********************************************************************************
*Scores
TEXT_SCORE equ 0
TEXT equ 2
TEXT_SIZE equ 16
********************************************************************************