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Amiga Format 43
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af043a.adf
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BULL6.LHA
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equates.i
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Text File
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1992-12-15
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2KB
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53 lines
********************************************************************************
* oo oo *
* \( )/ Bullfrog Demo \( )/ *
* ^ ^^ ^ Equates ^ ^^ ^ *
********************************************************************************
DELAY equ 10 ;Delay between changing levels
SCORE equ 50 ;How much the score goes up when something collected
MAX_LEVELS equ 4 ;Number of levels in game.
GRAVITY equ 2 ;Speed at which gravity affects man
MAX_SPEED equ 16 ;maximum speed of man
JUMP equ 20 ;how high can you jump. Can you fly bobby?
ACEL equ 3 ;speed of accleration for man
NO_LIVES equ 3 ;number of lives.
SLOW_DOWN equ 2 ;Speed of decrease
MAX_FALL equ 16 ;how long can you fall before you die
MAN_LEFT_START equ 4*4 ;start frame number for man running left
MAN_LEFT_FINISH equ 1*4 ;end frame number for man running left
MAN_STATIONARY equ 5*4 ;frame for man standing still
MAN_RIGHT_START equ 6*4 ;start frame number for man running right
MAN_RIGHT_FINISH equ 9*4 ;end frame number for man running right
MAN_BOUNCE equ 10*4 ;high jump
MAN_CRUMBLE_START equ 11*4 ;man has fallen to far
MAN_CRUMBLE_FINISH equ 19*4 ;has has to die.
LEFT_FOOT equ 3 ;mans left foot
RIGHT_FOOT equ 10 ;mans right foot
MAN_WIDTH equ 16 ;mans width for collision
MAN_HEIGHT equ 24 ;mans hight for collision
MAX_OBJECTS equ 16 ;maximum no of objects on screen
ANKH_HEIGHT equ 16 ;height of Ankhs
ANKH_WIDTH equ 8 ;width of Ankhs
MAX_BADDIES equ 8 ;maximum number of bad guys on screen
BAD_FRAME_DELAY equ 4 ;delay between change of frames
BAD_LEFT_START equ 0 ;start of animation going left
BAD_LEFT_END equ 5 ;end of animation going left
BAD_MIDDLE equ 6 ;bad guy faces the screen
BAD_RIGHT_START equ 7 ;start of animation for right movement
BAD_RIGHT_END equ 12 ;end of animation for going right
BAD_STATE_LEFT equ 1 ;state going left
BAD_STATE_FROM_LEFT equ 2 ;state man not moving came from left
BAD_STATE_FROM_RIGH equ 3 ;man not moving came from right
BAD_STATE_RIGHT equ 4 ;state going right
BAD_LEFT_WIDTH equ 2 ;width of bad guy
BAD_RIGHT_WIDTH equ 14 ;width of bad guy
BAD_TOP_HEIGHT equ 2 ;height of bad guy
BAD_BOTTOM_HEIGHT equ 14 ;height of bad guy
MAX_SCORES equ 5