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Text File  |  1992-12-15  |  4KB  |  137 lines

  1.     SECTION chip_data,data_c
  2. ******************************************************************************
  3. *        My Variables
  4. ******************************************************************************
  5.     even
  6.     xref man_x
  7. man_x        dc.w    0
  8.     xref man_y
  9. man_y        dc.w    200-32
  10.     xref man_frame
  11. man_frame    dc.w    0
  12.     xref man_vx
  13. man_vx        dc.w    0
  14.     xref man_vy
  15. man_vy        dc.w    0
  16.     xref _pressed_fire
  17. _pressed_fire    dc.w    0
  18.     xref new_level
  19. new_level        dc.w    0
  20.     xref current_level
  21. current_level    dc.w    0
  22.     xref map_pointer
  23. map_pointer        dc.l    0
  24.     xref to_collect
  25. to_collect        dc.w    0
  26.     xref fallen
  27. fallen        dc.w    0
  28.     xref died
  29. died        dc.w    0
  30.     xref game_over
  31. game_over    dc.w    0
  32.     xref score
  33. score        dc.w    0
  34.     xref delay
  35. delay        dc.w    0
  36.     xref total_levels
  37. total_levels    dc.w    0
  38. high_score        dc.w    1000
  39. _score_text        dc.b    'SCORE:       .',0
  40.  
  41.     even
  42. ;All graphics data here please.
  43. _man
  44.     incbin    data/man.dat
  45.     even
  46. _blocks
  47.     incbin    data/block.dat
  48.     even
  49. _collect
  50.     incbin    data/collect.dat
  51.     even
  52. _bad
  53.     incbin    data/bad.dat
  54.     even
  55. _font
  56.     incbin    data/font.dat
  57. _background
  58.     incbin    data/background.dat
  59. _logo
  60.     incbin    data/frog_logo.dat
  61.     even
  62.  
  63. _map0
  64.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  65.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,3,3,4
  66.     dc.b    0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  67.     dc.b    0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  68.     dc.b    0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
  69.     dc.b    0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0
  70.     dc.b    0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0
  71.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0
  72.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0
  73.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0
  74.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
  75.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
  76.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  77.  
  78. _map1
  79.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  80.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  81.     dc.b    0,0,0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0
  82.     dc.b    0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
  83.     dc.b    0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0
  84.     dc.b    0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
  85.     dc.b    0,0,0,0,5,0,0,0,0,5,0,0,0,0,0,5,0,0,0,0
  86.     dc.b    0,0,0,0,0,1,2,3,3,2,2,3,3,2,4,0,0,0,0,0
  87.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  88.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  89.     dc.b    0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0,0
  90.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
  91.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  92.  
  93. _map2
  94.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  95.     dc.b    2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3
  96.     dc.b    0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
  97.     dc.b    0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,5,0,0,0,0
  98.     dc.b    0,0,1,2,2,4,0,0,0,0,0,0,0,0,0,0,1,4,0,0
  99.     dc.b    0,0,0,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0,0,1
  100.     dc.b    0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,2,2,4,0,0
  101.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  102.     dc.b    0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0
  103.     dc.b    0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
  104.     dc.b    0,0,0,1,4,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0
  105.     dc.b    1,3,2,2,3,3,3,3,3,2,4,1,3,3,2,3,3,3,2,4
  106.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  107.  
  108. _map3
  109.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  110.     dc.b    2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
  111.     dc.b    0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
  112.     dc.b    0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,5,0,0,0,0
  113.     dc.b    2,1,4,2,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  114.     dc.b    0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
  115.     dc.b    0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0
  116.     dc.b    0,0,0,0,1,4,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  117.     dc.b    2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  118.     dc.b    0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
  119.     dc.b    0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0
  120.     dc.b    1,2,4,0,0,1,3,2,3,4,5,1,3,3,2,3,3,3,2,4
  121.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  122.  
  123.     even
  124. _objects
  125.     ds.w    OBJ_SIZE*MAX_OBJECTS
  126. _bad_guys
  127.     ds.w    BAD_SIZE*MAX_BADDIES
  128.     even
  129.  
  130.  
  131. mt_data
  132.     IFD    MUSIC_ON_OR_OFF
  133.     incbin    "data/mod.populous groove"
  134.     ENDC
  135.     even
  136.     dc.l    0
  137.