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Amiga Format 43
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af043a.adf
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BULL6.LHA
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data_c.s
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1992-12-15
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4KB
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137 lines
SECTION chip_data,data_c
******************************************************************************
* My Variables
******************************************************************************
even
xref man_x
man_x dc.w 0
xref man_y
man_y dc.w 200-32
xref man_frame
man_frame dc.w 0
xref man_vx
man_vx dc.w 0
xref man_vy
man_vy dc.w 0
xref _pressed_fire
_pressed_fire dc.w 0
xref new_level
new_level dc.w 0
xref current_level
current_level dc.w 0
xref map_pointer
map_pointer dc.l 0
xref to_collect
to_collect dc.w 0
xref fallen
fallen dc.w 0
xref died
died dc.w 0
xref game_over
game_over dc.w 0
xref score
score dc.w 0
xref delay
delay dc.w 0
xref total_levels
total_levels dc.w 0
high_score dc.w 1000
_score_text dc.b 'SCORE: .',0
even
;All graphics data here please.
_man
incbin data/man.dat
even
_blocks
incbin data/block.dat
even
_collect
incbin data/collect.dat
even
_bad
incbin data/bad.dat
even
_font
incbin data/font.dat
_background
incbin data/background.dat
_logo
incbin data/frog_logo.dat
even
_map0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,3,3,4
dc.b 0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
dc.b 1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
_map1
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,5,0,0,0,0,5,0,0,0,0,0,5,0,0,0,0
dc.b 0,0,0,0,0,1,2,3,3,2,2,3,3,2,4,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0,0
dc.b 1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
_map2
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3
dc.b 0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
dc.b 0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,5,0,0,0,0
dc.b 0,0,1,2,2,4,0,0,0,0,0,0,0,0,0,0,1,4,0,0
dc.b 0,0,0,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0,0,1
dc.b 0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,2,2,4,0,0
dc.b 0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,1,4,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0
dc.b 1,3,2,2,3,3,3,3,3,2,4,1,3,3,2,3,3,3,2,4
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
_map3
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
dc.b 0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,5,0,0,0,0
dc.b 2,1,4,2,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0
dc.b 0,0,0,0,1,4,0,0,0,1,4,0,0,0,0,0,0,0,0,0
dc.b 2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
dc.b 0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0
dc.b 1,2,4,0,0,1,3,2,3,4,5,1,3,3,2,3,3,3,2,4
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
even
_objects
ds.w OBJ_SIZE*MAX_OBJECTS
_bad_guys
ds.w BAD_SIZE*MAX_BADDIES
even
mt_data
IFD MUSIC_ON_OR_OFF
incbin "data/mod.populous groove"
ENDC
even
dc.l 0