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Text File  |  1992-11-19  |  4KB  |  130 lines

  1.     SECTION chip_data,data_c
  2. ******************************************************************************
  3. *        My Variables
  4. ******************************************************************************
  5.     even
  6.     xref man_x
  7. man_x        dc.w    0
  8.     xref man_y
  9. man_y        dc.w    200-32
  10.     xref man_frame
  11. man_frame    dc.w    0
  12.     xref man_vx
  13. man_vx        dc.w    0
  14.     xref man_vy
  15. man_vy        dc.w    0
  16.     xref _pressed_fire
  17. _pressed_fire    dc.w    0
  18.     xref new_level
  19. new_level        dc.w    0
  20.     xref current_level
  21. current_level    dc.w    0
  22.     xref map_pointer
  23. map_pointer        dc.l    0
  24.     xref to_collect
  25. to_collect        dc.w    0
  26.     xref fallen
  27. fallen        dc.w    0
  28.     xref died
  29. died        dc.w    0
  30.     xref game_over
  31. game_over    dc.w    0
  32.     xref score
  33. score        dc.w    0
  34.     xref delay
  35. delay        dc.w    0
  36.     xref total_levels
  37. total_levels    dc.w    0
  38.  
  39.     even
  40. ;All graphics data here please.
  41. _man
  42.     incbin    data/man.dat
  43.     even
  44. _blocks
  45.     incbin    data/block.dat
  46.     even
  47. _collect
  48.     incbin    data/collect.dat
  49.     even
  50. _bad
  51.     incbin    data/bad.dat
  52.     even
  53. _font
  54.     incbin    data/font.dat
  55.     even
  56. _score_text    dc.b    'SCORE:      .',0
  57.  
  58. _map0
  59.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  60.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,3,3,4
  61.     dc.b    0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  62.     dc.b    0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  63.     dc.b    0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
  64.     dc.b    0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0
  65.     dc.b    0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0
  66.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0
  67.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0
  68.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0
  69.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
  70.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
  71.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  72.  
  73. _map1
  74.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  75.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  76.     dc.b    0,0,0,0,0,0,0,1,2,3,2,3,4,0,0,0,0,0,0,0
  77.     dc.b    0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
  78.     dc.b    0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0
  79.     dc.b    0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0
  80.     dc.b    0,0,0,0,5,0,0,0,0,5,0,0,0,0,0,5,0,0,0,0
  81.     dc.b    0,0,0,0,0,1,2,3,3,2,2,3,3,2,4,0,0,0,0,0
  82.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  83.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  84.     dc.b    0,0,0,0,0,0,0,0,1,2,3,4,0,0,0,0,0,0,0,0
  85.     dc.b    1,2,3,2,3,2,3,2,3,2,3,2,3,2,2,3,3,2,3,4
  86.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  87.  
  88. _map2
  89.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  90.     dc.b    2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3
  91.     dc.b    0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
  92.     dc.b    0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,5,0,0,0,0
  93.     dc.b    0,0,1,2,2,4,0,0,0,0,0,0,0,0,0,0,1,4,0,0
  94.     dc.b    0,0,0,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0,0,1
  95.     dc.b    0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,2,2,4,0,0
  96.     dc.b    0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  97.     dc.b    0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0
  98.     dc.b    0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
  99.     dc.b    0,0,0,1,4,0,0,0,0,1,3,4,0,0,0,0,0,0,0,0
  100.     dc.b    1,3,2,2,3,3,3,3,3,2,4,1,3,3,2,3,3,3,2,4
  101.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  102.  
  103. _map3
  104.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  105.     dc.b    2,3,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4
  106.     dc.b    0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,5,0,0
  107.     dc.b    0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,5,0,0,0,0
  108.     dc.b    2,1,4,2,2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  109.     dc.b    0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,0,0
  110.     dc.b    0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0
  111.     dc.b    0,0,0,0,1,4,0,0,0,1,4,0,0,0,0,0,0,0,0,0
  112.     dc.b    2,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  113.     dc.b    0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0
  114.     dc.b    0,0,0,0,0,0,0,0,0,1,2,4,0,0,0,0,0,0,0,0
  115.     dc.b    1,2,4,0,0,1,3,2,3,4,5,1,3,3,2,3,3,3,2,4
  116.     dc.b    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  117.  
  118.     even
  119. _objects
  120.     ds.w    OBJ_SIZE*MAX_OBJECTS
  121. _bad_guys
  122.     ds.w    BAD_SIZE*MAX_BADDIES
  123.  
  124. mt_data
  125.     IFD    MUSIC_ON_OR_OFF
  126.     incbin    "data/mod.populous groove"
  127.     ENDC
  128.     even
  129.     dc.l    0
  130.