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- /*
- * Strings data file for localisation
- * The id's should be less than 20 chars
- */
-
- /* Default string - this comes back if all else fails */
- DEFAULT "ERROR - Default text - ERROR"
-
- /* Miscellaneous strings */
- MISC_CLOSE "Schliessen"
- MISC_LOADGAME "Spiel oeffnen"
- MISC_SAVEGAME "Spiel speichern"
- MISC_QUIT "Spiel beenden"
- MISC_PAUSED "Pause"
-
- /* Reticule strings */
- RET_OPTIONS "Optionen"
- RET_INTELLIGENCE "Intelligenz"
- RET_MANUFACTURE "Herstellen"
- RET_DESIGN "Fahrzeug Design"
- RET_RESEARCH "Neue Technologie"
- RET_BUILD "Herstellen"
- RET_CLOSE "Schliesen"
- RET_COMMAND "Kommandeure"
-
- /* Design screen strings */
- DES_NEWVEH "Neues Fahrzeug"
- DES_STORE "Design speichern"
- DES_CANCEL "Cancel"
- DES_DEL "Delete"
- DES_NEW "Neues Design"
- DES_ARMOUR_KIN "Kinetisch Ruestung"
- DES_ARMOUR_HEAT "Thermale Ruestung"
- DES_POWER "PS"
- DES_WEIGHT "Gewicht"
- DES_POWERUSE "Energieverbrauch"
- DES_SENSOR_RANGE "Sensorreichweite"
- DES_SENSOR_POWER "Sensorstaerke"
- DES_ECM_POWER "ECM Staerke"
- DES_BUILD_POINTS "Konstruktionsstaerke"
- DES_RANGE "Reichweite"
- DES_DAMAGE "Schaden"
- DES_ROF "Rate-of-Fire"
- DES_AIR "Luftgeschwindigkeit"
- DES_ROAD "Strassengeschwindigkeit"
- DES_OFFROAD "Gelaendegeschwindigkeit"
- DES_WATER "Wassergeschwindigkeit"
- DES_WEAPONS "Waffen"
- DES_OTHER "Andere Systeme"
- DES_COMMAND "Kommand Tuerme"
- DES_BODY "Fahrgestell"
- DES_PROPULSION "Antrieb"
- DES_TURRET "Tuerme"
- DES_TEMPPOWER "Benoetigte Energie"
- DES_TEMPBODY "Body Points"
-
- /* Other interface strings */
- INT_BLDPROGRESS "Progress Bar"
- INT_BLDSPEED "Build Speed"
- INT_PWRUSAGE "Power Usage"
- INT_RESMESSAGE "Research Update"
- INT_GENMESSAGE "Project Goals"
- INT_MISMESSAGE "Current Objective"
- INT_RESCOMPLETED "Research Completed"
- INT_TRANSPORTER "Load Transporter"
- INT_TRANSLAUNCH "Launch Transporter"
-
- /* Multiplayer Interface Strings*/
- MUL_PHONENO "Telephonnummer"
- MUL_IPADDR "IP Addresse oder Maschinen Name"
- MUL_COM1 "Kom Port 1"
- MUL_COM2 "Kom Port 2"
- MUL_COM3 "Kom Port 3"
- MUL_COM4 "Kom Port 4"
- MUL_CANCEL "Zueruck"
- MUL_OK "Einstellungen Akzeptiert"
- MUL_PLAYER "Spieler-name"
- MUL_GAME "Spiel-name"
- MUL_MAXPLAY "Maximale Teilnehmerzahl"
- MUL_ARENA "Deathmatch Form"
- MUL_CAMPAIGN "Kampagnen Form"
- MUL_REFRESH "Auffrischen"
- MUL_HOST "Start Hosting Game"
- MUL_CLEAR "Clear Current Force"
- MUL_DEFAULT "Select Default Force"
- MUL_LOAD "Load Force"
- MUL_SAVE "Save Force"
- MUL_DESIGN "Enter Template Editor"
-
- MUL_14400 "14400 Baud"
- MUL_19200 "19200 Baud"
- MUL_56000 "56000 Baud"
- MUL_115200 "115.2k Baud"
- MUL_SIDECONNECTION "VERBINDUNG"
- MUL_SIDEOPTIONS "OPTIONEN"
- MUL_SIDEGAMES "SPIELE"
- MUL_SIDEPLAYERS "SPIELER"
- MUL_SIDEFORCE "TEAM"
- MUL_SIDETEMPLATES "SCHABLONEN"
- MUL_SIDEINFO "KONTROLLE"
-
- MUL_CHAT "PLAUDERN"
- MUL_STARTING "Host beginnt das Spiel"
- MUL_ALLIANCES "Allianzen"
- MUL_SCORE "Spielstand"
- MUL_KILLS "Tote"
- MUL_PING "Ping"
- MUL_POWLO "Niedrige Power Levels"
- MUL_POWMED "Mittlere Power Levels"
- MUL_POWHI "Hohe Power Levels"
- MUL_TECH1 "Niedrige Technologie"
- MUL_TECH2 "Mittlere Technologie"
- MUL_TECH3 "Hohe Technologie"
- MUL_CAMPCLEAN "Start ohne Basen"
- MUL_CAMPDEFENCE "Start mit fortgeschrittenen Basen"
- MUL_CAMPBASE "Start mit Basen"
- MUL_PLAYERIC "Spielername auswaehlen"
- MUL_FORCEIC "Team waehlen"
- MUL_MAPIC "Karte waehlen"
- MUL_GAMEIC "Spielename"
- MUL_ALLIANCEN "Keine Allianzen"
- MUL_ALLIANCEY "Allianzen"
-
- MUL_NOLIM "Keine Einschraenkungen"
- MUL_TIMELIM "Zeit Einschraenkungen"
- MUL_FRAGLIM "Einschraenkungen fuer Tote"
-
- // More Multiplayer Strings.
- // %s denotes the name of a player, eg: 'John Gives You Droids'
- CON_MODEM "Modem"
- CON_INTERNET "Internet"
- CON_LAN "IPX Network"
- CON_CABLE "Serial Cable"
- CON_MORE "Mehr"
- GAMES_GAMES "Spiele"
- LABEL_TYPE "Spiel"
- LABEL_POWER "Power"
- LABEL_ALLI "Allianzen"
- LABEL_TEC "Technologie Level"
- LABEL_BASE "Base"
- LABEL_LIMIT "Einschraenkungen"
- MUL_PLAYERS "Spiele"
- MUL_PLAY "Gespielt"
-
- MUL_COMP "Computer"
- MUL_COMP_Y "Computer Opponents"
- MUL_COMP_N "No Computer Opponents"
- MUL_STRLIM "Set Structure Limits"
- MUL_SKIRMISH "Skirmish"
- MUL_TEAMPLAY "Team Play"
-
- ALLI_STATE "Toggle Alliance State"
- ALLI_VIS "Give Visibility Report"
- ALLI_TEC "Leak Technology Documents"
- ALLI_DRO "Hand Over Selected Units"
- ALLI_POW "Give Power To Player"
- ALLI_REQ "%s Requests An Alliance With You"
- ALLI_OFF "You Invite %s To Form An Alliance"
- ALLI_BRK "%s Breaks The Alliance With %s"
- ALLI_FRM "%s Forms An Alliance With %s"
-
- GIFT_VIS "%s Gives You A Visibility Report"
- GIFT_DRO "%s Gives You Units"
- GIFT_TEC "%s Gives You Technology Documents"
- GIFT_POW "%s Gives You Power"
-
- MUL_ARTIF "You Discover Blueprints For %s"
-
- /* In Game Options */
- GAME_QUIT "Quit"
- GAME_RESUME "Resume"
-
- /* Frontend Strings */
- FE_SIDEMAIN "HAUPTMENU"
- FE_SINGLE "Ein Spieler"
- FE_MULTI "Mehrere Spieler"
- FE_OPTIONS "Spieloptionen"
- FE_INTRO "Intro anschauen"
- FE_QUIT "Spiel verlassen"
- FE_SIDESINGLE1 "EIN SPIELER"
- FE_SIDESINGLE2 "SPIEL STARTEN"
- FE_NEW "Neue Kampagne"
- FE_LOAD "Load Kampagne"
- FE_TUT "Einfuehrung"
- FE_FASTPLAY "Schnelles Spiel"
- FE_RETURN "Zurueck"
- FE_SIDEMULTI "MEHRERE SPIELER"
- FE_HOST "Host Game"
- FE_JOIN "Join Game"
- FE_FORCEEDIT "Team Herausgeber"
- FE_SKIRMISH "Ein Spieler Skirmish"
- FE_SIDEOPTIONS "SPIELOPTIONEN"
- FE_MOUSE "Mouse Speed"
- FE_SCROLL "Scroll Speed"
- FE_GAMMA "Gamma"
- FE_FX "FX Lautstaerke"
- FE_MUSIC "Musik Lautstaerke"
- FE_CLAN "Clan Farbe"
-
- FE_VIDEO "Video Optionen"
- FE_SOFTWARE "Software"
- FE_DIRECTX "DirectX"
- FE_OPENGL "OpenGL"
- FE_GLIDE "Glide"
-
-
-
- /* In Game Multiplayer announcements*/
- /* %s denotes a players name. */
- MUL_LEAVE "%s hat das Spiel verlassen"
- MUL_JOINING "%s spiel mit"
- MUL_RESPOND "%s antwortet nicht"
-
- /* Units order screen */
- DORD_RANGE1 "Short Range"
- DORD_RANGE2 "Long Range"
- DORD_RANGE3 "Default Range"
-
- DORD_REPAIR1 "Retreat at Medium Damage"
- DORD_REPAIR2 "Retreat at Heavy Damage"
- DORD_REPAIR3 "Do or Die!"
-
- DORD_FIRE1 "Fire At Will"
- DORD_FIRE2 "Return Fire"
- DORD_FIRE3 "Hold Fire"
-
- DORD_HOLDPOS "Hold Position"
-
- DORD_RETBASE "Return To Base"
- DORD_RETREPAIR "Return For Repair"
-
- DORD_ARMDESTRUCT "Return to Factory"
- DORD_DESTRUCT "Confirm"
-
- DORD_FACTORY "Assign Factory Production"
-
- DORD_ARMRECYCLE "Return for Recycling"
- DORD_RECYCLE "Recycle"
-