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- Subject: Re: Assembly Routine... Or Bob flipping
- References: <h5PFfag.mhandverger@delphi.com>
- X-Newsreader: TIN [version 1.2 PL2]
- Path: imada.ou.dk!breese
- From: breese@imada.ou.dk (Bjorn Reese)
- Message-ID: <1996Jan13.160602.7008@imada.ou.dk>
- Sender: news@imada.ou.dk
- Nntp-Posting-Host: wagner.imada.ou.dk
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- Date: Sat, 13 Jan 1996 16:06:02 GMT
- Newsgroups: comp.sys.amiga.programmer
-
- mhandverger@delphi.com wrote:
- > now, I'm using a lookup table for the flips, but it is too slow, and I don't
- > want to have to pre-calc ALL the bobs.. (this is for a mortal kombat type
- > game)
-
- Pre-calc will give you the best performance. If you, like MK, only
- have a few characters on screen at the time, you could just pre-calc
- these characters when they are needed.
-
- --
- Bjorn Reese Email: breese@imada.ou.dk
- Odense University, Denmark URL: http://www.imada.ou.dk/~breese
-
- "It's getting late in the game to show any pride or shame" - Marillion
-