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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: TMapping again!
- Date: 13 Jan 1996 14:03:30 +0100
- Organization: SN Internett
- Message-ID: <4d8aj2$3vk@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Jyrki Saarinen)
-
- >> I have been following the discussion on fast tmapping
- >> innerloops, and have a question conserning those
- >> very fast loops (i.e two instructions per pixel).
- >>
- >> What do you guys do when the delta values are negative?
- >> Clearly an addx.l will not work! Do you use some kind of
- >> symetric tmap, or does the tmap repates outside the frame,
- >> or what? Do you have several innerloops?
- >> Any pointers, anyone? Thanks in advance..
-
- >Hmm. I think it works just good..
-
- Are you sure? Try using a 2 or 3-pixel wide texturemap, and stretch it
- across the screen. Then flip the coordinates, and try again. It's not
- 100% accurate..
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C4F/340MB
-
- 1.Sam.25.23: And when Abigail saw David, she hasted, and lighted off the
- ass, and fell before David on her face
-
-