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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 12 Jan 1996 20:50:20 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4d6hic$qc3@maureen.teleport.com>
- References: <4d37mb$sbo@maureen.teleport.com> <30f5cb33@lls.se>
- NNTP-Posting-Host: linda.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Magnus Holmgren (cmh@lls.se) wrote:
- : In a message of 11 Jan 96, Stephan wrote to All:
-
- : SS> It goes a long way compare to previous OS version, but from the
- : SS> game market result not long enought to satisfy the industry.
- : SS> IF somebody ask me to port donkey kong country to the A1200 I wont
- : SS> use an OS RTG solution. The game will own the View and take over
- : SS> 'all' the video chip register, and the blitter. It will multitask
- : SS> but wont work on a picaso... But the end result, 'no' OS function
- : SS> used for the game itself.
-
- : Why? There are some (FD) platform games on the Amiga that uses the OS and
- : works fairly well. I must say that I prefer if they do open a normal
- : screen, since the system can promote it to a decent screen mode.
-
- If they dont work on a picasso or else, how do you know they only use
- the OS?
-
- : Hey, even that old game F1GP (or whatever) was said to run great on a
- : normal Intuition screen. If that could be OS friendly, why not lots of
- : other games as well? Ok, certain types would be hard, but not all.
-
- Some game just need video memory... but they usually keep in mind
- the video memory format so they can write custom routine over using
- generic OS routine. F1GP probably use CPU routine to write plannar
- polygon, or/and hit the blitter directly.
-
- : SS> The A4000 could have been designed correctly.. 040 on motherboard,
- : SS> completly new GFX chipset with a 'wb emu'. People with AGA wanted
- : SS> AGA game, so people with 'AGA+' would have wanted 'AGA+' game anyway.
- : SS> GFX card would have came latter, anyway I bet no card today could have
- : SS> match what CBM could have delivered back then.
-
- : Well, don't you know the story? They had an A3000+, that was really great
- : (according to those who knew ;), but the management killed it when almost
- : ready. Ok, it wasn't a completely new GFX chipset, but apart from that...
-
- Why do you think they killed it? because most a500 demo or games wouldn't
- work on it? (CBM managment might have been crazy enought to think that way)
-
- I only blame game developer for not testing their games enought, not for
- ruining the amiga development.. that was CBM managment only acomplisment.
-
- Stephan
-