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- Path: sydney.DIALix.oz.au!not-for-mail
- From: accolyte@sydney.DIALix.oz.au (Troy Till)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Serial Cable
- Date: 12 Jan 1996 01:06:10 +1100
- Organization: DIALix Services, Sydney, Australia.
- Sender: accolyte@sydney.DIALix.oz.au
- Distribution: world
- Message-ID: <4d35gi$j4b$1@sydney.DIALix.oz.au>
- References: <831.6575T934T1608@mailbox.swipnet.se> <4cdgi0$gc6@serpens.rhein.de> <judas.0h74@tomtec.abg.sub.org> <4cm5bn$26e@serpens.rhein.de> <judas.0hcf@tomtec.abg.sub.org>
- NNTP-Posting-Host: accolyte@sydney.dialix.oz.au
-
- Th.Huber (judas@tomtec.abg.sub.org) wrote:
- : In article <4cm5bn$26e@serpens.rhein.de> mlelstv@serpens.rhein.de (Michael van Elst) writes:
- : >judas@tomtec.abg.sub.org (Th.Huber) writes:
- : >
- : >>Many great games did the "start blitter" + "read from chip" - thing, thus they fail
- : >>on AA.
- : >
- : >Great games and lousy c0d3rz were never a good combination.
- :
- : This was no fault of the c0derz. The hardware manual also showed this option.
- : (Well, of course .. there`s also a hint for a certain gfx.lib function =)
- :
- : CBM made the whole thing fail, as the AA doesn`t behave like ECS in this
- : point. (Might be caused by the enhanced bandwidth of chipram compared to the
- : same old blitterdesign.)
-
- I missed the start of this thread, could you explain what you're talking
- about please?
-
- Troy.
-
-