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- Path: xs4all.nl!not-for-mail
- From: yrozijn@xs4all.nl (Yvon Rozijn)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Help with transparent objects
- Date: 21 Apr 1996 16:42:17 GMT
- Organization: XS4ALL, networking for the masses
- Message-ID: <4ldoh9$1t8@news.xs4all.nl>
- References: <4l13tn$u@ns.ccsn.edu> <1996Apr19.104649.4477@imada.ou.dk>
- NNTP-Posting-Host: asd03-03.dial.xs4all.nl
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
-
- Bjorn Reese (breese@imada.ou.dk) wrote:
- :
- : Use graphics.library/BltMaskBitMapRastPort instead.
- :
- : "shape" is a pointer to a memory area where the mask/shape of the
- : object is, ie. should contain a zero bit for each transparent pixel
- : and a one bit otherwise. You can get this shape by OR'ing the bitplanes.
- ^^^^^^^^^^^^^^^^^^^^
- Only if 0 is the transparent colour. Otherwise it's a bit more
- complicated.
-
- --
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