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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.programmer
- Subject: Re: toy operating systems, like AmigaOS
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.programmer
- Date: 18 Apr 1996 18:06:59 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4l60c3$9la@nadine.teleport.com>
- References: <4ksuge$haa@nadine.teleport.com> <4kt6p4$noh@melimelo.enst-bretagne.fr>
- NNTP-Posting-Host: julie.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- PROUX Guillaume (proux@enstb.enst-bretagne.fr) wrote:
- : In article <4ksuge$haa@nadine.teleport.com>, sschaem@teleport.com (Stephan Schaem) writes:
- : >
- : > More easy said then done... this can be possible on very simple project.
- : > but write >200,000 C line project.. compile, I'm sure you will have
- : > plenty of bug already here... should your compiler crash and burn
- : > because you made a syntax error?!
- : > Stephan
- :
- : I am the opinion that with this old boring programming style... 200000 lines of C
- : code... you will have bug.
-
- : BUT when you do some Object Oriented Style Programming, you have more much chances
- : not to do critical bug because of independancies of every part of your program..
-
- Its not because you write with some OO program style that you wont make
- mistake in your 3d clipping algorithm and from that overrun rasterization
- into some OS space and totaly crash the machine dead that might
- even require a power off.
-
- Stephan
-
-