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- Path: nntp-trd.UNINETT.no!usenet
- From: HAAVARD JAKOBSEN <haa_jako@gih.no>
- Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.games,comp.sys.amiga.misc,comp.sys.amiga.programmer
- Subject: Re: These technical terms...
- Date: Thu, 18 Apr 1996 15:30:16 +0200
- Organization: UNINETT news service
- Message-ID: <317643E8.55DA@gih.no>
- References: <1582.6676T834T1624@mbox.vol.it>
- <1467.6678T966T229@Redrobe.demon.co.uk>
- <4l17o8$btf@sunsystem5.informatik.tu-muenchen.de>
- <4l3bm7$qql@Venus.mcs.com> <kaespe1by0v.fsf@lk-hp-6.hut.fi>
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- Mats A Knip wrote:
- >
- > > Well, Doom is texture-mapped raycasting, and as such, is all chunky.
- > > VGA hardware is chunky. Doom draws directory to video card memory.
- >
- > BZZZT! Doom is NOT raycasting!!!!! Period.
-
- Doom uses an weird way of rayCASTING (not raytracing)
- That's why there are no bridges to go under in it..
- Check it out for youself!
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