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- Path: nntp.earthlink.net!usenet
- From: psheffield@earthlink.net (Patrick Sheffield)
- Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.games,comp.sys.amiga.misc,comp.sys.amiga.programmer
- Subject: Re: These technical terms...
- Date: 18 Apr 1996 07:29:21 GMT
- Organization: Earthlink Network, Inc.
- Message-ID: <501.6682T26T850@earthlink.net>
- References: <4l3bm7$qql@Venus.mcs.com>
- NNTP-Posting-Host: psheffield.earthlink.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >In article <4l17o8$btf@sunsystem5.informatik.tu-muenchen.de>,
- >Juergen Fischer <fischerj@Informatik.TU-Muenchen.DE> wrote:
- >>SO TELL ME WHY THE DAMN DOOM IS FASTER THAN ANY CLONE I SAW
- >>EVEN ALTHOUGH THE BANDWIDTH OF THAT BLOODY VGA IS 1.75MB/SEC ?
- >>HUH ?
-
- >Well, Doom is texture-mapped raycasting, and as such, is all chunky.
-
- Why? What special advantage does chunky architecture give for this application?
- (and spare me the explanation of planar/chunky architecture, please).
-
- Patrick Sheffield
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