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- Path: mn5.swip.net!news
- From: Ola.Lindgren@mailbox.swipnet.se (Daniel Hallgren)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Fastest way to display things on a screen?
- Date: 17 Apr 1996 16:07:54 GMT
- Organization: -
- Message-ID: <4l350q$o8r@mn5.swip.net>
- References: <4l0pi6$gus@mn5.swip.net> <4l2f1k$eqt@mn5.swip.net>
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- In article <4l2f1k$eqt@mn5.swip.net>, dan.eriksson@vxjkatedral.se says...
- >
- >In article <4l0pi6$gus@mn5.swip.net>, Ola.Lindgren@mailbox.swipnet.se (Daniel
- Hallgren) says:
- >>
- >>I'm thinking of writing a game, and I wonder which way is the best and
- fastest
- >>to display graphics on a customscreen opened with OpenScreenTagList()?
- >>Superbitmap windows are said to be very slow. To me, creating my own bitmap
- >>with InitBitMap() and attaching it to screen with the tag SA_BitMap and then
- >>render the graphics directly into the bitplanes seems the fastest way. Any
- >>ideas? BTW, is WaitTOF fast enough for games?
- >>
- >> /Daniel
- >>
-
- >2) Open a borderless backdrop window on which cover the entier screen.
- >This has the advantage that you can add gadget (gadtools too) to the
- >display.
-
- Does it slow down the display a lot?
-
- / Daniel
-
-