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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: CHIP RAM speed test resul
- Date: 16 Apr 1996 22:37:15 GMT
- Organization: Internet Online Services
- Message-ID: <1051.6680T989T1654@gramercy.ios.com>
- References: <4j6jv0$1im@serpens.rhein.de> <5827.6659T112T770@mbox.vol.it>
- <1996Apr2.234528.8971@scala.scala.com> <4k1kk3$i2q@sunsystem5.informatik.tu-muenchen.de> <peterk.0mvy@combo.ganesha.com>
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-
-
- >Oops, that Amber chip was one of the most expensive parts in the A3000!
- >No, not at all like "cost almost nothing".
- Sad, but very true.
-
- >No. Too expensive. We have some of the functionality in the AA chips,
- >remember, so Amber was only needed for some very special cases, read
- >games and c0der demos, for practically all other situation mode
- >promotion (and in worst case some similar tool from AmiNet) does the job.
- Not all demo makers write like c0DeR.
- Anyway, mode promotion can steal too much bandwidth from some games and demos
- and 320x200 dual-playfield isn't even possible in doubled modes and copper
- list timings can change so you can't always blame coders for having locked
- things into 15Khz. Of course, even if AGA had no performance hit and dual-pf
- existed in x200 doubled modes, 31khz still might not have been used all
- that much thanks to the overly low-end UK games market (TVs even nevermind
- monitors in some cases) and also perhaps some copper things,although a second
- version could easily have been made if that was a problem.
-
-