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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AB3D II beats Quake....
- Date: 13 Apr 1996 14:26:05 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4kodht$pki@nadine.teleport.com>
- References: <4k3pps$2g0@hell.team17.com> <26000305765367210484@BIRDLAND> <1246.6674T949T103@mbox.vol.it> <4kkvte$cpi@news.xs4all.nl>
- NNTP-Posting-Host: kelly.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Marco Nelissen (marcone@xs1.xs4all.nl) wrote:
- : Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
- : : What's the need to copy/clone/convert PC games?
-
- : Perhaps because there's more of 'em, and some of them are even good...?
-
- : : Isn't it better to create new ones? Look at AB3D, it was born on Amiga and
- : : IMHHHHHO is much better than Doom.
-
- : Perhaps you should at the calendar. This is 1996, Doom II is already old,
- : we've had Heretic, Hexen, Descent, Descent II, and now Quake (beta) is out.
- : Have you actually seen Quake yet? And you still think that horrible
- : imitation-of-a-game Alien Breed 3D is better???
-
- In that style the one that impressed me the most was "into the shadows"
- Now this game designed to run in true color mode / hires would be look
- simply incredible.
- My guess is late 1997 will be the time for stunning looking 3d games.
-
- Stephan
-
-