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- Path: tomtec.abg.sub.org!judas
- From: judas@tomtec.abg.sub.org (Th.Huber)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Serial Cable
- Distribution: world
- Message-ID: <judas.0hbx@tomtec.abg.sub.org>
- References: <4cdgi0$gc6@serpens.rhein.de> <judas.0h74@tomtec.abg.sub.org> <38231899@kone.fipnet.fi>
- Date: 10 Jan 96 00:09:40 MET
-
- In article <38231899@kone.fipnet.fi> "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
- >
- >> Blitter nasty doesn`t work with AA any more.(Even with old chipset
- >> selected.)
- >> Many great games did the "start blitter" + "read from chip" - thing,
- >> thus they fail on AA.
- >
- >I just wonder where the hell you get this crap you are writing
- >here?
-
- To put it this way .... I did so called "AA-fixes" on some of my old
- games, which had this problem. To name one of them: Beast refused to work
- on my A1200 because of this prob.
-
- But I must confess, that I also used this "blitter finish bit replacement"
- in a former project of mine .. =)
-
-
- bye
-