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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 1 Jan 1996 23:32:24 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4c9qu8$v0@maureen.teleport.com>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de>
- NNTP-Posting-Host: julie.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- : sschaem@teleport.com (Stephan Schaem) writes:
-
- : > HD... I consider this a standart. The amiga floppy controler is more
- : > flexible & knowed so its a nice option for games that take over all
- : > the computer resources. And faster dont mean better: You can load from
- : > floppy without ANY repercution on game play, but from HD you will see
- : > jerkyness will accessing.
-
- : Ever checked your brain ?
-
- Thats poetic... but I dont see the point.
-
- Is this a metaphore for "No you are wrong, game can load a level from
- HD without interupting smooth gameplay" ?
-
- If so tell me how this is done on a non DMA controler...
-
- Stephan
-
-