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- Path: horus.co.jyu.fi!daeron
- From: daeron@co.jyu.fi (Aki Laukkanen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 10 Jan 1996 19:32:26 GMT
- Organization: I need to put my ORGANIZATION here.
- Message-ID: <4d148a$48e@mordred.cc.jyu.fi>
- References: <38231855@kone.fipnet.fi> <4craet$48u@news.cs.tu-berlin.de> <38231945@kone.fipnet.fi>
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-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- : > No. At the moment we draw all the triangles and keep our object
- : > in the middle of the screen. Yes, not very proper coding :-8 ...
- : > A better clipping is removing all totaly invisible trigs before
- : > drawing them. Those that are partially visable are drawn entirely.
-
- : > "Clipping" is done while doing c2p...
- : How?
-
- I believe he meant that c2p routine just has a "modulo" so it skips the
- bytes outside display area.
-
- --
- Daeron
-