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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 4 Apr 1996 14:12:07 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <2535.6668T813T1490@mbox.vol.it>
- References: <4juuqs$aue@hell.team17.com>
- NNTP-Posting-Host: molcl1.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
-
- >>Sorry, but I dont wanna describe how my 3D sprites routines work, and it's
- >>the best example of an advanced routine that cannot be made with the method
- >>you describe.
-
- > 3D sprites? You mean sprites with lighting effects? If it is, it
- >could be done with a generic routine quite easily.
-
- I can't explain "3D" with a better word than "3D".
- "Sprites" for definition aren't only 2D, they are just "moveable objects".
- In this case, they're (apparently) many "2D sprites" layers, where each
- layer represent a Z coordinate. Thus they're fully 3D.
- The trick is in the method to speed up and rotate them. O:)
-
- >>P.S: sorry, but with "lotsa polygons/sec routine" I didn't mean a standard
- >>API's polygon routine, but the last "pre-calculated" state of the art
- >>routine
- >>(with limit in dimensions of polygons, etc.. all in tables) that, to work
- >>with an API, must be included in the API itself. Well, will we get an API of
- >>1000Mb soon, will the revolutionary methods must become PD to be included in
- >>the API?
-
- > Well, really. API's don't have to be complicated. Just look at
- >DirectDraw for example: very low overhead, gives you direct access to
- >video memory, with facilities for accessing hardware accelerated
- >features. With that you can use your own polygon renderer if you feel
- >you absolutely have to.
-
- I always defend API and High Level languages whenever it is possible, but not
- when it is not. As you said, the low-level use of an API would make it seem
- a RTG system, that is still not enough to exploit the hardware as needed by
- some "tricks".
-
- >>Good for GNU; nothing to do with games/demos, because (and I am one of the
- >>people really sorry about it) this kind of "Communism" doesn't work in this
- >>field, because you get fucked everytime you try to be generous, while the
- >>others dont do it but just exploit others work.
-
- > I've experienced this ... ;-}
-
- What happened? :D
-
-
- >===============================================================
- > Stefan Boberg boberg@team17.com
- > "This, like, sucks in ways that we've never seen stuff suck
- > before, so it's kinda cool!" - B&B
-
-
-
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
-
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