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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Mon, 1 Jan 96 16:45:13 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Mon, 01 Jan 96 17:16:24
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- Subject: Re: Texturemapping speedu
- Message-ID: <38231795@kone.fipnet.fi>
-
-
- > > Argh. How about a 3d transformations code? 9 muls per pixel,
- > > not enough registers? Why not put those 9 values to the code
- > > and do a CacheClearU once a frame. Much faster..
- >
- > 9 muls/pixel? AFAIK it can be done with 7 muls/pixel (or less if
- > you use spherical coordinates)
-
- Yep, that is what I am doing but that was just an example.
-
- > And back to the topic...IMHO SM code is fine when caches are
- > flushed only once per frame. Things like once per polygon and
- > the like seem too slow on A4000.
-
- Agreed. Too slow even on 020/030.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-