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- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 10 Jan 1996 16:46:24 GMT
- Organization: Technical University Berlin, Germany
- Message-ID: <4d0qh0$939@brachio.zrz.TU-Berlin.DE>
- References: <38231855@kone.fipnet.fi> <4craet$48u@news.cs.tu-berlin.de> <38231945@kone.fipnet.fi>
- NNTP-Posting-Host: hydra.zrz.tu-berlin.de
-
- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
-
- >> No. At the moment we draw all the triangles and keep our object
- >> in the middle of the screen. Yes, not very proper coding :-8 ...
- >> A better clipping is removing all totaly invisible trigs before
- >> drawing them. Those that are partially visable are drawn entirely.
-
- >Aargh.. you support only a rotating object in the middle
- >of the screen.
-
- No, it's not that bad. We do clip correctly on the left and the right border
- of the screen. Top and bottom aren't error proof until now. Please
- remember that the whole engine was started in Mid-December...
-
- >> "Clipping" is done while doing c2p...
-
- >How?
-
- The parts that don't appear on the screen aren't converted :-)
-
- Greets,
- Phil.
- ----------------------------
- rawneiha@sp.zrz.tu-berlin.de
- grond/matrix
- ----------------------------
-