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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Date: 30 Mar 1996 20:19:49 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4jk515$q3l@nadine.teleport.com>
- References: <DosA8o.17B@info.uucp> <6538.6658T1031T2526@mbox.vol.it> <4jgn4o$l2b@hell.team17.com>
- NNTP-Posting-Host: julie.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
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- Stefan Boberg (boberg@team17.com) wrote:
- : bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
-
- : >Do you think that F1GP-II, Quake & co. are written in ANSI C++??? =)))
-
- : Yes. They are. And better because of it.
-
- The problem is slow part are in c++, could be anything really.
- The part that matter are in ASM...
-
- Stephan
-