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- Path: dispatch.news.demon.net!demon!epma.demon.co.uk
- From: andy@epma.demon.co.uk (andy)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AB3D II beats Quake....
- Date: Sat, 30 Mar 1996 00:34:12 GMT
- Message-ID: <1434.6662T1116T1344@epma.demon.co.uk>
- References: <4jbkpc$mbr@mopo.cc.lut.fi>
- NNTP-Posting-Host: epma.demon.co.uk
- X-NNTP-Posting-Host: epma.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >>C is slow as hell, and if you say "it's fast enough with a 700Mhz CPU" then
- >>I tell you that also assembly becomes faster with the 700Mhz CPU.
- >>You're running away from your shadow: ASM will always be losta faster and
- >>better than C.
-
- F(l)abio, ;-)
-
- I agree with you that 68000 is neccesary to get the best out of the
- amiga, not many demos etc. are written in C (thank god!). However you are wrong
- to assume that compilers cannot generate code as well as humans. As we are
- moving into the RISC era, CPUs have fewer instructions which are a lot easier
- for a compiler to make great code with, in fact on certain mainframe systems
- compilers generate code which is as fast as we could write in asm.
-
- As compilers become more intelligent we will see huge speed increases in non-asm
- code speed which will effectively make asm obsolete, after all why write a
- proggy in asm taking 12 months when you can do it in C/C++ in 4-5???
-
- I hope this doesn't sound like a flame, I just want this thread to stop, you
- have your opinions and let everyone else have their's, personally I can wait to
- see your VR Demos at the Saturne... ;-)
-
- Andy
-
-
-
- --
- +---------------------------------====#====-----------------------------+
- | Andy Savage - Amiga Multimedia Programmer |
- | Amiga, Drumming, Eastenders, Hamster, Tarantino and Worms fanatic |
- +---------------------------------====#====-----------------------------+
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