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- Path: dispatch.news.demon.net!demon!redrobe.demon.co.uk
- From: Mike@Redrobe.demon.co.uk (Mike)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 29 Mar 96 16:12:09 +0000
- Message-ID: <1095.6662T972T469@Redrobe.demon.co.uk>
- References: <481.6659T819T1639@earthlink.net>
- NNTP-Posting-Host: redrobe.demon.co.uk
- X-NNTP-Posting-Host: redrobe.demon.co.uk
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- Hi, Patrick Sheffield , on 26-Mar-96 23:47:30 you scribbled....
- >This seems as good a place as any...
-
- >Why don't any of the Amiga DOOM clones use DOOM wads? There are *Thousands*
- >of PD DOOM levels out there, not to mention the commercial ones. Instead we
- >get Gloom etc... with out the ability to extend game play, awful graphics,
- >sound and game play (my opinion, don't start flaming).
-
- I did see one that could once (sortof..)
-
- bsp0.8 or something....
-
- no tmapping...but the walls, structure was all there....
-
- fps? heh, you dont want to know(this was 2 years ago) 1 fps?
-
-
- Actually, I think the source for it (pc) might be on x2ftp....
-
-
- >Plus, I'd love to play DOOM on my Amiga. I can see that it is possible, why
- >don't we just take advantage of all those PC doomers out there?
-
- PC players are drooling over Duke nukem 3d at the mo...
-
-
- >Patrick Sheffield
-
-
-
-
- Mike
-
- --
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- Mike Redrobe - Mike@Redrobe.demon.co.uk MikeRR on #Amiga
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