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- Newsgroups: comp.sys.amiga.programmer,comp.graphics.algorithms,alt.sys.amiga.demos,comp.sys.amiga.graphics
- Path: netcom.com!questar
- From: questar@netcom.com (Chris Hanson)
- Subject: Re: LightWave and Z buffers.
- Message-ID: <questarDozrpp.MxC@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4j3mp8$q44@hell.team17.com> <1341.6658T337T905@mbox.vol.it> <4jcgv9$hl@www.gatecom.com>
- Date: Thu, 28 Mar 1996 19:05:48 GMT
- Sender: questar@netcom3.netcom.com
-
- Chris Golchert (cgolchert@gatecoms.gatecom.com) wrote:
- : There is a web page out there in the plug-in links somewhere that lets
- : you D/L a program that uses LW's Z-Buffering
- : I forgot the site....ask in the LW.groups.apps.something.somewhere
-
- That would be my Web page.
-
- http://www.dimensional.com/~questar
-
- As part of our compositing intergration with Lightwave, we have developed
- a FREE Lightwave 4.x plug-in to save Lightwave's Z-Buffer information to
- our freely-available IFF ZBUF format.
-
- Among other uses, we can then pull this information into our
- World Construction Set program, and do depth-aware compositing.
-
- Win/Intel, Win/Alpha and Amiga versions are all available for downloading.
-
- The IFF ZBUF chunk documentation is also online at the same location.
-
- Anyone else wishing to support or discuss Z-Buffer applications, feel free
- to write me.
-
- Chris - Xenon
- Questar Productions
- questar@netcom.com, xenon@arcticus.burner.com
-
-