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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: TMapping again!
- Date: 25 Mar 1996 20:14:09 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4j6uqh$iij@sunsystem5.informatik.tu-muenchen.de>
- References: <38232442@kone.fipnet.fi> <4i4ekh$8t4@sunsystem5.informatik.tu-muenchen.de> <xSLfXMD0aez4@point86.people-s.people.de>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- Originator: fischerj@hphalle5.informatik.tu-muenchen.de
-
-
- JF> n colors shaded textures, needing 2^(n-1) times more mem, just like yours :)
-
- Yep.. 4mb for 64 shading steps. Simply too much! Thats why I did
- this bit-fiddling !!
-
-
- argh! unless you map on 24bit display 64 shading steps is a bit much ;)
-
- I always got in mind a doom clone where 8 levels should be enough.
- floors can be coppershaded anyway (fake but should look ok).
-
- IMHO it's possible to make a quick clone beyond 040 and beyond having
- 4mb-tables ;)
-
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
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-