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- Path: soap.news.pipex.net!pipex!usenet
- From: m.hendry@dial.pipex.com (Mathew Hendry)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Audio question
- Date: Mon, 25 Mar 96 21:43:50
- Organization: Private node.
- Distribution: world
- Message-ID: <19960325.5AA9B8.13B29@ai166.du.pipex.com>
- References: <4j6m4k$ab6@ulke.hiMolde.no>
- NNTP-Posting-Host: ai166.du.pipex.com
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
-
- Rune Espeseth (runee@hiMolde.no) wrote:
- : Well, with the new Amigas in the horizon, who's going to make a
- : module-player that relies completely on the audio.device ? :)
- : Anyone know if this has already been done ?
-
- As far as I know, MultiPlayer, which came out in 1992 or so, only uses
- audio.device and does no hardware banging.
-
- MultiPlayer132.lha mus/play 122K 182+Music player for KS2.0 or later, v1.32.
- MultiPlyr132sr.lha mus/play 291K 182 Sources for MultiPlayer 1.32
-
- So it's getting a bit long in the tooth (non-font-adaptive GUI, only MED and
- Protracker mods, no fancy surround / 14 bit playback etc.) but the source is
- there...
-
- In some other cases (for example, DeliTracker), most of the low level audio
- code is offloaded to another task (here I mean specifically DeliTracker's
- noteplayer interface, an idea borrowed from MultiPlayer). For the most
- commonly used module types, therefore, all that would be needed is a new set
- of noteplayers. Some of the less commonly used DeliPlayers bang the hardware
- directly, and will be more difficult to handle.
-
- In pretty much all cases, though, these mod players comprise a lot of
- non-portable assembly code, so porting them isn't exactly a trivial task.
-
- -- Mat.
-