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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 25 Mar 1996 18:54:30 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4j6q56$2gf@nadine.teleport.com>
- References: <00000305748693794383@BIRDLAND> <16826.6654T1297T1833@mbox.vol.it> <19960325.FFD68.5CEA@prometheus.hol.gr>
- NNTP-Posting-Host: kelly.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Stelios Stagakis (stilian@prometheus.hol.gr) wrote:
- : Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- : > This would mean that the PowerAmiga will not be interesting for games
- : > developers, that will prefer to not risk their money and just code for PC
- : > instead. Here we're talking about people that have to mantain theirself and
- : > some also a family, or die of hunger. I got 1549 UKP for more than 1 year of
- : > fulltime work for VK.
-
- : Oh, please stop this whinning! You would have earned more if your game
- : wasn't as crap as it was! Sure, you've made a game than runs at 25fps
- : on a stock A1200, but what's so special about that? Who cares about the
- : sodding framerate when the gameplay sucks canalwater? The gameplay has
- : no depth, you get 3 tracks only, ugly looking graphics, no configurable
- : resolution and a display of 16 colours, using your so-called "special"
- : planar texture mapper, a coding technique which was used in the "Arte"
- : demo by Sanity back in X-Mas of 1993! And I'm not the only one who thinks
- : your game was worthless. You got a generous rating of 68% in Amiga
- : Format's review, if I remember well! To cut it short, you have abused
- : the word "Virtual".
-
- You would have bitched madly too if the gameplay was perfect but
- the frame rate wasnt there. BTW , to me you just described the PSX
- ridge racer game... only that it probably sold in the million or so.
-
- : And before you start saying things like "Oh, it's because there is so
- : much piracy on the amiga, you..." I'd like to say that if a game is
- : good, it will bring considerable profits to its makers - just to give
- : you out a few examples, look at the makers of Sensible Soccer or Chaos
- : Engine. Don't get me wrong, I don't approve piracy; but many people
- : tend to put the blame on pirates when their game doesn't sell well,
- : instead of accepting that their game wasn't good enough to make a (strong)
- : selling point. A friend of mine offered me your game in a cracked version.
- : I refused because it's a waste of space. See, bad games are not only
- : unworthy of buying but pirating too.
-
- : And yes, you can make more money on the PC with games of average quality.
- : Perhaps you should consider developing on it!
-
- You also forget 1 tiny point.... even if all amiga games where extra
- fun to play, how many games the average amiga user buy a year?
- So you have 2 or 3 top games, what happen to the rest of the good games?
- you sell 4000 copies if your lucky, not worth putting all your effort
- into that kind of market.
- Its not because a handfull of game made money on the amiga recently that
- the market is worth investing in it...
-
- Tell, me would you invest 1 year team work in an amiga game?
-
- Also there is piracy & piracy... But this is an overkilled subject.
-
- Stephan
-