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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <08000105752895993010@BIRDLAND>
- References: <3151F8CB.6EB3@sysplan.com>
- X-Mailer: fastnet2rfc V2.0 - (tse) Lunqual%MAB@wsb.freinet.de / Tachy@wsb.freinet.de
- Organization: Birdland BBS, Dettingen/Teck, South Germany, +49-7021-862428
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: AB3D II beats Quake....
- Date: 25 Mar 1996 10:39:59
-
-
- pboos%sysplan.com@INTERNET wrote :
-
- > Not a bad idea, why didn't you organize it? It simply wouldn't have
- > worked. Everyone has different ideas about what a good computer is. As
- > we can tell most people believe WINTEL machines are the best... We know
- > better. My 4000 can run rings around a Win95 Pentium anyday. Not for
- > raw speed, but for reliability and core OS functions.
- >
- > As for the PowerPC being worse than other RISCs. That is true, it is the
- > low end of the RISC processors. It was the right decision for AT. You
- > can use 680x0 code on a PPC. It also is better than a Pentium Pro for
- > most tasks done on a tru multi-tasking machine. The PPC can do 3
- > different kinds of tasks at once. Most of the timne this will average
- > out to about 1.5 tasks being done per cycle, it is a dramatic performance
- > gain over a faster processor that can only do 1 task per cycle.
- > Especially if the clock speeds are anywhere near equivalent.
- >
- > It is unfortunate that you are so willing to leave the Amiga market.Your
- > choice to hack toward the hardware (and then demanding that the hardrware
- > be customized to your needs - games), puts you in a minority of the
- > people Amiga Tech needs for growing its business I believe. While games
- > are always nice for most people, they also usually want to do work,
- > whether its creative or simply typing a letter. Most hardwrae hacks
- > don't multi-task well, if at all. I am not interested in using a program
- > that can't multi-task. If I am going to play a game, it will probably be
- > while my machine renders an animation. I don't want it to crash when I
- > get three hours into it...
-
- Well, i think it would be a VERY BIG MISTAKE not considering games... well,
- most systems get bought with games being at least ONE reason... and i think
- that is the time they at least should include games support in the OS (in a
- way that supports 3rd party HW, especially...)
-
- Things i liked to see there :
-
- - Functions to determine if a Screen runs on Chunky or Planar Graphics
- - Functions to find out the organization of Video RAM
- - Functions to Double-Buffer and Scroll on any Hardware
- (DBuffering using ChangeVPBitMap and/or ChangeScreenBuffer)
- - Functions for BOBs that work on any Hardware
- - Functions for Image- and Mod-Loading with several formats being
- supported (at least : ProTracker, MED, S3M, Fasttracker II,
- IFF, GIF, IFF-Anim, JPEG, MPEG)
- - graphics.library functions like WritePixelArray8 for all GFX HW
- (WritePixelArray without that silly additional RastPort...)
- - An AllocBitMap function, that supports allocating stuff on the Video RAM
- - Everything once more optimized, written in ASM, so that games programmers
- can use it
- - c2p, p2c support for old chipsets, using a standard for c2p structure
- - Some asynchrone calls, working on any HW...
-
- Well, maybe CyberGraphX 3 will bring some of this stuff... but anyway... it is
- time...
-
- Steffen Haeuser
-