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- Path: newsflash.hol.gr!news
- From: stilian@prometheus.hol.gr (Stelios Stagakis)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Date: Mon, 25 Mar 96 05:55:49
- Organization: Axis Entertainment Group Inc.
- Distribution: world
- Message-ID: <19960325.FFD68.5CEA@prometheus.hol.gr>
- References: <00000305748693794383@BIRDLAND> <16826.6654T1297T1833@mbox.vol.it>
- Reply-To: stilian@hol.gr
- NNTP-Posting-Host: ppp7-han.hol.gr
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
-
- Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- > This would mean that the PowerAmiga will not be interesting for games
- > developers, that will prefer to not risk their money and just code for PC
- > instead. Here we're talking about people that have to mantain theirself and
- > some also a family, or die of hunger. I got 1549 UKP for more than 1 year of
- > fulltime work for VK.
-
- Oh, please stop this whinning! You would have earned more if your game
- wasn't as crap as it was! Sure, you've made a game than runs at 25fps
- on a stock A1200, but what's so special about that? Who cares about the
- sodding framerate when the gameplay sucks canalwater? The gameplay has
- no depth, you get 3 tracks only, ugly looking graphics, no configurable
- resolution and a display of 16 colours, using your so-called "special"
- planar texture mapper, a coding technique which was used in the "Arte"
- demo by Sanity back in X-Mas of 1993! And I'm not the only one who thinks
- your game was worthless. You got a generous rating of 68% in Amiga
- Format's review, if I remember well! To cut it short, you have abused
- the word "Virtual".
-
- And before you start saying things like "Oh, it's because there is so
- much piracy on the amiga, you..." I'd like to say that if a game is
- good, it will bring considerable profits to its makers - just to give
- you out a few examples, look at the makers of Sensible Soccer or Chaos
- Engine. Don't get me wrong, I don't approve piracy; but many people
- tend to put the blame on pirates when their game doesn't sell well,
- instead of accepting that their game wasn't good enough to make a (strong)
- selling point. A friend of mine offered me your game in a cracked version.
- I refused because it's a waste of space. See, bad games are not only
- unworthy of buying but pirating too.
-
- And yes, you can make more money on the PC with games of average quality.
- Perhaps you should consider developing on it!
-
- --
- Stel.
-