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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 23 Mar 1996 04:45:50 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4ivvlu$s3p@sunsystem5.informatik.tu-muenchen.de>
- References: <576.6613T1070T1730@login.eunet.no> <4i6eql$qpo@brachio.zrz.TU-Berlin.DE> <38233047@kone.fipnet.fi> <4ijkal$3vu@brachio.zrz.TU-Berlin.DE>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
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-
- Philipp Boerker (rawneiha@hydra.zrz.TU-Berlin.DE) wrote:
- : "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
- : >How about QBlit()? It is the same you would do with HW blitter
- : >interrupt.
-
- : Yes, but if you can't do *everything* with the OS you don't need
- : to do *anything* with the OS.
-
- ;) I get what you mean, but it's not really true.
-
- The only thing you need to overtake for special fx is the copper.
-
- But, with copper overtaken you still can do the rest with OS and
- keep the system happily alive and stable.
-
-
- : > Also the polygon loops did not
- : >look very fast..
-
- : Codewise or performancewise? The code isn't optimized to hell but it
- : shows better performance than every other routine until now!
-
- mhm ? imho only optimized code will perform well ;)
-
- : and I'm convinced that we can push the performance above 20000 polys/second,
- : hopefuly enough for a poly-world.
-
- oh yeah, those X00000 poly/second numbers ;)
- Fastest I have seen is estimated 20 polygons in 50hz in ARTE (A1201).
- would be 1000 polygons/sec.
-
- you got PPC 620 + AAA or how you get factor 20 faster routines ? ;) ;)
-
- : Greets,
- : Phil.
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-