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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 9 Jan 1996 15:41:21 +0100
- Organization: dis-
- Message-ID: <4ctuqh$1gj@serpens.rhein.de>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com> <4carpi$7c2@serpens.rhein.de> <4ccpsd$d8f@maureen.teleport.com> <Kevin_Phair.040b@bgi.internet-eireann.ie> <4cjimb$4im@maureen.teleport.com> <Kevin_Phair.040n@bgi.internet-eireann.ie> <4cto7l$t4s@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- > CBM never saw that it was something to worry about for games, they
- > basicly said it was all ok to write HW level game from day one.
-
- They basically acknowledged the fact that game producers do not use
- the system. However, they tried to enforce use of the system for
- AGA. They failed.
-
- > then 10% per frame? The amiga multitask, but it doesnt offer time
- > slicing or guaranty a task will get a certain % of the CPU.
-
- It offers time slicing and it guarantees that a task gets the CPU
- when it has the highest priority and is runnable.
-
- > There is no point in talking to you about it, since all you care and want
- > to hear about is multitasking HD only games.
-
- Well.. That's 99% of all games... potentially.
-
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-